(week 9 and 10)
Metacognition
knowing when you are learning something and when you aren’t quite getting it
innate (unlearned) behaviors
behaviors an organism is born with (instincts and reflexes)
reflexes
a motor or neural reaction to a specific stimulus in the environment
simpler than instincts
involve the activity of specific body parts and systems (knee-jerk reflex, contraction of the pupil in bright light)
involve more primitive centers of the central nervous system (spinal cord and medulla)
instincts
innate behaviors that are triggered by a broader range of events, such as maturation and the change of seasons
more complex patterns of behavior
involve movement of the organism as a whole (sexual activity, migration)
involve higher brain centers.
learning
acquiring knowledge and skills through experience; a relatively permanent change in behavior or knowledge that results from experience
associative learning
when an organism makes connections between stimuli or events that occur together in the environment
classical conditioning
organisms learn to associate events/stimuli that repeatedly happen together; studied by focusing on behaviors; involves unconscious processes
operant conditioning
organisms learn to associate behaviors and their consequences (reinforcement or punishment); tends to involve conscious processes
Observational learning
the process of watching others and then imitating what they do; adds social and cognitive layers to all the basic associative processes, both conscious and unconscious
unconditioned stimulus (UCS)
a stimulus that elicits a reflexive response in an organism
unconditioned response (UCR)
a natural (unlearned) reaction to a given stimulus
(UCS) → (UCR)
neutral stimulus (NR)
presented immediately before an unconditioned stimulus; stimulus that does not naturally elicit a response; turns into conditioned stimulus when used in conjunction with UCS
(NS) + (UCS) → (UCR)
conditioned stimulus (CS)
a stimulus that elicits a response after repeatedly being paired with an unconditioned stimulus
conditioned response (CR)
behavior caused by the conditioned stimulus
higher-order (second-order) conditioning
using a conditioned stimulus to condition a neutral stimulus
acquisition
the initial period of learning in classical conditioning; when an organism learns to connect a neutral stimulus and an unconditioned stimulus; the neutral stimulus begins to elicit the conditioned response, and eventually the neutral stimulus becomes a conditioned stimulus
Timing in classical conditioning
there should only be a brief interval between presentation of the conditioned stimulus and the unconditioned stimulus (5 seconds to several hours)
taste aversion
a type of conditioning in which an interval of several hours may pass between the conditioned stimulus (something ingested) and the unconditioned stimulus (nausea or illness); conditioning based on a single instance and involving an extended time lapse between the event and the negative stimulus
extinction
the decrease in the conditioned response when the unconditioned stimulus is no longer presented with the conditioned stimulus
spontaneous recovery
the return of a previously extinguished conditioned response following a rest period
stimulus discrimination
when an organism learns to respond differently to various stimuli that are similar
stimulus generalization
when an organism demonstrates the conditioned response to stimuli that are similar to the condition stimulus
phobia
a persistent, excessive fear of a specific object or situation
operant conditioning
when organisms learn to associate a behavior and its consequence
law of effect
behaviors that are followed by consequences that are satisfying to the organism are more likely to be repeated, and behaviors that are followed by unpleasant consequences are less likely to be repeated
positive (oc)
you are adding something
negative (oc)
you are taking something away
reinforcement
you are increasing a behavior; can be positive or negative; increases the likelihood of a behavioral response
punishment
you are decreasing a behavior; can be positive or negative; decreases the likelihood of a behavioral response
positive reinforcement
a desirable stimulus is added to increase a behavior
negative reinforcement
an undesirable stimulus is removed to increase a behavior
positive punishment
you add an undesirable stimulus to decrease a behavior
negative punishment
you remove a pleasant stimulus to decrease a behavior
Shaping
Instead of rewarding only the target behavior, you reward successive approximations of a target behavior
primary reinforcer
has innate reinforcing qualities (e.g., food, water, shelter, sex)
secondary reinforcer
has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)
Continuous reinforcement
When an organism receives a reinforcer each time it displays a behavior
partial reinforcement (intermittent reinforcement)
the person or animal does not get reinforced every time they perform the desired behavior
fixed (pr)
the number of responses between reinforcements, or the amount of time between reinforcements, which is set and unchanging
variable (pr)
the number of responses or amount of time between reinforcements, which varies or changes
interval (pr)
the schedule is based on the time between reinforcements
ratio (pr)
the schedule is based on the number of responses between reinforcements (gambling)
fixed interval reinforcement schedule
when behavior is rewarded after a set amount of time (patient-controlled, doctor-timed pain relief); can lead to a higher quality of output
variable interval reinforcement schedule
Reinforcement is delivered at unpredictable time intervals (checking Facebook, restaurant inspection)
fixed ratio reinforcement schedule
there are a set number of responses that must occur before the behavior is rewarded (getting paid after making x number of products); better suited to optimize the quantity of output
variable ratio reinforcement schedule
the number of responses needed for a reward varies
Radical behaviorism
belief that cognition didn’t matter to behavior
Latent Learning
a form of learning that is not immediately expressed in an overt response; occurs without any obvious reinforcement of that which is learned; not readily apparent to the researcher because it is not shown behaviorally until there is sufficient motivation
Cognitive map
mental picture of the layout of the environment
observational learning
we learn by watching others and then imitating, or modeling, what they do or say
Models
The individuals performing the imitated behavior
Social learning theory
pure behaviorism could not explain why learning can take place in the absence of external reinforcement; internal mental states must also have a role in learning, and observational learning involves much more than imitation
Three types of models
live, verbal, and symbolic
live model
demonstrates a behavior in person
verbal instructional model
does not perform the behavior, but instead explains or describes the behavior
symbolic model
fictional characters or real people who demonstrate behaviors in books, movies, television shows, video games, or Internet sources
Process of modeling
attention: you must be focused on what the model is doing
retention: you must be able to retain, or remember, what you observed
reproduction: you must be able to perform the behavior that you observed and commit it to memory
motivation: you need to want to copy the behavior
vicarious reinforcement
if you saw that the model was reinforced for her behavior, you will be more motivated to copy them
vicarious punishment
if you observed the model being punished, you would be less motivated to copy them
Prosocial (positive) models
can be used to encourage socially acceptable behavior
Antisocial (negative) models
can prompt others to engage in violent, aggressive, and unhealthy behaviors