Achievement Motivation

  • motivation: a psychological construct designed to explain why people vary in the amount of time, energy, and talent they invest in the tasks they confront
  • we recognize motivation by observing behavior
      * choice of behavior / direction
      * willingness or eagerness to engage
      * effort and persistence (grit)
      * quality of cognitive engagement 
        * depth of processing
  • Sample and Methodology
  • Terms to Understand
      * attributions: how people explain the causes of their stress and failure
        * influence self-efficacy
        * people naturally look for understanding of why events occur
        * effort and ability are the most common attributions
        * causal dimensions:
          * locus of control
            * internal: attribute factors to qualities about you
            * external: attribute factors to something outside yourself
          * stability: how will these factors change over time?
            * personality is stable
            * luck is unstable
          * controllability: effort is controllable, personality isn’t
      * achievement goals: focus on competence
        * performance-approach: demonstrating high competence to self and others
          * focus on looking good
          * tend to have self-efficacy
          * prefer tasks easy for self, hard for others
          * avoid personally difficult tasks
          * expend effort when it indicates high ability
          * avoid effort when it indicates low ability
          * when efficacy is in doubt students may shift to performance-avoidance
        * performance-avoidance: avoiding demonstrating incompetence to self or others
          * with high efficacy
            * fear of failure
            * exert high effort to avoid failure
            * success brings relief but not satisfaction
          * with low efficacy
            * fear of failure
            * self-handicapping: failing on purpose to avoid feeling bad
            * avoid internal attributions for behavior
        * learning goals: improving or increasing competence
          * self-efficacy compared to others is not an issue
          * prefer personally moderate challenge
          * exert effort and persist
          * use deep processing and self-regulation