English Lit and Lang literary devices and authorial choices

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Last updated 3:18 PM on 1/31/26
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66 Terms

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Setting

The time and place of a text, including social, political, and cultural context, used to shape characters, tensions, and themes like power, identity, or justice.

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Characterisation and character arc

How an author builds characters through description, dialogue, actions, and others’ reactions, and how those characters develop or transform across the text.

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Theme

A central, recurring idea or question explored by the text, revealed through plot, character, and technique rather than stated directly.

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Structure

The deliberate organisation of events and narrative time (for example linear or non‑linear order, acts, climaxes, framing) to control pacing, suspense, and emphasis.

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Point of view (POV)

The perspective from which the story is told (first‑, second‑, third‑person), shaping what the reader knows and how they align with characters.

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Focalisation

Whose perceptions and knowledge filter the events for the audience, determining how biased or limited the narrative view is.

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Unreliable narrator

A narrator whose account is biased, limited, or manipulative so the reader must question how far to trust their version of events.

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Second‑person address

Directly speaking to “you” to draw the audience into the text and blur the line between character and reader.

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Dialogue

Spoken exchange between characters that reveals relationships, power dynamics, conflict, and subtext, and drives plot.

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Stage directions

Written instructions in a play about movement, gesture, tone, and setting, used to visualise relationships and subtext on stage.

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Physicality / proxemics

How characters’ positions, movements, and distances on stage express power, intimacy, conflict, or isolation.

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Description

Prose detailing of people, places, and actions that creates atmosphere and reveals character and conflict.

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Imagery

Language appealing to the senses to create vivid mental pictures and convey mood, setting, or emotional intensity.

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Metaphor

A direct comparison between two unlike things to deepen meaning or present ideas in a fresh, surprising way.

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Symbolism

When an object, place, character, or action carries additional meanings beyond its literal function, often linked to themes.

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Foreshadowing

Hints or early events that anticipate later developments, building suspense and a sense of inevitability.

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Irony

A contrast between appearance and reality, or expectation and outcome, often used to criticise characters or social structures.

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Diction

An author’s choice of words, including connotations and level of formality, which shapes character, voice, and tone.

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Tone

The writer’s or narrator’s attitude toward subject or characters (for example nostalgic, accusatory, foreboding) as communicated through style and content.

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Register

The level and type of language (formal, informal, legalistic, colloquial) signalling class, education, and cultural background

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Tragic form

A structure in which a protagonist with a flaw moves toward an inevitable, catastrophic downfall that evokes pity, fear, and catharsis.

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Chorus / chorus‑like figure

A voice or character that comments on events, offers moral framing, and guides how the audience interprets the action.

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Use of time

The manipulation of chronology (linear, flashback, frame) and pacing (slowing or speeding events) to highlight key moments and shape audience response.

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Allegory

A narrative in which characters, settings, and events stand for abstract ideas or historical realities, so the whole text operates on both a literal and symbolic level.

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Motif

A recurring image, symbol, phrase, or situation that gathers meaning across the text and reinforces key themes or character developments.

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Juxtaposition

The deliberate placement of two ideas, characters, or images side by side to highlight contrast or reveal an unexpected similarity.

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Paradox

A seemingly self‑contradictory statement or situation that, on closer inspection, reveals a deeper, often complex truth.

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Oxymoron

A compact paradox combining two apparently contradictory words to create a striking, thought‑provoking effect.

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Pathetic fallacy

The attribution of human emotions to elements of nature or setting to mirror or intensify characters’ feelings or the text’s mood.

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Allusion

A brief, indirect reference to another text, event, figure, or cultural product that enriches meaning for readers who recognise it.

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Intertextuality

The way a text echoes, reshapes, or dialogues with other texts to comment on them or position itself within a tradition.

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Ambiguity

The purposeful openness of language, event, or ending to multiple plausible interpretations, forcing the reader to decide meaning.

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Narrative gap

An intentional omission of information or events that invites the reader to infer, speculate, or question reliability.

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In medias res

Beginning a narrative in the middle of the action to create immediate engagement and withhold background information for later.

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Frame narrative

A story structure where one narrative encloses another, shaping how the inner story is filtered and interpreted.

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Free indirect discourse

A technique that blends third‑person narration with a character’s internal thoughts and speech patterns without quotation marks.

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Stream of consciousness

A style that attempts to reproduce the continuous, often chaotic flow of a character’s inner thoughts and perceptions.

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Analepsis (flashback)

A shift to an earlier moment in the story world to provide background, motivation, or contrast with the present.

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Prolepsis (flash‑forward)

A shift to a future moment in the story world to create anticipation, irony, or a sense of destiny.

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Climax

The point of highest tension or decisive confrontation in the text, where the central conflict reaches a turning point.

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Anti‑climax

A sudden drop from a serious or intense build‑up to something trivial or disappointing, often for irony or criticism.

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Bathos

A shift from the elevated or serious to the bathetic or ridiculous, undercutting grandeur and exposing pretension or absurdity.

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Hyperbole

Deliberate exaggeration for emphasis, humour, or to convey the intensity of a character’s feelings or situation.

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Understatement

Deliberately downplaying the significance of something to create irony, humour, or a sense of control.

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Euphemism

A mild or indirect expression used in place of a harsh or taboo one, often revealing social attitudes or power relations.

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Anaphora

The repetition of a word or phrase at the beginnings of successive clauses or sentences to create emphasis and rhythm.

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Epistrophe

The repetition of a word or phrase at the ends of successive clauses or sentences to reinforce an idea or emotional effect.

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Asyndeton

The omission of conjunctions between parts of a list or series to speed up rhythm and create a sense of urgency or accumulation.

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Polysyndeton

The repeated use of conjunctions between items in a list to slow rhythm, emphasise abundance, or create a heavy, overwhelming tone.

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Caesura

A deliberate pause or break within a line or sentence that controls rhythm and draws attention to particular words or shifts.

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Enjambment (in prose or drama)

The carrying of a phrase or idea over a line or sentence break, creating flow, tension, or surprise at the point of continuation.

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Free verse / non‑metrical prose rhythm

A lack of strict metrical pattern, relying on natural speech rhythms and lineation or syntax for musicality.

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Idiolect

The distinctive speech habits of a particular character, signalling identity, social background, and attitude.

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Code‑switching

Shifts between languages, dialects, or registers within a text, highlighting identity conflict, power, or cultural hybridity.

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Register shift

Movement between formal and informal language levels to mark changing relationships, contexts, or emotional states.

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Satire

A mode that uses humour, irony, and exaggeration to criticise individuals, institutions, or social norms.

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Pastoral or anti‑pastoral

The idealisation of rural life (pastoral) or its exposure as naive or exploitative (anti‑pastoral) to comment on society.

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Metatheatre / metafiction

Moments when a play or narrative draws attention to itself as a constructed artefact, questioning reality and representation.

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Dramatic irony

A situation where the audience knows more than a character, so their words or actions carry double meaning.

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Verbal irony

A gap between what is said and what is meant, often signalled by context, tone, or contradiction.

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Situational irony

A discrepancy between expected outcome and actual outcome, revealing the unpredictability or injustice of events.

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Narrative pace

The relative speed at which events are narrated, manipulated through detail, sentence length, and scene selection to control tension.

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Binary oppositions

Paired, opposing concepts (for example justice/law, insider/outsider) that structure conflict and thematic exploration.

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Foil

A character whose contrasting traits highlight particular qualities of another character, often the protagonist.

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Grotesque

The blend of the comic and the disturbing or monstrous to unsettle the reader and question social or moral norms.

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Defamiliarisation

Presenting familiar objects or situations in a strange way so that readers see them afresh and question assumptions.