openstax psychology chapter 6

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40 Terms

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acquisition

period of initial learning in classical conditioning in which a human or an animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit

the conditioned response

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associative learning

form of learning that involves connecting certain stimuli or events that occur

together in the environment (classical and operant conditioning)

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classical conditioning

learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior

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cognitive map

mental picture of the layout of the environment

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conditioned response (CR)

response caused by the conditioned stimulus

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conditioned stimulus (CS)

stimulus that elicits a response due to its being paired with an unconditioned stimulus

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continuous reinforcement

rewarding a behavior every time it occurs

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extinction

decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus

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fixed interval reinforcement schedule

behavior is rewarded after a set amount of time

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fixed ratio reinforcement schedule

set number of responses must occur before a behavior is rewarded

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habituation

when we learn not to respond to a stimulus that is presented repeatedly without change

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higher-order conditioning

(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus

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instinct

unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans

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latent learning

learning that occurs, but it may not be evident until there is a reason to demonstrate it

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law of effect

behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged

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learning

change in behavior or knowledge that is the result of experience

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model

person who performs a behavior that serves as an example (in observational learning)

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negative punishment

taking away a pleasant stimulus to decrease or stop a behavior

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negative reinforcement

taking away an undesirable stimulus to increase a behavior

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neutral stimulus (NS)

stimulus that does not initially elicit a response

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observational learning

type of learning that occurs by watching others

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operant conditioning

form of learning in which the stimulus/experience happens after the behavior is

demonstrated

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partial reinforcement

rewarding behavior only some of the time

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positive punishment

adding an undesirable stimulus to stop or decrease a behavior

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positive reinforcement

adding a desirable stimulus to increase a behavior

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primary reinforcer

has innate reinforcing qualities (e.g., food, water, shelter, sex)

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punishment

implementation of a consequence in order to decrease a behavior

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reflex

unlearned, automatic response by an organism to a stimulus in the environment

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reinforcement

implementation of a consequence in order to increase a behavior

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secondary reinforcer

has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)

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shaping

rewarding successive approximations toward a target behavior

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spontaneous recovery

return of a previously extinguished conditioned response

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stimulus discrimination

ability to respond differently to similar stimuli

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stimulus generalization

demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus

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unconditioned response (UCR)

natural (unlearned) behavior to a given stimulus

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unconditioned stimulus (UCS)

stimulus that elicits a reflexive response

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variable interval reinforcement schedule

behavior is rewarded after unpredictable amounts of time have passed

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variable ratio reinforcement schedule

number of responses differ before a behavior is rewarded

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vicarious punishment

process where the observer sees the model punished, making the observer less likely to imitate the model's behavior

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vicarious reinforcement

process where the observer sees the model rewarded, making the observer more likely to imitate the model's behavior