MIL Q2L1 (Q3L6 Module)

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Legal, Ethical and Societal Issues in Media and Information

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Legal, Ethical and Societal Issues in Media and Information

With the growing online community in this new information age, people must know and understand their rights and responsibilities as media and information providers and consumers in order to become digital citizens.

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  • Intellectual Property

  • Fair Use

  • Netiquette

  • Internet Addiction

  • Cyberbullying.

Significantly encompassing these rights and responsibilities are the issues of ______, ______, ______, ______, and _______

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Intellectual Property

World Intellectual Property Organization (WIPO), the global forum for intellectual property services, policy, information, and cooperation, defined ______

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Intellectual Property

referring to the “creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names, and images used in commerce” (World Intellectual Property Organization, 2016).

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  • Industrial Property

  • Copyright

It can be classified into two categories

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Industrial Property

includes patents, trademarks, industrial designs and geographical indications and appellations of origin

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Copyright

covers literary works (such as novels, poems, and plays), films, music, artistic works (e.g. drawings, paintings, photographs, and sculptures) and architectural design.

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  • Intellectual Property Code (RA 8293)

  • Cybercrime Prevention Act (RA 10175)

In the Philippines, IP is protected under two laws

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  • Intellectual Property Code (RA 8293)

  • Cybercrime Prevention Act (RA 10175)

Both laws protect intellectual property rights, allowing the rightful creators or owners of patents, trademarks, or copyrighted works to benefit from their own work or creation – may it be of moral or material interests.

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Infringement

Violation of this law or one of the rights is called ___

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  • Copyright

  • Patent

  • Trademark

  • Industrial Design

  • Geographical Indications and Appellations of Origin

Types of Intellectual Property

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Copyright

It is a legal term used to describe the rights that creators have over their literary and artistic works.

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Copyright

This covers works ranging from books, music, paintings, sculpture and films, to computer programs, databases, advertisements, maps and technical drawings (WIPO, 2016).

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Copyright

Registration of copyrighted work or displaying of the copyright symbol may not be mandatory but it is recommended to emphasize that the author is claiming copyright protection in the work.

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Copyright law

protects the creator’s work from the moment of creation and the owners do not lose this protection.

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Patent

It is an exclusive right granted for an invention. It provides the patent owner with the right to consent on the invention or a way for others to use it.

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Patent

In return, the patent owner is responsible for making technical information about the invention available in the published patent document or in public (WIPO, 2016)

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Trademark

It is a distinguished sign of goods or services of one enterprise from those of other enterprises.

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Trademark

It can be compared to what craftsmen used in ancient times as “signature mark” on their product (WIPO, 2016).

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Trademark

TM denotes that the owner of the mark is in the process of registration to indicate a claim of ownership, while ® is only used for marks that have been granted registration

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Industrial Design

WIPO (2016) defines this as an ornamental or aesthetic aspect of an item.

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Industrial Design

A design may consist of three dimensional features such as the shape or surface of an article, or of two-dimensional features such as patterns, lines, or color

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Industrial Design Right

protects only the appearance or aesthetic features of a product, whereas a patent protects an invention that offers a new technical solution to a problem.

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Geographical Indications and Appellations of Origin

These are signs used on products possessing qualities, a status, or characteristics that are essentially attributable to that location of origin.

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Geographical Indications

Generally, this includes the name of the place of origin of the goods (WIPO, 2016).

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Intellectual Property Code of the Philippines (RA8293)

The copyrighted works are under this Term of Protection (Source: Official Gazette, 2012, section 213)

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Literary works

Validity period is During the lifetime of the author plus 50 years after death

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Arts

Validity period is 25 years from the date of creation

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Photographic Work

Validity period is 50 years from publication

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Audio-Visual Work

Validity period is 50 yearss from publication

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Sound Recording

Validity period is 50 years from year recording took place

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Broadcast Recording

Validity period is 20 years from date of broadcast

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Trademark

Valid for 10 years and may be renewed for a periods of 10 years

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Invention Patent

Valid for 20 years from filing date application

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Intellectual Property

is essential in creating a culture of creativity, progress, and innovations as any content creator’s exclusive rights to their own creation are secured and protected through the IP law.

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Intellectual Property

This means one’s original work cannot be legally copied or used for profit

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Copyright law

allows the owner to control access to his or her own work and consequently provides strong penalties for infringement of owners’ rights.

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Copyright law

However, the law also includes certain exemptions to the rule and considerations in the use of the copyrighted materials from the owner’s control, which are under the doctrine of Fair Use.

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Fair use

is a legal principle stating that one can use a copyrighted work without a license for the following purposes: commentary, criticism, reporting, research, and teaching.

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  • amount and substantiality of the portion taken

  • purpose and character of one’s use

  • nature of the copyrighted work

  • potential market effect (Stim, 2016)

the copyrighted material must observe conditions such as

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Fair use

In general, one must own the majority of the new content, give full credit to the original source, and use the content for non-profit purposes to consider it fair use

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License

In order to clarify the terms and conditions in control of the creative work between the author and the general public, one needs permission from the copyright holder which is called a ____.

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Creative Commons license

Some content creators choose to license their work more freely by giving their work a _______ or even putting their work in Public Domain.

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Creative Commons license

These are copyright licenses providing a simple and standardized way to give the public permission to share and use the creative work.

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Creative Commons license

This is easier for both the author and the public compared to an agreement in traditional licenses which are more restricting.

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Creative Commons

American non-commercial organization that aims to expand the range of creative works available for others to build upon and to share legally.

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Creative Commons

The organization has released several copyright-licenses known as Creative Commons licenses free of charge to the public

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<ul><li><p>Infographic 1: Copyright, Fair Use, and Public Domain<br>- Traditional Copyright<br>- Creative Commons<br>- Public Domain</p></li><li><p>Infographic 2: Using Creative Commons Content<br>- Attribution<br>- Non-Commercial<br>- No Derivative Works<br>- Share Works</p></li></ul><p></p>
  • Infographic 1: Copyright, Fair Use, and Public Domain
    - Traditional Copyright
    - Creative Commons
    - Public Domain

  • Infographic 2: Using Creative Commons Content
    - Attribution
    - Non-Commercial
    - No Derivative Works
    - Share Works

Below are infographics about copyright, fair use, and creative commons.

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Traditional Copyright

Work cannot be used, adapted, copied, or published without the creator’s permission

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Creative Commons

Work may be used without permission, but only under certain circumstances. Creators set rules for the way their work is used.

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Public Domain

Work can be used adapted, copied, and published, completely without restrictions, no permission needed.

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Netiquette

is a set of rules for behaving properly online (Shea, 1997 as cited in E-Learning Guide on Media and Information Literacy, 2017).

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  1. Remember the Human

  2. Adhere to the same standards of behavior online that you follow in real life

  3. Know where you are in cyberspace

  4. Respect other people’s time and bandwidth

  5. Make yourself look good online

  6. Share expert knowledge

  7. Keep flame wars under control

  8. Respect other people’s privacy

  9. Don’t abuse your power

  10. Be forgiving of other people’s mistakes

Here are the Ten Core Rules of Netiquette by Virginia Shea

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Remember the Human

Your written words are read by real people, all deserving of respectful communication.

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Adhere to the same standards of behavior online that you follow in real life

Be ethical and do not break the law.

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Know where you are in cyberspace

"Netiquette varies from domain to domain." Get a sense of how the people who are already there appropriately and properly act.

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Respect other people's time and bandwidth

You are not the center of cyberspace. Be mindful of other’s time

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Make yourself look good online

You will be judged by the quality of your writing thus be cautious of your language. Don’t flame-bait nor swear. Make sense with what you’re talking about.

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Share expert knowledge

Courteously sharing your knowledge is fun.

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Keep flame wars under control

"Flaming is what people do when they express a strongly held opinion without holding back any emotion." Don't feed the flames; extinguish them by guiding the discussion back to a more productive direction.

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Don't abuse your power

Do not take advantage of anyone.

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Be forgiving of other people's mistakes

No one is perfect so be kind. If needed, be polite in correcting others.

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Netiquette

reminds you to respect and protect your own privacy, as well as others’. You must “self-reflect before you self-reveal” (Common Sense Education).

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Virtual Self

is how you present yourself on online platforms.

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Virtual Self

Whatever you say or do on the Internet can be viewed and others can easily pass judgment without even knowing who you are outside the virtual environment.

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Digital footprint

is any data record of the things you do online.

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Digital footprint

Anything on the Internet with your name creates a trail of data about you. This could be information in your personal website, any activity in social media, your browsing history, online subscription, and the like.

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Data privacy

Not only virtual self and digital footprint are incorporated in netiquette.

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Data privacy

Respecting and managing data privacy is also a responsible behavior on the Internet. The respect should be mutual between the media user and the producer.

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Data privacy

the fundamental right of an individual to protect private information from disclosure to information and communication systems is under Republic Act No. 10173 or the Data Privacy Act of 2012. If precautionary measures are not observed in sharing personal information, your online security can be compromised.

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Digital Divide

As part of being mannerly towards others online, it is also helpful to know that not everyone has the same access to high-speed internet, or even so, regular digital access, or advanced digital knowledge so we are called to be understanding, helpful, and polite to the digitally disadvantaged.

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Digital Divide

This digital inequality or gap between groups in terms of knowledge, usage, and access to ICT due to circumstances like location, income, and age

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Computer Addiction

is the “overdependence or a damaging need to do something on computer or internet” (E-Learning Guide on Media and Information Literacy).

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Computer Addiction

Its impact could be linked to sleep deprivation, anxiety and even depression. Setting a limit and immersing yourself with outside activity can obviate addiction

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Cyberbullying

is the use of digital means of communication that could hurt or harass a person.

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Cyberbullying

Examples of this are sending hurtful texts or SNS messages, posting embarrassing photos or videos, and spreading mean or malicious rumors online.

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