Sports Marketing Exam 2

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Last updated 8:39 PM on 4/3/26
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112 Terms

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Brand elements

Name, logo, colors, symbols, and slogans used to represent a brand

2
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Brand identification

Ability for consumers to recognize a brand

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Brand differentiation

Ability to distinguish a brand from competitors

4
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Sport brands (nature)

Experiential and emotional; fans form deep psychological connections

5
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Brand equity

Value added to a product based on consumer perceptions

6
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Brand equity - Revenue Stability

Strong brands experience less revenue decline when performance is poor

7
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Brand equity - price premium

Ability to charge higher prices

8
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Brand equity - Corporate interest

Attracts sponsors and partnerships

9
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Brand awareness

Level of familiarity consumers have with a brand

10
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Brand image

Perceptions and associations linked to a brand

11
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Brand associations

Thoughts, feelings, and connections consumers link to a brand

12
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Sources of brand associations

Players, team success, logo, stadium, rivalries, media, experience

13
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Product related associations

Performance, players, and team success

14
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Non product associations

Logo, colors, stadium, tradition

15
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Organizational associations

Ownership and management

16
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Experience associations

Game attendance and fan experience

17
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Nostalgia

Emotional connection based on past memories

18
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Socialization

Connecting with others through sport

19
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Identification

Feeling personally connected to a team

20
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Rebranding

Changing brand identity elements such as name or logo

21
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Rebranding - poor image

Fix negative perceptions

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Rebranding - new ownership

reflect new leadership

23
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Rebranding - new market

attract a different audience

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Rebranding - revenue growth

Increase interest and sales

25
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Brand equity (reading 5)

Value of a brand based on perception and loyalty

26
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Aaker dimensions

Perceived quality, brand awareness, brand associations, brand loyalty

27
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Brand equity model

Antecedents → Brand equity → Consequences

28
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Perceived quality

Consumers judgement of pro

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Antecedents - Perceived Quality (wins)

Team success signals quality

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Antecedents - Perceived Quality (head coach)

Credible coach improves perceived quality

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Antecedents - Perceived Quality (star player)

Talent increases perceived quality

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Antecedents - Perceived Quality (reputation/tradition)

Strong history improves perception

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Antecedents - Perceived Quality (conference/schedule(

Tough competition signals quality

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Antecedents - Perceived Quality (product delivery)

game experience influences perceived quality

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Antecedents - Perceived Quality (media coverage)

Exposure enhances perceived performance

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Antecedents - Perceived Quality (geographic location)

Location can influence perception

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Antecedents - Perceived Quality (competitive forces)

Strong competition can reduce dominance perception

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Consequences (As a result of something positive happening) - Perceived Quality (national media exposure)

high-quality teams receive more coverage

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Consequences (As a result of something positive happening) - Perceived Quality (merchandise sales)

Better teams sell more merchandise

40
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Consequences (As a result of something positive happening) - Perceived Quality (ticket sales)

Stronger brands attract higher attendance

41
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Consequences (As a result of something positive happening) - Perceived Quality (atmosphere)

quality teams create better environments

42
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Brand awareness

ability of consumers to recognize and recall a team

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Antecedents - brand awareness (wins)

Success draws attention

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Antecedents - brand awareness (media coverage)

TV/radio exposure increases awareness

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Antecedents - brand awareness (star player)

star athletes generate attention

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Antecedents - brand awareness (conference exposure)

Strong conferences boost visibility

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Antecedents - brand awareness (product delivery)

Promotions/events increase awareness

48
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Consequences (As a result of something positive happening) - Brand awareness (national media exposure)

more exposure increases recognition

49
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Consequences (As a result of something positive happening) - Brand awareness (merchandise

logos/products spread awareness

50
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Consequences (As a result of something positive happening) - Brand awareness (corporate support)

Sponsors increase visibility

51
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Brand associations

Anything a consumer takes away from the sports experience

52
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Antecedents - brand associations (experiential benefits)

Game experience creates emotional connections

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Antecedents - brand associations (symbolic benefits)

identity and belonging

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Antecedents - brand associations (fan support)

emotional attachment to team

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Antecedents - brand associations (conference affiliation)

playing strong teams enhances experiene

56
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Antecedents - brand associations (tradition/reputation)

academic and athletic reputation

57
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Consequences (As a result of something positive happening) - Brand associations (merchandise sales)

Fans display identity

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Consequences (As a result of something positive happening) - Brand associations (donations)

desire to affiliate financially

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Consequences (As a result of something positive happening) - Brand associations (corporate support)

Association with major brands

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Consequences (As a result of something positive happening) - Brand associations (atmosphere)

Stronger emotional environment

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Brand loyalty

Commitment to repeatedly support a team

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Antecedents - Brand loyalty (satisfaction)

Positive experiences increase repeat behavior

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Antecedents - Brand loyalty (identification)

Emotional connection drives loyalty

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Antecedents - Brand loyalty (media exposure)

keeps fans engaged

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Antecedents - Brand loyalty (product delivery)

better experiences build loyalty

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Antecedents - Brand loyalty (traditions)

rituals strengthen attachment

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Consequences (As a result of something positive happening) - Brand loyalty (repeat purchases)

Continued ticket buying

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Consequences (As a result of something positive happening) - Brand loyalty (donations)

Financial commitment from fans

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Consequences (As a result of something positive happening) - Brand loyalty (merchandise)

Continued support

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Consequences (As a result of something positive happening) - Brand loyalty (atmosphere)

Loyal fans improve the environment

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Promotion

Communication used to inform, persuade, and remind consumers

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Advertising

Paid, controlled media

73
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Publicity

Free media exposure

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Sales promotion

Short-term incentives

75
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Personal selling

Direct interaction

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AIDA

  • Awareness

  • Interest

  • Desire

  • Action

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AIDA

Awareness - Consumer becomes aware

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AIDA

Interest - Consumer becomes interested

79
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AIDA

Desire- Consumer wants product

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AIDA

Action - consumer purchases

81
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Promotional goal

objective of campaign

82
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Promotional resources

Budget and staff

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Promotion future impact

Long-term brand effects

84
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Advertising media - Electronic media

TV, radio, streaming

85
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Advertising media - Signage

In-venue ads

86
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Advertising media - Print media

Newspapers/magazines

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Advertising media - Out-of-home advertising

billboards/transit

88
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Sales promotions -

89
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Sales promotions - non-price promotion

giveaways/experience

90
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Sales promotions - cherry picking

consumers only attend for deals

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Frequency Escalator - Light Users

Need awareness

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Frequency Escalator - Medium Users

Need incentives

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Frequency Escalator - Heavy Users

Need loyalty rewards

94
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Promotion timing study

Examines how timing affects attendance

95
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Special pricing

Discount tickets

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Special features

Events like fireworks or concerts

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Dependent variable

Game attendance

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Independent variable

Promotions, timing, opponent

99
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stacking effect

Combining factors increases impact

100
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Sales (sport)

Matching consumer needs with product

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