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Brand elements
Name, logo, colors, symbols, and slogans used to represent a brand
Brand identification
Ability for consumers to recognize a brand
Brand differentiation
Ability to distinguish a brand from competitors
Sport brands (nature)
Experiential and emotional; fans form deep psychological connections
Brand equity
Value added to a product based on consumer perceptions
Brand equity - Revenue Stability
Strong brands experience less revenue decline when performance is poor
Brand equity - price premium
Ability to charge higher prices
Brand equity - Corporate interest
Attracts sponsors and partnerships
Brand awareness
Level of familiarity consumers have with a brand
Brand image
Perceptions and associations linked to a brand
Brand associations
Thoughts, feelings, and connections consumers link to a brand
Sources of brand associations
Players, team success, logo, stadium, rivalries, media, experience
Product related associations
Performance, players, and team success
Non product associations
Logo, colors, stadium, tradition
Organizational associations
Ownership and management
Experience associations
Game attendance and fan experience
Nostalgia
Emotional connection based on past memories
Socialization
Connecting with others through sport
Identification
Feeling personally connected to a team
Rebranding
Changing brand identity elements such as name or logo
Rebranding - poor image
Fix negative perceptions
Rebranding - new ownership
reflect new leadership
Rebranding - new market
attract a different audience
Rebranding - revenue growth
Increase interest and sales
Brand equity (reading 5)
Value of a brand based on perception and loyalty
Aaker dimensions
Perceived quality, brand awareness, brand associations, brand loyalty
Brand equity model
Antecedents → Brand equity → Consequences
Perceived quality
Consumers judgement of pro
Antecedents - Perceived Quality (wins)
Team success signals quality
Antecedents - Perceived Quality (head coach)
Credible coach improves perceived quality
Antecedents - Perceived Quality (star player)
Talent increases perceived quality
Antecedents - Perceived Quality (reputation/tradition)
Strong history improves perception
Antecedents - Perceived Quality (conference/schedule(
Tough competition signals quality
Antecedents - Perceived Quality (product delivery)
game experience influences perceived quality
Antecedents - Perceived Quality (media coverage)
Exposure enhances perceived performance
Antecedents - Perceived Quality (geographic location)
Location can influence perception
Antecedents - Perceived Quality (competitive forces)
Strong competition can reduce dominance perception
Consequences (As a result of something positive happening) - Perceived Quality (national media exposure)
high-quality teams receive more coverage
Consequences (As a result of something positive happening) - Perceived Quality (merchandise sales)
Better teams sell more merchandise
Consequences (As a result of something positive happening) - Perceived Quality (ticket sales)
Stronger brands attract higher attendance
Consequences (As a result of something positive happening) - Perceived Quality (atmosphere)
quality teams create better environments
Brand awareness
ability of consumers to recognize and recall a team
Antecedents - brand awareness (wins)
Success draws attention
Antecedents - brand awareness (media coverage)
TV/radio exposure increases awareness
Antecedents - brand awareness (star player)
star athletes generate attention
Antecedents - brand awareness (conference exposure)
Strong conferences boost visibility
Antecedents - brand awareness (product delivery)
Promotions/events increase awareness
Consequences (As a result of something positive happening) - Brand awareness (national media exposure)
more exposure increases recognition
Consequences (As a result of something positive happening) - Brand awareness (merchandise
logos/products spread awareness
Consequences (As a result of something positive happening) - Brand awareness (corporate support)
Sponsors increase visibility
Brand associations
Anything a consumer takes away from the sports experience
Antecedents - brand associations (experiential benefits)
Game experience creates emotional connections
Antecedents - brand associations (symbolic benefits)
identity and belonging
Antecedents - brand associations (fan support)
emotional attachment to team
Antecedents - brand associations (conference affiliation)
playing strong teams enhances experiene
Antecedents - brand associations (tradition/reputation)
academic and athletic reputation
Consequences (As a result of something positive happening) - Brand associations (merchandise sales)
Fans display identity
Consequences (As a result of something positive happening) - Brand associations (donations)
desire to affiliate financially
Consequences (As a result of something positive happening) - Brand associations (corporate support)
Association with major brands
Consequences (As a result of something positive happening) - Brand associations (atmosphere)
Stronger emotional environment
Brand loyalty
Commitment to repeatedly support a team
Antecedents - Brand loyalty (satisfaction)
Positive experiences increase repeat behavior
Antecedents - Brand loyalty (identification)
Emotional connection drives loyalty
Antecedents - Brand loyalty (media exposure)
keeps fans engaged
Antecedents - Brand loyalty (product delivery)
better experiences build loyalty
Antecedents - Brand loyalty (traditions)
rituals strengthen attachment
Consequences (As a result of something positive happening) - Brand loyalty (repeat purchases)
Continued ticket buying
Consequences (As a result of something positive happening) - Brand loyalty (donations)
Financial commitment from fans
Consequences (As a result of something positive happening) - Brand loyalty (merchandise)
Continued support
Consequences (As a result of something positive happening) - Brand loyalty (atmosphere)
Loyal fans improve the environment
Promotion
Communication used to inform, persuade, and remind consumers
Advertising
Paid, controlled media
Publicity
Free media exposure
Sales promotion
Short-term incentives
Personal selling
Direct interaction
AIDA
Awareness
Interest
Desire
Action
AIDA
Awareness - Consumer becomes aware
AIDA
Interest - Consumer becomes interested
AIDA
Desire- Consumer wants product
AIDA
Action - consumer purchases
Promotional goal
objective of campaign
Promotional resources
Budget and staff
Promotion future impact
Long-term brand effects
Advertising media - Electronic media
TV, radio, streaming
Advertising media - Signage
In-venue ads
Advertising media - Print media
Newspapers/magazines
Advertising media - Out-of-home advertising
billboards/transit
Sales promotions -
Sales promotions - non-price promotion
giveaways/experience
Sales promotions - cherry picking
consumers only attend for deals
Frequency Escalator - Light Users
Need awareness
Frequency Escalator - Medium Users
Need incentives
Frequency Escalator - Heavy Users
Need loyalty rewards
Promotion timing study
Examines how timing affects attendance
Special pricing
Discount tickets
Special features
Events like fireworks or concerts
Dependent variable
Game attendance
Independent variable
Promotions, timing, opponent
stacking effect
Combining factors increases impact
Sales (sport)
Matching consumer needs with product