Media Literacy & Entertainment

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17 Terms

1
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Entertainment =

blend of reality and fantasy

2
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What is entertainment designed to do?

Blend reality and fantasy to trigger emotional experiences in audiences.

3
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What elements make entertainment relatable? 

Familiar characters, relatable situations, exaggerated or fantastical experiences 

4
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Why do audiences enjoy entertainment? 

It offers emotional experiences beyond daily life at a low cost 

5
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What must entertainment provide for audiences?

“Something extra” — heightened drama, emotion, or stakes

6
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How do creators blend fantasy with realism?

Anchor stories in the real world, start with ordinary settings, then intensify drama

7
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Why do plots unfold faster in entertainment than real life?

To keep attention and fit story arcs into limited time

8
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What patterns do researchers look for in entertainment messages? 

How much fantasy is presented and whether viewers mistake it for real life

9
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What problems arise from applying entertainment “logic” to real life?

Misunderstanding of crime, health, money, relationships, and consequences

10
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How is health often portrayed?

Characters behave unhealthily but appear healthy overall

11
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How is violence portrayed? 

Little pain or long-term suffering shown after violent acts

12
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How is mental health portrayed?

In stereotypical or inaccurate ways

13
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What is the core goal of entertainment companies?

Attract large audiences to generate revenue

14
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What is the basic story formula? 

Character faces problem → conflict → climax → resolution 

15
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What should you constantly analyze?

How producers blend reality with fantasy

16
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What should you look for in story structure?

Story formulas and how conflict is used to maintain attention

17
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Why analyze how entertainment holds attention? 

To understand emotional manipulation and narrative techniques