Social Motivation

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/44

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

45 Terms

1
New cards

Motivation

any internal process that gives behaviour is energy, direction, and persistence:

  • energy = behaviour has strength

  • direction = behaviour has purpose

  • persistence = behaviour has endurance

2
New cards

Internal Process

  • need = conditions that are essential for the maintenance of life and for the nurturance of growth and well-being

    • e.g., hunger, thirst, sleep, autonomy, competence, relatedness

  • cognition = mental events capable of energizing and directing behaviour

    • e.g., beliefs, expectations, goals, plans, attributions, mindsets, self-concept

  • emotion = short-lived feeling-arousal-purposive-expressive phenomena that helps us adapt to the opportunities and challenges we face during important life events

3
New cards

Why Study Motivation

  • theoretical understanding

  • practical understanding

  • scientific study = using objective empirical evidence gained from well-conducted and peer-reviewed research to answer questions

    • describe and explain behaviour

  • what causes behaviour?

  • distal vs. proximal causes of behaviour

4
New cards

Expressions of Motivation

  • behaviour

    • effort

    • persistence

    • latency

    • choice

    • probability of response

    • facial expressions

    • bodily gestures

  • engagement

    • behaviour

    • emotion

    • cognition

    • agency

  • psychophysiology

    • hormonal activity

    • cardiovascular activity

    • etc.

  • brain activation

  • self-report

5
New cards

Unifying themes about motivation

  • Motivation and emotion benefit adaptation and functioning

  • Motivation needs supportive conditions to flourish

  • Motivation and emotion are intervening variables

  • Motivation and emotion are dynamic

  • Types of motivations exists

  • Motivation states can be understood at multiple levels

  • We are not always aware of the motivational basis of behaviours

6
New cards

Direct vs. Indirect (mediated) effect

  • direct = x ————→ y

  • indirect = x ———> y ———→ z

7
New cards

Need

  • conditions that are essential for the maintenance of life and for the nurturance of growth and well-being

    • physiological needs = a biological condition that regulate bodily well-being and corrects imbalances that are potential threats to growth, well-being, and life

      • often arise from a deficiency

    • distinguishing needs = direction of behaviour

  • psychological needs

    • Living organisms depend on their environments and must constantly respond and adapt to them

    • Psychological need = a psychological nutrient that is critical to mental health, personal growth, and overall well-being

      • Beyond survival, psychological needs promote optimal performance

8
New cards

Drive Theory 

  • Proposed by Clark Hull (1943)

  • Physiological deprivations and deficits create biological needs

  • If needs remain unsatisfied, biological deprivation becomes strong enough to occupy attention and generate psychological drive

    • Drive = psychological discomfort (tension and restlessness)

  • Drive energizes activity towards behaviour that mitigates the biological deficit

9
New cards

Homeostasis vs. Negative Feedback

  • Homeostasis = the tendency to maintain a steady ideal state of equilibrium within the body

    • E.g., optimal hydration, blood glucose levels, body temperature

    • When disrupted, a drive activates behavior to compensate and return to the ideal state

  • Negative feedback = the mechanism that stops behavior once the steady state is reached (opponents process to drive)

10
New cards

Intra- vs. extraorganismic mechanisms

  • Intraorganismic mechanisms = all biological regulatory systems within the person that act in concert to activate, and maintain, and terminate the biological needs that underlie drive

    • E.g., hunger - low blood glucose levels trigger feelings of hunger (appetite), which trigger eating behavior

  • Extraorganismic mechanisms = all the non-biological influences that play a part in activating, maintaining, and terminating drive

    • E.g., hunger = the appearance/smell of a meal affects your appetite, which affects how much of it you eat

11
New cards

Basic Criteria for defining a psychological need

  1. Psychological = not related to the physical function of humans

  2. Essential = satisfaction leads to growth and well-being, frustration leads to ill-being

  3. Inherent = evolved and provides adaptive advantages

  4. Distinct = not contingent or derived from frustration of other needs

  5. Universal = present/crucial regardless of SES, personality, culture, etc.

12
New cards

Need satisfaction and need frustration

  • Need satisfaction contributes to:

    • Intrinsic motivation = motivation that arises from an inherent and spontaneous inclination towards interest, exploration, and environmental mastery

    • Engagement

    • Personal growth

    • Internalization

    • Health

    • Well-being

  • Need frustration predicts maladaptive behavior, ill functioning, passivity

  • Most environments offer a combination of support and thwarting needs

13
New cards

Autonomy

  • The psychological need to experience self-direction and personal endorsement in the initiation and regulation of one's behavior

    • Volitional action/agency

    • Self-endorsement/ownership

  • Experienced when decision-making process to engage in an activity is informed by our interests, preferences, desires, and values

    • Self-concordance

14
New cards

Autonomy Support

  1. Perspective-taking

  2. Helping to clarify personal importance of choice/pursuit of personal interests to satisfy needs

  3. Providing explanatory rationales

  4. Acknowledging and accepting expressions of negative affect

  5. Using invitational language

  6. Displaying patience

15
New cards

The paradox of choice

  • Ideally, choice should be:

    • Not overwhelming

    • Unconstrained

    • Meaningful

  • Choices based on personal values, goals, and interests lead to positive post-choice functioning

    • Intrinsic motivation, effort, creativity, preference for challenge, performance

 

16
New cards

Reactions to autonomy frustration

  • Reactance = increased desire to enact a behavior, due to a restriction in behavioral freedom

  • Learned helplessness = when people come to expect that outcomes are independent of their behavior

17
New cards

Competence

  • The psychological need to be effective in one's interactions with the environment

    • Extend one's capacities and skills

    • Master optimal challenges and personal growth opportunities

    • Experienced when one makes progress, improves, and produces intentional effects on the environment

18
New cards

optimal challenge and flow

  • Flow = a subjective state where people feel completely absorbed and focused on a task

    • Arises when there is an optimal match between skill and activity challenge (i.e. both are moderate-to-high)

    • Benefits include greater enjoyment, better performance

 

19
New cards

Competence support

  • Structure

    • Clear expectations

    • Guidance

      • Zone of proximal development

      • Scaffolding

    • Feedback

20
New cards

Feedback - cognitive evaluation theory

  • How should external events (e.g., feedback) be structured to induce intrinsic motivation?

  • The effect of an external event on intrinsic motivation depends on 2 aspects of the event

    1. Controlling aspect (feedback re: autonomy)

    2. Informational aspect (feedback re: competence)

  • External events that increase autonomy and competence will increase intrinsic motivation

21
New cards

Failure Tolerance

  • Targeting optimal challenge means success is just as likely as failure

    • Failure can often be frustrating and cause avoidance

  • To encourage individuals to pursue optimally challenging tasks, the environment must tolerate/value failure and errors

  • The constructive value of errors

    • Prompts people to identify causes and remedies

    • Prompts people to improve their coping strategies

    • Prompts people to recognize the need for advice and support

 

22
New cards

Reactions to loss of competence

  • Self-serving attributional bias = the tendency to take credit for one's success, but deny personal responsibility for failures

    • Prevents learning from failure

  • Self-handicapping behavior = when failure is anticipated, people may create barriers to their own performance/success; creates external factors can then be blamed in the event of failure

23
New cards

Relatedness

  • The psychological need to establish social connections with others

    • Warm, close interactions and emotional bonds

    • To care and to feel cared for by other people (and organizations)

  • Experienced when one feels loved, valued, and appreciated by others

    • Authenticity, trust, reciprocity, and meaning

    • Communal vs. exchange relationships

24
New cards

Relatedness Support

  • Responsive interactions

    1. Understanding = communicates authenticity

    2. Validation = communicates liking and acceptance

    3. Caring = communicates concern for one's well-being

25
New cards

Benefits of relatedness satisfaction

  • Engagement

    • E.g, engagement, effort, drop out rates in students

  • Personal growth

    • E.g., resilience to stress, self-esteem

  • Internalization and intrinsic motivation

  • Health and well-being

26
New cards

reactions to relatedness frustration (rejection)

  • Hurt feelings

  • Emotional numbness

  • Impaired cognitive functioning

  • Aggression

  • Poor mental health outcomes

27
New cards

Extrinsic motivation

  • Motivation that arises from environmental consequences (incentives or disincentives) to do a behavior

    • Do X, get Y

  • Based on operant conditioning principles

    • Engaging in behaviors that produce desired consequences/not engaging in behaviors that produce undesired consequences

28
New cards

Reinforcers vs. punishers

  • Reinforcer = any object or event that increases a behavior

    • Positive reinforcer = increases behavior because a desirable stimulus is presented

    • Negative reinforcer = increases behavior because an undesirable stimulus is presented

    • Negative punisher = decreases behavior because of a desirable stimulus is removed

  • Reinforcer vs. reward

29
New cards

Effectiveness of punishers

  • Is compliance the intended outcome?

  • Other (unintentional) consequences

    • Negative emotionality (e.g., fear, over-arousal)

    • Impaired relationship between punisher and punishee

    • Modeling of negative ways of coping with undesirable behavior in others

30
New cards

Extrinsic vs. intrinsic motivation

  • Intrinsic motivation = motivation that arises from an inherent and spontaneous inclination towards interest, exploration, and environmental mastery

    • Emerges from innate strivings for personal growth and psychological need satisfaction

31
New cards

effectiveness of rewards

  • Extrinsic motivation can be useful when trying to increase socially important but intrinsically uninteresting behaviors

    • Developing basic life skills

    • Encouraging safe driving practices

    • Increasing pro-environmental behaviors

  • When necessary, external rewards should be unpredictable and intangible to avoid undermining intrinsic motivation

32
New cards

types of extrinsic motivation

  • External regulation = behavior is enacted to obtain a reward, to avoid a punishment, or to satisfy an external demand

  • Introjected regulation = behavior is enacted to satisfy an external demand that has been partially internalized (to obtain a self-administered reward or to avoid a self-administered punishment)

  • Identified regulation = behavior is enacted because it is personally important or useful

  • Integrated regulation = behavior is enacted because it coheres with values that have been incorporated into the self

33
New cards

Internalization

  • Internalization = the process through which an individual transforms a formerly externally prescribed rule, behavior, or value into an internally endorsed one

    • Integration = transformation of internalized values, behaviors, and regulations into a person's sense of self

  • Motivating others externally on uninteresting activities

    • Value-enhancing strategies = providing new information that sparks valuing, identified regulation, and internalization

    • Interest-enhancing strategies = e.g., setting a goal, adding an extra source of stimulation

34
New cards

cognition ——> action

  • Cognition = a broad umbrella term that describes mental events such as information processing, decision-making, memory, and problem-solving

    • In motivation science, cognitive activity acts as a "spring to action" that energizes and directs behavior towards a purpose

    • E.g., beliefs, expectations, goals, plans, mindsets, judgments, values, self-concept

35
New cards

discrepancy

  • Individuals hold mental representations of an ideal state of behavior, environment, and events

  • Mismatches between reality and ideal = incongruity, which is experienced as uncomfortable

  • When incongruity is sufficiently uncomfortable, people formulate and enact a plan to remove it

  • Present state <-----> ideal state

 

36
New cards

types of discrepancy

  • Discrepancy reduction

    • Individual receives environmental feedback

    • Deficiency-overcoming

    • Reactive to environmental feedback that flags discrepancy between present and ideal state

    • Negative feedback system

    • Underlies planning

  • Discrepancy creation

    • Individual looks forward and imagines a prospective (future) ideal state

    • Growth-pursuing

    • Proactive, creation of ideal state that does not yet exist

    • Positive/feed-forward system

    • Enables goal-setting process

37
New cards

goal setting

  • Goal = a future-focused cognitive representation of a desired end state that guides behavior towards accomplishing that end state

    • Enabled by discrepancy-creation process

    • Those who set goals tend to outperform those who do not = direct attention

    • However, not all goals are created equal

 

38
New cards

goal features

  • Goal difficulty - how hard is the goal to accomplish?

    • Effort is proportional to difficulty

  • Goal specificity - how clearly does the goal inform the performer of precisely what to do?

    • Specificity reduces ambiguity in thought and variability in performance

    • Can be enhanced using a goal hierarchy

  • Goal congruence - how authentic and self-endorsed is the goal?

    • Self-concordance leverages personal resources

39
New cards

goal proximity

  • Goals can be distal (long-term), or proximal (short-term)

  • Proximity affects goals provide repeated opportunities for feedback and reinforcement

  • On uninteresting tasks, proximal goals enhance intrinsic motivation (through positive feedback and greater competence)

40
New cards

Achievement goals

  • When faced with a standard of excellence (i.e., any challenge that ends with an objective outcome of success vs. failure, win vs. lose, right vs. wrong), people may set differing achievement goals

  • Performance goals = desire to demonstrate or prove skills, outperform others, and succeed with little effort

    • Typically framed in interpersonal terms (i.e., using others as a point of comparison)

    • Performance-approach vs. performance-avoidance goals

  • Learning (mastery) goals = desire to develop greater skills, make progress and overcome challenge through persistence and effort

    • Typically framed in intrapersonal terms (i.e., using the self as a metric for "success")

41
New cards

goal-setting caveats

  • Goals tend to be the most effective when tasks are relatively uninteresting and require only a straightforward procedure

    • Generate motivation that the task itself cant generate

    • For inherently interesting tasks that require creativity or problem-solving, goals do not necessarily enhance performance

  • Goals can conflict with one another

    • Goal shielding and prioritization

  • Goals can undermine intrinsic motivation when they are controlling, pressure-inducing, and intrusive

42
New cards

goal striving

the process of attaining a goal through effort, persistence, focused attention, and strategic planning

43
New cards

Mental simulations

  • Mental simulations = imaging aspects of a goal in one's mind

    • Goal content (outcome)

    • Goal striving (process)

  • Simulations focusing on goal striving are more effective than those focusing on goal content

    • Lowers anxiety

    • Encourages planning for distractions and finding solutions

  • Example = vision boards

44
New cards

implementation intentions

  • Implementation intention = "if-then" plan that specifies in advance how goal-striving will occur

    • When, where, how

    • "if" = situational cue; "then" = behavioral response

      • Not always in this format

    • Requires skill = one must identify a behavioral response that promotes goal achievement and link it with situational cues to initiate the response

  • Implementations help people achieve goals by helping them

    • Get started

    • Stay on track

    • Resume

  • Moderators of the effect of implementation intentions

    • Goal difficulty

    • Goals driven by intrinsic vs. extrinsic motivation

  • Caveat = implementation intentions, when too rigid, may restrict/discourage other behaviors that may also promote goal attainment

45
New cards

maximizing goal attainment

  1. Flexibility

    • Rigid approaches to goal striving demand more effort; problematic when payoff is small

    • Rigid approaches to goal striving encourage an all-or-nothing perception

  2. Accountability

    • Write it down!

    • Tell someone; ideally someone who will encourage you and keep you accountable

  3. Planning fallacy

    • After falling to accomplish a goal, self-serving bias makes it even more difficult to learn from our mistakes