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LAN (Local Area Network)
Small-area network within a building or campus where devices are close and share local switching or Wi-Fi
WAN (Wide Area Network)
Network linking distant sites via a carrier across cities or countries
MAN (Metropolitan Area Network)
City-scale network connecting multiple LANs across a metro region
Internetwork
Multiple LANs joined by routers to act as one larger network
Internet
Public global internetwork using open standards such as TCP IP and HTTP
Intranet
Private internal network for an organisation’s staff
Extranet
Controlled access for trusted external partners into parts of an intranet
Packet (OSI Layer 3 Network)
Network-layer unit carrying IP source and destination with payload used for routing
Frame (OSI Layer 2 Data Link)
Link-layer unit that encapsulates a packet with MAC addresses plus an FCS for error detection used for switching
Bit (OSI Layer 1 Physical)
Smallest unit of data represented as a physical signal 0 or 1 on wire fiber or radio
Client
Application or device that requests data or services such as a web browser
Server
Application or device that provides data or services such as a web server
Protocol
Agreed rules for formatting and exchanging data such as HTTP TCP IP
NIC (Network Interface Card)
Hardware that places bits on the medium and receives bits from it
NIC Driver
Software that hands properly formatted frames to the NIC and accepts frames from it
Switch
Layer 2 device that connects hosts inside a LAN and forwards frames using MAC addresses
Router
Layer 3 device that connects networks and forwards packets using IP addresses and routes
Access Point (AP)
Wireless bridge that connects Wi-Fi devices to the wired LAN
Message flow 4 steps
App creates message then system formats then protocols package with IP TCP then driver and NIC transmit signals
Why small chunks
Improves fairness fits buffers and limits retransmission to only the errored chunk
Layering concept
Split functions into layers so components can change independently and troubleshooting is simpler
Network Architecture
Blueprint for how a network is built arranged governed and how data moves
Reference Models TCP IP and OSI
Conceptual maps that place functions in layers so different systems interoperate
Encapsulation
Each layer adds its header and sometimes trailer as data moves down and the receiver removes them on the way up
Application Layer 7
Provides user-facing network services such as web email and name resolution clients
Presentation Layer 6
Handles data representation including formatting compression and encryption
Session Layer 5
Starts manages and ends conversations including who talks when and checkpointing
Transport Layer 4
End to end delivery segmentation reliability ordering and flow control with TCP or UDP
Network Layer 3
Logical addressing and routing to find best path using IP and routing protocols
Data Link Layer 2
Local link delivery framing MAC addressing and error detection for switching
Physical Layer 1
Sends and receives bits as electrical optical or radio signals and defines media and connectors
Troubleshooting L3
Wrong IP or subnet and routing problems
Troubleshooting L2
MAC or frame errors collisions duplex or speed mismatch and bad drivers
Troubleshooting L1
Damaged cables interference loose connectors and faulty NIC or port
Scope memory aid
LAN building then MAN city then WAN country or world
Data path memory aid
Application then Protocols then Driver or NIC then Medium
Encapsulation memory aid
Headers added going down and removed going up
Hardware building blocks
NIC (interfaces host to network), network medium (cable/fiber/radio), interconnecting devices: router (between networks), switch (within LAN), access point (wireless to wired bridge)
Software components
Client (requests service), server (provides service), protocols (rules/format), NIC driver (hands frames to/from NIC)
Four steps of a send
1) App accesses resource; 2) Client formats message; 3) Protocols package (e.g., IP/TCP) and pass to driver; 4) Driver/NIC emit signals on medium
Layering concept (alt)
Each step is a “layer” with a specific task; layers work together so parts can change independently and be troubleshot separately
Encapsulation essentials
Sender adds headers (and sometimes trailer) at each layer; receiver removes them; think nested envelopes
Why reference models
Define layered functions (OSI/TCP-IP) so multi-vendor systems interoperate and implementations remain modular/manageable
OSI structure facts
Seven layers; each serves the one above; same-layer peers communicate logically across hosts
Transport layer highlights
Segmentation due to MTU; reliability via ACKs/retransmission; ordering/re-sequencing; flow control (e.g., TCP)
Network layer highlights
Logical addressing and best-path routing; routers operate here; key protocols include IP/ARP/ICMP
Data Link layer highlights
Frames = header + trailer (FCS/CRC); MAC addressing; switches/NICs operate here; common issues: FCS errors, collisions, duplex/speed mismatches
Physical layer highlights
Converts bits↔signals (voltage/light/radio); includes cables, connectors, repeaters/hubs; common issues: bad cables, interference, loose connectors, faulty NIC/port
Purposes of layering
Clear modules, easier changes without breaking others, simpler implementation and troubleshooti