CORO: Java/Greenfoot

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Last updated 7:40 AM on 1/31/26
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16 Terms

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Computational Thinking

A way of solving problems by breaking them down into smaller steps, spotting patterns, & creating clear instructions that a computer ( or person ) can follow

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Algorithm

A step - by - step set of instructions to solve a problem.

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Abstractions

Focusing only on relevant details of a problem & ignoring irrelevant information.

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Decomposition

Breaking down a complex problem into smaller parts.

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Pattern Recognition

Finding similarities/patterns in a problem

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Class

A blueprint (set of instructions) used to create objects in Java (e.g., Spider, Fly )

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Object

An instance (version) of a class (e.g., a specific fly in the world)

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Instantiation

Term for creating an instance of a class

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Constructor

Special method that sets the initial properties of an object - always has the same name as the class.

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Method

A blocl of code within a class that performs a specific task. Always has parenthesis “()” after the name of the method.

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Properties

The values or characteristics that belong to an object (are usually stored in variables inside a class).

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Inheritance

Inheritance means one class can get features ( properties & methods ) from another class.

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For loop

Used to repeat code for a specific/fixed number of times.

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if/else statements

Used for decision-making in code.

If statement is used to make decisions.

Else statement is used to specify a block of code to be executed if a given condition is false.

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Comments

Notes in code that are ignored by the compiler

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Debugging

The process of finding & correcting errors in a program.