Psych 5-8

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130 Terms

1

Sensation

the detection of signals in the environment by sensory receptors in the body

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Perception

the organization and interpretation of signals by sensory receptors information

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SIgnal Detection Theory

studies the extent to which we notice things based on a sensory process and a decision process

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Absolute threshold

minimum amount of stimulation needed to detect a sensory input

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Just Noticeable Difference

measures how much change is necessary for us to notice change has taken place

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Sensory Adaptation

filters out unimportant information, like clothes on your body.

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Selective Attention

focuses on what is important, directs attention towards one stream of stimulation

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Inattentional Blindness

So focused on making reality in one way, assumptions drive perceptional gaps, ignore other things.

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9

Bottom-up processing

Starts from raw stimulation, goes up to complex perception.

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10

Perceptual set

Once we understand what something is, we become locked in to what our expectations say something is

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Top down processing

Use our previous knowledge and expectations to organize perceptual information

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12

Synaesthesia

Occurs in a break down of top-down and bottom-up processing, cross talk between different senses

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13

Stroop effect

Highlights how automatic processing can interfere with other processing. When a color is spelled out but the color of a word is different

Example: Red

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14

Rods

sensory receptors in retina that react to light or no light

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Cones

sensory receptors in retina that react to color

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Fovea

central area of eye, concentrated in cones, peripheral vision drops off in cones and rods

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Secotic Movements

small eye movements, taking in imagery in space that isn’t in fovea, which get’s stored in sensory memory.

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Experienced Perception

what we experience is the end point of the process of perception

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19

4 Short cuts in Perceptual organization

Similarity, Continuity, Proximity, Closure

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Binocular Cues

Information available because we have two eyes

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21

Monocular Cues

Information available to us because we have one eyes

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22

Retinal Disparity

the difference between the images that reach each eye

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23

Ambiguous figures

highlight bidirectional nature of top-down processing or bottom-up processing

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24

Gestalt Psychologists

wholistic perception and understanding, with ignorance of specific details.

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25

Classical Condtioning

Learning by association

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26

Operant Conditioning

Learning by consequences

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Observational Learning

an extension of operant conditioning which also includes internal factors, such as imitation and expectation.

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Association process

leads neutral stimulus to elicit the same response

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Ivan Pavlov

Scientist of Classical conditioning

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Unconditioned Stimulus

stimulus that brings out before target behavior

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Unconditioned response

target behavior

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neutral stimulus

stimulus that we want to condition to trigger target behavior

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Conditioned stimulus

neutral stimulus conditioned to trigger target behavior

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Conditioned response

target behavior caused by conditioned stimulus

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stimulus discrimination

differentiating responses between similar stimuli

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extinction

conditioned response dies out

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Taste aversion learning

associating a smell or taste with an unliked response, causing the taste to be unliked

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Associational fear

Connecting a location or event to fear

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Reinforcement

Increasing the likelihood of a behavior

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40

Punishment

decreasing the likelihood of a behavior

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41

Positive

addition of something into an environment as a consequence

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Negative

removing something from environment as a consequence

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43

Positive reinforcement

addition of something in environment to increase likelihood of a behavior

i.e Giving a dog a treat after going potty outside

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Negative reinforcement

removing something from environment to increase likelihood of behavior

i.e removing an annoying car beep after putting on seatbelt

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Positive punishment

addition of something into environment to decrease likelihood of behavior

i.e giving candy to shut your kid up

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Negative punishment

removal of something in the environment to decrease likelihood of behavior

i.e Getting fined for speeding, reduces likelihood of speeding

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Continuous Reinforcement

reward every time a behavior is done

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Partial Reinforcement

not rewarded every single time a behavior is done

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Ratio Schedule of Partial reinforcement

reward given based on number of behaviors

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50

Interval schedule

reward given based off how much time has passed since last reward

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Fixed schedule

next reward interval/ratio is known

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Variable schedule

next reward interval/ratio is unknown

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Shaping

successively rewarding behavior as they get closer and closer to target behavior

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54

Vicarious reinforcement- Albert Bandura

watching someone get a reward for a behavior increases likelihood of that behavior

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55

vicarious punishment

watching someone get punished for a behavior decreases likelihood of that behavior

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Social learning theory

Suggests that children can learn from forms of media on whether to do or not do a behavior, can lead to violent behavior, unable to directly call cause/effect because of personality

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Concept

a category or grouping of linguistic information, images, ideas, or memories, such as life experiences.

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Natural concepts

formed through our experiences or observations

i.e watching or playing sports

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artificial concepts

concepts defined through specific characteristics that are less able to be related to other things

i.e math concepts

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60

Prototype resemblance

the pinnacle of a concept, what we would expect a concept to be, based on a resemblance to an ideal.

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Propisitions

Rules that define category membership, based off necessary or sufficient features

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Necessary features of a concept

essential for something to belong in a concept

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Sufficient features of a concept

fthe feature can not itself be part of the concept,

i.e if something else had an engine, it would not be part of the car category

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Schema

mental construct consisting of a cluster or collection of related concepts

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Mental network

network of prototypes, rules, and propositions that guide us in judgement/behavior and reduce mental effort

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Role Schemata

conceptualization of how we are supposed to behave in a certain role

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Event schemata

conceptualization of how we are suposed to behave in a specific situation

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Trial and error problem solving

trying and failing until something succeeds

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Algorithmic Problem Solving

a sequence of steps guaranteed to give the desired outcome

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Heuristic problem solving

Shortcuts that give the right answer most of the time, but not always

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Availability heuristic

estimation of probability based off how available information is, or how easy examples come to mind

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Representativeness Heurisitic

Estimating probability based off how representative what we are looking at is to what we think it should like.

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Error in reasoning- Mental set

Thinking a certain way because we have always thought that way

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Error in reasoning- Functional fixedness

being overly-fixated on the intended function of things, finding possiblities only based off intended functions

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Three Error in reasoning

Mental set, Functional Fixedness, and emotion

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Dunning Kruger effect

when people are not aware of their ignorance, leading to overconfidence

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Base-rate fallacy

tendency to make estimates based on percentage increase without learning what the base probability is

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Gamblers fallacy

attach causality in randomness, trying to make a pattern in randomness

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Confirmation Bias

only looking at evidence that supports your opinion

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80

Hinsight Bias

overestimate your ability to have predicted something in advance

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Cognitive Dissonance

A state of tension when you hold either two conflicting beliefs, or hold a belief that is inconsistent with your behavior, explored by Festinger.

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82

Intelligence-Charles Spearman

believed that one general factor, g, could be measured and compared among individuals. Compared various intellectual abilities not based on what their uniqueness was.

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Crystallized Intelligence- Raymond Cattell

acquired knowledge and the ability to retrieve it

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Fluid Intelligence

the ability to see complex relationships and solve problems

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Triarchic Theory of intelligence- Robert Sternberg

intelligence in three parts: practical, creative, and analytical intelligence

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practical intelligence- Robert Sternberg

“Street smarts'“, the ability to apply knowledge into situations based on experiences

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creative intelligence- Robert Sternberg

inventing or imaging a solution to a problem or situation

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analytical intelligence- Robert Sternberg

academic problem solving and computations

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89

Multiple Intelligences Theory- Howard Gardner

eight intelligences, and people have many different capacities for these intelligences, making everyone smart on at least some way. These are: linguistic, logical-mathematical, musical, bodily kinesthetic, spatial, interpersonal, intrapersonal, and naturalistic intelligence

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90

Emotional intelligence- Howard gardner

combo of inter- and intrapersonal intelligence, ability to understand the emotions of yourself and others, show empathy, understand social relationships and cues, and regulate your own emotions and respond in culturally appropriate ways.

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91

Language

communication system that involves using words and systematic rules to organize those words to transmit information from one individual to another.

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Lexicon

the words of a given language

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93

Grammar

the set of rules that are used to convey meaning through the use of the lexicon

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94

phoneme

basic sound unit of a given language

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95

morpheme

smallest unit of language that convey some type of meaning

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Semantics

process by which we derive meaning from morphemes and words

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Syntax

the way words are organized into sentences

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98

overgeneralization of language

an extension of a language rule to an exception of the rule, commonly seen in children

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99

Encoding-Automatic Processing

absorb stuff and it goes into memory without effort

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100

Encoding-Effortful Processing

using effort to remember, like studying

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