study cards
Sensation
the detection of signals in the environment by sensory receptors in the body
Perception
the organization and interpretation of signals by sensory receptors information
SIgnal Detection Theory
studies the extent to which we notice things based on a sensory process and a decision process
Absolute threshold
Just Noticeable Difference
Sensory Adaptation
filters out unimportant information, like clothes on your body.
Selective Attention
focuses on what is important, directs attention towards one stream of stimulation
Inattentional Blindness
So focused on making reality in one way, assumptions drive perceptional gaps, ignore other things.
Bottom-up processing
Starts from raw stimulation, goes up to complex perception.
Perceptual set
Once we understand what something is, we become locked in to what our expectations say something is
Top down processing
Use our previous knowledge and expectations to organize perceptual information
Synaesthesia
Occurs in a break down of top-down and bottom-up processing, cross talk between different senses
Stroop effect
Highlights how automatic processing can interfere with other processing. When a color is spelled out but the color of a word is different
Example: Red
Rods
sensory receptors in retina that react to light or no light
Cones
sensory receptors in retina that react to color
Fovea
central area of eye, concentrated in cones, peripheral vision drops off in cones and rods
Secotic Movements
small eye movements, taking in imagery in space that isn’t in fovea, which get’s stored in sensory memory.
Experienced Perception
what we experience is the end point of the process of perception
4 Short cuts in Perceptual organization
Similarity, Continuity, Proximity, Closure
Binocular Cues
Information available because we have two eyes
Monocular Cues
Information available to us because we have one eyes
Retinal Disparity
the difference between the images that reach each eye
Ambiguous figures
highlight bidirectional nature of top-down processing or bottom-up processing
Gestalt Psychologists
wholistic perception and understanding, with ignorance of specific details.
Classical Condtioning
Learning by association
Operant Conditioning
Learning by consequences
Observational Learning
Association process
leads neutral stimulus to elicit the same response
Ivan Pavlov
Scientist of Classical conditioning
Unconditioned Stimulus
stimulus that brings out before target behavior
Unconditioned response
target behavior
neutral stimulus
stimulus that we want to condition to trigger target behavior
Conditioned stimulus
neutral stimulus conditioned to trigger target behavior
Conditioned response
target behavior caused by conditioned stimulus
stimulus discrimination
differentiating responses between similar stimuli
extinction
conditioned response dies out
Taste aversion learning
associating a smell or taste with an unliked response, causing the taste to be unliked
Associational fear
Connecting a location or event to fear
Reinforcement
Increasing the likelihood of a behavior
Punishment
decreasing the likelihood of a behavior
Positive
addition of something into an environment as a consequence
Negative
removing something from environment as a consequence
Positive reinforcement
addition of something in environment to increase likelihood of a behavior
i.e Giving a dog a treat after going potty outside
Negative reinforcement
removing something from environment to increase likelihood of behavior
i.e removing an annoying car beep after putting on seatbelt
Positive punishment
addition of something into environment to decrease likelihood of behavior
i.e giving candy to shut your kid up
Negative punishment
removal of something in the environment to decrease likelihood of behavior
i.e Getting fined for speeding, reduces likelihood of speeding
Continuous Reinforcement
reward every time a behavior is done
Partial Reinforcement
not rewarded every single time a behavior is done
Ratio Schedule of Partial reinforcement
reward given based on number of behaviors
Interval schedule
reward given based off how much time has passed since last reward
Fixed schedule
next reward interval/ratio is known
Variable schedule
next reward interval/ratio is unknown
Shaping
successively rewarding behavior as they get closer and closer to target behavior
Vicarious reinforcement- Albert Bandura
watching someone get a reward for a behavior increases likelihood of that behavior
vicarious punishment
watching someone get punished for a behavior decreases likelihood of that behavior
Social learning theory
Suggests that children can learn from forms of media on whether to do or not do a behavior, can lead to violent behavior, unable to directly call cause/effect because of personality
Concept
a category or grouping of linguistic information, images, ideas, or memories, such as life experiences.
Natural concepts
formed through our experiences or observations
i.e watching or playing sports
artificial concepts
concepts defined through specific characteristics that are less able to be related to other things
i.e math concepts
Prototype resemblance
the pinnacle of a concept, what we would expect a concept to be, based on a resemblance to an ideal.
Propisitions
Rules that define category membership, based off necessary or sufficient features
Necessary features of a concept
essential for something to belong in a concept
Sufficient features of a concept
fthe feature can not itself be part of the concept,
i.e if something else had an engine, it would not be part of the car category
Schema
mental construct consisting of a cluster or collection of related concepts
Mental network
network of prototypes, rules, and propositions that guide us in judgement/behavior and reduce mental effort
Role Schemata
conceptualization of how we are supposed to behave in a certain role
Event schemata
conceptualization of how we are suposed to behave in a specific situation
Trial and error problem solving
trying and failing until something succeeds
Algorithmic Problem Solving
a sequence of steps guaranteed to give the desired outcome
Heuristic problem solving
Shortcuts that give the right answer most of the time, but not always
Availability heuristic
estimation of probability based off how available information is, or how easy examples come to mind
Representativeness Heurisitic
Estimating probability based off how representative what we are looking at is to what we think it should like.
Error in reasoning- Mental set
Thinking a certain way because we have always thought that way
Error in reasoning- Functional fixedness
being overly-fixated on the intended function of things, finding possiblities only based off intended functions
Three Error in reasoning
Mental set, Functional Fixedness, and emotion
Dunning Kruger effect
when people are not aware of their ignorance, leading to overconfidence
Base-rate fallacy
tendency to make estimates based on percentage increase without learning what the base probability is
Gamblers fallacy
attach causality in randomness, trying to make a pattern in randomness
Confirmation Bias
only looking at evidence that supports your opinion
Hinsight Bias
overestimate your ability to have predicted something in advance
Cognitive Dissonance
A state of tension when you hold either two conflicting beliefs, or hold a belief that is inconsistent with your behavior, explored by Festinger.
Intelligence-Charles Spearman
believed that one general factor, g, could be measured and compared among individuals. Compared various intellectual abilities not based on what their uniqueness was.
Crystallized Intelligence- Raymond Cattell
acquired knowledge and the ability to retrieve it
Fluid Intelligence
the ability to see complex relationships and solve problems
Triarchic Theory of intelligence- Robert Sternberg
intelligence in three parts: practical, creative, and analytical intelligence
practical intelligence- Robert Sternberg
“Street smarts'“, the ability to apply knowledge into situations based on experiences
creative intelligence- Robert Sternberg
inventing or imaging a solution to a problem or situation
analytical intelligence- Robert Sternberg
academic problem solving and computations
Multiple Intelligences Theory- Howard Gardner
eight intelligences, and people have many different capacities for these intelligences, making everyone smart on at least some way. These are: linguistic, logical-mathematical, musical, bodily kinesthetic, spatial, interpersonal, intrapersonal, and naturalistic intelligence
Emotional intelligence- Howard gardner
combo of inter- and intrapersonal intelligence, ability to understand the emotions of yourself and others, show empathy, understand social relationships and cues, and regulate your own emotions and respond in culturally appropriate ways.
Language
communication system that involves using words and systematic rules to organize those words to transmit information from one individual to another.
Lexicon
the words of a given language
Grammar
the set of rules that are used to convey meaning through the use of the lexicon
phoneme
basic sound unit of a given language
morpheme
smallest unit of language that convey some type of meaning
Semantics
process by which we derive meaning from morphemes and words
Syntax
the way words are organized into sentences
overgeneralization of language
an extension of a language rule to an exception of the rule, commonly seen in children
Encoding-Automatic Processing
absorb stuff and it goes into memory without effort
Encoding-Effortful Processing
using effort to remember, like studying