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Velocity
A MIDI parameter that represents the force or speed with which a note is played.
Wavelength
The physical distance between identical points on successive cycles of a sound wave.
Acoustical Phase
The position of a sound wave in its cycle at a given point in time.
Constructive Interference
The phenomenon where two or more sound waves combine to create a resulting wave with a larger amplitude.
Destructive Interference
A phenomenon where two or more sound waves combine in a way that reduces or completely cancels out certain frequencies.
Sine Wave (Pure tone)
Representing a sound with a single, constant frequency and no harmonics, resulting in a smooth, unadulterated waveform that repeats in a perfect sinusoidal pattern.
Waveform
The graphical representation of an audio signal, showing its amplitude over time.
Timbre
The unique "tone color" or "quality" of a sound, which distinguishes different instruments and voices even when playing the same note at the same loudness.
Harmonics
Frequencies that are integer multiples of a sound’s fundamental frequency.
Inharmonic Overtone
An overtone whose frequency is not a whole-number multiple of the fundamental frequency.
Sound Envelope
A control that dictates how a sound’s amplitude changes over time after it is triggered.
Attack
The initial part of a sound, describing how quickly a note or sound reaches its peak amplitude after being triggered.
Initial Decay
The second stage of a sound’s envelope, or its overall loudness contour. This stage measures the amount of time it takes for a sound to drop from its maximum peak amplitude to its sustained volume level.
Sustain
A musical sound’s steady-state volume level after it has reached its peak and while a note is still held.
Release
A parameter on dynamic processors like compressors that controls how quickly the processor stops reducing the gain after the audio signal falls below the established threshold.