Advertising Review Flashcards

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Flashcards based on lecture notes about consumer categorization, advertising creativity, planning grids, and music in advertising.

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33 Terms

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Consumer Categorisation Model (Jones, 2004)

Classifies consumers based on their purchasing relationship with a brand, emphasizing retention and growth of existing customers.

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New Category Entrants

New consumers entering the market for the first time (e.g., teens starting to use razors). Rare in saturated markets.

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Growing Segments

Demographic or societal shifts cause some groups to grow (e.g., demand for healthy food). Smart brands align with these trends.

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Stealing from Competitors

Gaining customers from rival brands in the same category (e.g., Coke vs. Pepsi). Often involves comparative advertising.

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Increased Purchase Frequency

Getting current customers to buy more often. Often more effective than converting non-users.

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Defensive Strategy

Focusing on retaining existing customers in shrinking markets (e.g., cigarettes, dairy). Holding ground becomes a win.

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Advertising Effectiveness (Jones, 2004)

Most effective when it reinforces existing buyer behavior. Existing customers are more profitable and cheaper to reach.

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Brand Growth

Most brand growth comes from getting occasional buyers to buy a little more, not from converting new users.

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Efficient Targeting

Focuses on loyal customers and favorable switchers.

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Creativity (Shalley et al., 2000)

The production, conceptualization, or development of novel and useful ideas, processes, or procedures.

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CAN Model (Shimp, 2010)

Ensures creativity serves a purpose: Connectedness, Appropriateness, Novelty.

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Connectedness (CAN Model)

The ad must resonate with the target audience, reflecting their values, experiences, or aspirations.

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Appropriateness (CAN Model)

The message and execution must be relevant to the brand and align with its positioning and image.

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Novelty (CAN Model)

The ad should be fresh, original, and unexpected to cut through clutter and gain attention.

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FCB Grid (Vaughn, 1980)

Planning grid that helps determine whether a campaign should use emotional, rational, or mixed appeals based on involvement and decision type.

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High Involvement + Think

Rational appeals (e.g., insurance, technology).

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High Involvement + Feel

Emotional appeals (e.g., cars, luxury goods).

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Low Involvement + Think

Informative/reminder ads (e.g., toothpaste).

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Low Involvement + Feel

Emotional/fun appeals (e.g., snacks, fizzy drinks).

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Informational Motive

Problem-solving or functional (e.g., insurance, tech).

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Transformational Motive

Emotional, symbolic, or experiential (e.g., fashion, travel).

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High Involvement

Consumers think carefully before buying (e.g., cars).

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Low Involvement

Decisions made quickly or routinely (e.g., soft drinks).

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Emotional Advertising

Appropriate for low-involvement, impulsive purchases and products with symbolic or experiential orientation.

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Rational Advertising

Appropriate for functional, high-involvement products (e.g., insurance, home electronics) with features, specs, price comparisons.

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Blend of Rational and Emotional Advertising

Appropriate for products with both symbolic and functional benefits (e.g., luxury cars) to build both trust and affection.

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Music in Advertising

Communicates emotion quickly and powerfully, affecting viewers physiologically, emotionally, and behaviorally.

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Advantages of Music in Advertising

Boosts emotional engagement, brand recall, and builds brand associations through repetition. Works across different media formats.

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Suitable Scenarios for Music in Advertising

Emotional or storytelling-driven ads, youth-oriented brands, and ads designed to enhance mood or shopping atmosphere.

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Pre-Existing Music (Pros)

Known songs can immediately trigger emotional and cultural associations.

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Pre-Existing Music (Cons)

Use of hit songs is often expensive and legally complex with the risk of alienating users.

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Original Music (Pros)

Commissioning music ensures brand fit and is surprisingly affordable. Output becomes the brand’s exclusive property.

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Original Music (Cons)

May lack initial impact or cultural recognition. Risk of weak execution or poor production.