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luminous
emit visible light
e.g sun
non luminous
dont emit light
seen by reflecting light
e.g tennis ball
Transparent
light passes through, no energy lost
Translucent
scatter light as it passes through
opaque
light bounces or absorbs
reflect
light bounces off, following the law of reflection
scatter
light spreads out in different directions after hit surface
absorb
when light is soaked up, emitting heat energy
law of reflection
the angle of incidence is equal to the angle of reflection
virtual images
Images formed in the virtual world, cant touch but still exist.
Can’t be captured on screen or directly on film
All mirrors=virtual image
real image
can be touched
regular reflection
smooth surface → light reflected in parallel → shiny and clear
diffuse reflection
rough surface → light scattered in different direction → not shiny and clear
Cancave
parallel light rays reflect towards focal point
Convex
parallel light rays reflect outward