VL: Ch. 17 Definitions

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27 Terms

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editing syntax

prescribes how to arrange individual shots so that they combine into meaningful scenes and sequences

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sequencing

assembling shots so that they form a unified whole

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syntax of continuity editing

editing conventions and techniques primarily used for seamless visual sequences and narrative flow

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editing

selecting significant event details and sequencing them into a comprehensive whole

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continuity editing

the assembly of shots that ensure vector and vector field continuity

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graphic vector continuity principle

a character's placement or horizon line, etc must remain consistent across a series of shots

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continuing indesc vectors

characters are seen looking in a certain direction, the next shots must show them looking in the same direction

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180 degree rule

Filming and editing so that all shots in a scene are from the same side of an imaginary straight line running between the scene's major subjects.

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converging index vectors

characters looking towards each other must continue looking at each other across cuts

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diverging index vectors

characters looking away from each other (in opposite directions) must remain consistent across cuts

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index vector - target object continuity

the general location, direction, and action of "target objects remain consistent (ex: using toys to explain a concept to the audience)

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successive z-axis index vectors

if we see two characters looking towards each other, we can assume they still are, even if shown a shot of only one character

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BAC Positioning

With the host (A) in the middle, cutting to two-shots (BA and AC) will switch the screen position of the host.

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ABC Positioning

By placing the host (A) to one side of the guests (B and C), the subsequent close-ups maintain the screen positions of host and guests and their converging index vectors.

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vector line

an imaginary line, parallel to the camera, created by extending converging index vectors or a motion vector; to preserve continuity, all cameras must be on one or the other side of this line

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over-the-shoulder (O/S) shooting

the camera looks over the camera-near person's shoulder (shoulder and head included in shot) at another person

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crossing the line

Breaking the 180º rule typical of continuity editing; destabilizes the viewer

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continuing motion vectors

if you choose a direction for motion, the motion must continue in that direction (ex: people walking in certain direction must continue walking in the same direction)

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converging motion vectors

after an establishing shot, we interpret motion as two characters moving towards each other in later shots

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diverging motion vectors

after an establishing shot, we interpret motion as two characters moving away from each other in later shots

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z-axis motion vectors

z-axis shots break up a scene so that continuity doesn't seem broken (ex: shots in cars)

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motion vector line

Any motion vector other than a z-axis vector helps establish the motion vector line.

Your camera must go on one side or the other of the line to maintain continuity (180 line rule)

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color continuity

Keep colors and lighting consistent between shots unless you change the event to a different place or time; plan for color correction post-production

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appearance continuity

maintaining the appearance of props in scenes in between shots/across takes (ex: food/drink levels)

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audio continuity

maintaining consistent audio levels across shots, even if circumstances may demand otherwise

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subject continuity

The viewer should be able to recognize a subject or an object from one shot to the next.

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action continuity

cutting from one shot to the next in the middle of an action