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editing syntax
prescribes how to arrange individual shots so that they combine into meaningful scenes and sequences
sequencing
assembling shots so that they form a unified whole
syntax of continuity editing
editing conventions and techniques primarily used for seamless visual sequences and narrative flow
editing
selecting significant event details and sequencing them into a comprehensive whole
continuity editing
the assembly of shots that ensure vector and vector field continuity
graphic vector continuity principle
a character's placement or horizon line, etc must remain consistent across a series of shots
continuing indesc vectors
characters are seen looking in a certain direction, the next shots must show them looking in the same direction
180 degree rule
Filming and editing so that all shots in a scene are from the same side of an imaginary straight line running between the scene's major subjects.
converging index vectors
characters looking towards each other must continue looking at each other across cuts
diverging index vectors
characters looking away from each other (in opposite directions) must remain consistent across cuts
index vector - target object continuity
the general location, direction, and action of "target objects remain consistent (ex: using toys to explain a concept to the audience)
successive z-axis index vectors
if we see two characters looking towards each other, we can assume they still are, even if shown a shot of only one character
BAC Positioning
With the host (A) in the middle, cutting to two-shots (BA and AC) will switch the screen position of the host.
ABC Positioning
By placing the host (A) to one side of the guests (B and C), the subsequent close-ups maintain the screen positions of host and guests and their converging index vectors.
vector line
an imaginary line, parallel to the camera, created by extending converging index vectors or a motion vector; to preserve continuity, all cameras must be on one or the other side of this line
over-the-shoulder (O/S) shooting
the camera looks over the camera-near person's shoulder (shoulder and head included in shot) at another person
crossing the line
Breaking the 180º rule typical of continuity editing; destabilizes the viewer
continuing motion vectors
if you choose a direction for motion, the motion must continue in that direction (ex: people walking in certain direction must continue walking in the same direction)
converging motion vectors
after an establishing shot, we interpret motion as two characters moving towards each other in later shots
diverging motion vectors
after an establishing shot, we interpret motion as two characters moving away from each other in later shots
z-axis motion vectors
z-axis shots break up a scene so that continuity doesn't seem broken (ex: shots in cars)
motion vector line
Any motion vector other than a z-axis vector helps establish the motion vector line.
Your camera must go on one side or the other of the line to maintain continuity (180 line rule)
color continuity
Keep colors and lighting consistent between shots unless you change the event to a different place or time; plan for color correction post-production
appearance continuity
maintaining the appearance of props in scenes in between shots/across takes (ex: food/drink levels)
audio continuity
maintaining consistent audio levels across shots, even if circumstances may demand otherwise
subject continuity
The viewer should be able to recognize a subject or an object from one shot to the next.
action continuity
cutting from one shot to the next in the middle of an action