Motor Behavior Chapter 6

0.0(0)
studied byStudied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/42

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 2:45 AM on 1/26/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

43 Terms

1
New cards

What are the three main classification characteristics?

-Movement Precision

-Environment Stability

-Movement Continuity

2
New cards

Movement precision

-Fine versus gross

3
New cards

Environmental stability 

-Open versus closed 

4
New cards

Movement continuity 

-Discrete, serial, continuous

5
New cards

Gross motor skills

-Use large muscle groups and have little precision

-Whole body movements and multiple limb segments 

6
New cards

What is an example of gross motor skills?

-Walking, running, jumping

7
New cards

Fine motor skills

-Small muscles and generally precise

8
New cards

What is an example of fine motor skills?

-Writing, sewing, musical instruments

9
New cards

Closed Skills

-Preformed in an environment that is stable and predictable

10
New cards

What is an example of closed skills?

-Bowling

11
New cards

Open Skills 

-Preformed in a changing and unpredictable environment 

12
New cards

What is an example of open skills?

-Basketball

13
New cards

In a closed skill environment, the regulatory conditions

are?

-Relatively stable

14
New cards

In an open skill environment, the regulatory conditions

may be?

-Relatively stable or entirely unstable

15
New cards

Motor skills are commonly learned first in a?

-Closed environment

16
New cards

Functional training

- Taking skills and abilities developed in a closed environment and adapting them to an open environment

17
New cards

For closed skills, emphasis is placed on?

-Consistency and mastery of performance

18
New cards

For open skills, emphasis is often placed on?

-Adaptability and flexibility of techniques and decision-making that are necessary to accommodate changing situations

19
New cards

Discrete skills

-A clear beginning and endpoint, such as a finger snap or punch.

  • Can also be gross or fine 

20
New cards

Serial skills

-A series of discrete movements done in order to produce a larger or compound motor skill

  • Playing the piano or typing 

21
New cards

Continuous skills

-Repetitive skills such as swimming and running that have arbitrary beginning and endpoints.

22
New cards

Why is measuring motor skill performance important?

-Can determine the type of motor skill and its constituent

components

-Measure the quality of performance

23
New cards

Criterion measure

-The appropriate and valid performance measure

24
New cards

Validity

-The measurement is actually measuring what you want to know

25
New cards

Reliability

-The results can be repeatable

26
New cards

Response Outcome

-Measures evaluate the result of a particular skill.

  • These measures reveal what happened, not how it

happened

  • Example: speed, time, accuracy, and direction

27
New cards

Response Production

-Reveals how a response was produced

  • Measures how, or even why, a movement was done

  • Example: kinematic measurements of displacement,

    velocity, and acceleration, and kinetic measures of

    force and torque

  • Provides targets for intervention

28
New cards

Measuring Information Processing

-Assess the cognitive aspects of movement

  • Are often more complex and less user-friendly than

measures for the biomechanical or physiological

components

29
New cards

The most common measurement of cognitive performance or information processing is the?

-Reaction time 

30
New cards

Reaction time

-Measured as the time from a stimulus to the onset of a response

31
New cards

Simple RT

-Involves one stimulus paired with one response.

32
New cards

Complex RT

-Involves multiple stimuli and multiple responses.

33
New cards

Choice RT

-Paradigms have two or more stimuli, with each stimulus coupled to a specific response

34
New cards

Discrimination RT

-Paradigms have multiple stimuli, but only one stimulus is relevant and only one

response is coupled to that stimulus

35
New cards

Measuring Error

-Used to determine the accuracy of response outcomes as well as response production measures, both of which can include spatial (in space) or temporal (in time) errors

36
New cards

Constant error

-The average error over a given number of trials.

  • Reflects both magnitude and direction of error

  • Provides a bias or tendency in the performance

37
New cards

Absolute error

-The average over a given number of trials of the error absolute values.

  • Provides a measure of error magnitude only

38
New cards

Variable error

- The standard deviation of the group of error scores.

  • Evaluates the consistency of the responses and not

the amount of error per se

39
New cards

Abilities

-Different skill sets and proficiencies, which enable people to solve problems and overcome challenges in vastly different ways

40
New cards

Physical proficiency abilities

-Based largely on physiological and anatomical characteristics

  • Often highly modifiable through training

  • Includes muscle strength, muscle mass, flexibility,

    maximal oxygen uptake and metabolic properties

  • Includes those that are static: muscle fiber type, height, lung size

41
New cards

Psychological abilities

-Difficult to measure and identify compared to other ability types

  • Include motivation, desire, and enthusiasm, concentration, self-efficacy and

confidence, task-related information processing, and hardiness

42
New cards

Psychomotor abilities

-Physical proficiency abilities that require much cognitive processing.

  • Includes hand–eye coordination and manual dexterity capabilities, reaction time, and decision making for motor actions.

43
New cards

Talent identification

The practice of predicting future performance or the potential for performance, based on current abilities

Explore top flashcards