Key Concepts in Social Psychology (Modules 74-80)

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65 Terms

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Attributions

The process of explaining causes of behavior (e.g., why someone did something).

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Dispositional Attributions

Blaming someone's behavior on their personality (e.g., "He's rude because he's a mean person").

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Situational Attributions

Blaming behavior on external factors (e.g., "He's rude because he had a bad day").

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Explanatory Style

How people explain events; can be optimistic or pessimistic.

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Optimistic Explanatory Style

Viewing events positively (e.g., "I didn't do well, but I can improve next time").

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Pessimistic Explanatory Style

Viewing events negatively (e.g., "I failed because I'm not good enough").

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Actor/Observer Bias

Explaining others' behavior by their personality but our own by the situation (e.g., "She's late because she's lazy, I was late because of traffic").

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Fundamental Attribution Error

Overestimating personality in others and underestimating situational factors (e.g., "He cut me off because he's rude, not because he might be in a rush").

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Self-Serving Bias

Taking credit for success but blaming external factors for failures (e.g., "I got an A because I studied hard, I failed because the test was unfair").

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Internal Locus of Control

Believing you control your own destiny (e.g., "I succeeded because of my hard work").

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External Locus of Control

Believing outside factors control your life (e.g., "I failed because I had bad luck").

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Mere Exposure Effect

The more you are exposed to something, the more you like it (e.g., liking a song after hearing it multiple times).

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Self-Fulfilling Prophecy

Expectations cause behaviors that make those expectations come true (e.g., expecting to fail might lead you to perform poorly).

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Upward Social Comparison

Comparing yourself to someone better (e.g., comparing your grades to a top student).

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Downward Social Comparison

Comparing yourself to someone worse off (e.g., comparing your grades to someone who failed).

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Stereotype

Generalizing traits to all members of a group (e.g., "All teenagers are rebellious").

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Cognitive Load

Mental effort required to process information (e.g., more effort needed when multitasking).

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Prejudice

Negative feelings toward a group (e.g., racism).

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Discrimination

Negative actions toward a group based on prejudice (e.g., refusing service to someone because of their race).

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Implicit Attitudes

Unconscious beliefs that influence behavior (e.g., bias against a group without realizing it).

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Just-World Phenomenon

Belief that people get what they deserve (e.g., "They must have done something wrong to deserve bad things").

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Out-Group Homogeneity Bias

Believing everyone outside your group is the same (e.g., thinking all people from another country are the same).

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In-Group Bias

Favoring your own group (e.g., favoring people from your school over others).

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Ethnocentrism

Believing your culture is superior (e.g., "Our traditions are the best").

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Belief Perseverance

Holding onto beliefs even when evidence contradicts them (e.g., believing in a false stereotype despite evidence to the contrary).

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Confirmation Bias

Seeking information that supports your existing beliefs (e.g., only reading news that agrees with your views).

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Cognitive Dissonance

The discomfort felt when holding two conflicting thoughts, leading to attitude change (e.g., smoking despite knowing it's bad for you).

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Social Norms

Unwritten rules of behavior in society (e.g., saying "please" and "thank you").

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Social Influence Theory

How people's behavior is influenced by others.

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Normative Social Influence

Conforming to be liked or accepted by others (e.g., wearing trendy clothes).

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Informational Social Influence

Conforming because you believe others are correct (e.g., following a crowd in an emergency because you think they know what to do).

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Persuasion

Changing someone's attitude through communication.

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Elaboration Likelihood Model

How people are persuaded via the central or peripheral routes.

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Central Route

Persuasion through logical arguments (e.g., detailed explanation about why a product is good).

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Peripheral Route

Persuasion through superficial cues (e.g., attractive people endorsing a product).

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Halo Effect

One positive trait influences overall judgment (e.g., thinking someone is also smart because they are attractive).

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Foot-in-the-Door Technique

Getting someone to agree to a small request first, then a larger one (e.g., asking for a small donation and later a larger one).

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Door-in-the-Face Technique

Asking for a big favor that's likely to be denied, then asking for a smaller one (e.g., asking for a large donation and then asking for a smaller amount).

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Conformity

Adjusting behavior to match others (e.g., copying someone's actions in a group).

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Obedience

Following the orders of an authority figure (e.g., obeying a teacher's instructions).

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Individualism

Prioritizing personal goals over group goals (e.g., focusing on your own achievements).

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Collectivism

Prioritizing group goals over individual goals (e.g., working toward group success over personal gain).

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Multiculturalism

Emphasizing the value of diverse cultural backgrounds (e.g., celebrating cultural diversity).

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Group Polarization

Group discussions strengthen members' original opinions (e.g., a group of people with similar views becoming more extreme).

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Groupthink

The desire for harmony in a group leads to poor decision-making (e.g., agreeing with a flawed plan to avoid conflict).

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Diffusion of Responsibility

Feeling less responsible in a group (e.g., assuming someone else will help in an emergency).

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Social Loafing

Putting in less effort when working in a group (e.g., not contributing much during a group project).

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Deindividuation

Losing self-awareness and personal accountability in a group (e.g., acting more aggressively in a crowd).

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Social Facilitation

Performing better on simple tasks when others are watching (e.g., playing sports better in front of an audience).

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False Consensus Effect

Believing others share your opinions more than they actually do (e.g., assuming everyone supports your political views).

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Superordinate Goals

Goals that require cooperation between groups (e.g., working together to achieve a common goal).

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Social Traps

Situations where individuals act in their own self-interest, but it leads to worse outcomes for the group (e.g., overfishing).

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Burnout

Emotional exhaustion from prolonged stress (e.g., feeling overwhelmed after working long hours).

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Altruism

Helping others without expecting anything in return (e.g., donating to charity).

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Prosocial Behavior

Actions that benefit others (e.g., helping someone with their groceries).

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Social Debt

The feeling of owing others for their help (e.g., feeling obligated to return a favor).

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Social Reciprocity Norm

Helping others with the expectation they'll help you in return (e.g., doing favors to get favors).

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Social Responsibility Norm

The belief that we should help those in need (e.g., helping the homeless).

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Bystander Effect

People are less likely to help when others are present (e.g., not intervening in a fight because others are watching).

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Situational Variables

Factors in a situation that affect behavior (e.g., location, time, social context).

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Attentional Variables

How much focus we give to a situation (e.g., distractions affecting whether we notice someone in need).

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Leon Festinger (Cognitive Dissonance)

Studied how people change attitudes to reduce discomfort from conflicting beliefs (e.g., the $1 vs. $20 experiment about lying).

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Solomon Asch (Conformity)

Studied how group pressure influences conformity through the line test.

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Philip Zimbardo (Roles and Norms)

Conducted the Stanford Prison Experiment on how roles influence behavior.

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Stanley Milgram (Obedience)

Studied obedience by having participants administer electric shocks.