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design thinking
the idea of looking at different ways to solve a problem by using designer abilities and applying it to a given problem/situation
focuses on generating new solutions instead of selecting between existing options
can contract with decision thinking
puts emphasis on the needs of individuals + groups
characteristics of a design thinking approach to challenges
collaboration and interaction
multi-disciplinary nature
creating models of problems and solutions
prototyping and frequent iteration
human-centeredness
addressing “wicked problems”
systems-oriented
design
used for the following:
changing existing situations into preferred ones
accomplishing a particular purpose
conception and planning
imposing meaningful order
collaboration and interaction
individuals building on one another’s ideas and insights
extends beyond the design team to include customers and other stakeholders
multi-disciplinary nature
large classes of human + technical phenomena and capabilities such as:
anthropology
cognitive science
aesthetics
psychology
computer science
organizational behavior
architecture
sociology
model
a representation of reality, often rendered graphically
used in design thinking to think through a problem + explore possible solutions
a way of thinking with your hands and promoting collaborative problem solving
human-centeredness
users must be involved in the design process
designers focus on the real needs/experiences of people (the idea of empathy)
direct observation is critical for design approaches
prototyping
a tool for learning more about the needs of prospective users
the goal is to learn about the strengths/weaknesses of an idea in order to improve it, not finish it
wicked problems
a type of social system problem that has confusing info, many clients/decision makers with opposing values, and the ramifications of the system are thoroughly confusing
the concept of indeterminacy
design problems don’t usually have obvious/definitive answers or limits
diverge
to create choices
converge
to make choices
design thinking attitudes
curiosity
challenging assumptions
constructive discontent
a belief that most problems can be solved
the ability to suspend judgement and criticism
seeing the good in the bad
problems lead to improvements
a problem can also be a solution
problems are interesting + emotionally acceptable
curiosity
wanting to know why something works + how it works
challenging assumptions
bring assumptions out in the open, they’re usually unecessary + they constrain us
constructive discontent
don’t be satisfied, see opportunities for improvement
a belief that most problems can be solved
believing in your ability to solve problems, learned helplessness is unproductive
the ability to suspend judgement and criticism
don’t be afraid of crazy ideas, they set the groundwork for real solutions
seeing the good in the bad
ideas aren’t black and white (not all good and not all bad)
ask what’s good and bad about a given idea, then build on what’s good
problems lead to improvements
problems are the engine of innovation
a problem can also be a solution
even apparent problems can be solutions to different questions
problems are interesting and emotionally acceptable
problems aren’t something to be avoided