slide session 3 - design thinking

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22 Terms

1
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design thinking

the idea of looking at different ways to solve a problem by using designer abilities and applying it to a given problem/situation

  • focuses on generating new solutions instead of selecting between existing options

  • can contract with decision thinking

  • puts emphasis on the needs of individuals + groups

2
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characteristics of a design thinking approach to challenges

  1. collaboration and interaction

  2. multi-disciplinary nature

  3. creating models of problems and solutions

  4. prototyping and frequent iteration

  5. human-centeredness

  6. addressing “wicked problems”

  7. systems-oriented

3
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design

used for the following:

  • changing existing situations into preferred ones

  • accomplishing a particular purpose

  • conception and planning

  • imposing meaningful order

4
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collaboration and interaction

individuals building on one another’s ideas and insights

  • extends beyond the design team to include customers and other stakeholders

5
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multi-disciplinary nature

large classes of human + technical phenomena and capabilities such as:

  1. anthropology

  2. cognitive science

  3. aesthetics

  4. psychology

  5. computer science

  6. organizational behavior

  7. architecture

  8. sociology

6
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model

a representation of reality, often rendered graphically

  • used in design thinking to think through a problem + explore possible solutions

  • a way of thinking with your hands and promoting collaborative problem solving

7
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human-centeredness

  • users must be involved in the design process

  • designers focus on the real needs/experiences of people (the idea of empathy)

  • direct observation is critical for design approaches

8
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prototyping

a tool for learning more about the needs of prospective users

  • the goal is to learn about the strengths/weaknesses of an idea in order to improve it, not finish it

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wicked problems

a type of social system problem that has confusing info, many clients/decision makers with opposing values, and the ramifications of the system are thoroughly confusing

10
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the concept of indeterminacy

design problems don’t usually have obvious/definitive answers or limits

11
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diverge

to create choices

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converge

to make choices

13
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design thinking attitudes

  1. curiosity

  2. challenging assumptions

  3. constructive discontent

  4. a belief that most problems can be solved

  5. the ability to suspend judgement and criticism

  6. seeing the good in the bad

  7. problems lead to improvements

  8. a problem can also be a solution

  9. problems are interesting + emotionally acceptable

14
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curiosity

  • wanting to know why something works + how it works

15
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challenging assumptions

bring assumptions out in the open, they’re usually unecessary + they constrain us

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constructive discontent

don’t be satisfied, see opportunities for improvement

17
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a belief that most problems can be solved

believing in your ability to solve problems, learned helplessness is unproductive

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the ability to suspend judgement and criticism

don’t be afraid of crazy ideas, they set the groundwork for real solutions

19
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seeing the good in the bad

  • ideas aren’t black and white (not all good and not all bad)

  • ask what’s good and bad about a given idea, then build on what’s good

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problems lead to improvements

problems are the engine of innovation

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a problem can also be a solution

even apparent problems can be solutions to different questions

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problems are interesting and emotionally acceptable

problems aren’t something to be avoided