Introduction to Computers and Applications - CSCI 109

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A set of flashcards covering key vocabulary and definitions from the CSCI 109 lecture on computers and applications.

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23 Terms

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Application Software

Computer software designed to help the user perform specific tasks, such as creating presentations or managing documents.

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System Software

Software designed to manage and integrate a computer's capabilities, providing a platform for application software.

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Utility Software

System software designed to help analyze, configure, optimize, or maintain a computer, such as antivirus programs and disk cleaners.

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Killer Application

A popular application that drives the sales of a specific platform, such as Halo for Xbox.

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Horizontal Applications

Applications designed for a wide range of users and tasks, such as Microsoft Office, which can be used across various industries.

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Vertical Applications

Applications specifically designed for a certain type of business or industry, such as degree audit software for universities.

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Command-Line Interface (CLI)

A text-based interface used to interact with computer systems by typing commands.

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Graphical User Interface (GUI)

An interface that allows users to interact with the software using graphical elements such as windows, icons, and buttons.

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Generative AI (GenAI)

AI designed to create new content, such as text, images, or music, based on learned data patterns.

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Integrated Development Environment (IDE)

Software that provides comprehensive facilities to programmers for software development, including a code editor and debugging tools.

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Cloud Computing

Storing and accessing data and programs over the Internet instead of on a local computer.

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Multitasking

The ability of an operating system to run multiple tasks or processes simultaneously.

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Computer Network

A collection of computers connected together for sharing resources and data.

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Internet Protocol (IP)

A set of rules governing the format of data sent over the Internet or local network.

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Packet Switching

A method of grouping data transmitted over a digital network into packets.

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Client-Server Model

A computing model where multiple clients request and receive services from a centralized server.

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Peer-to-Peer Network

A decentralized network structure that allows direct sharing of resources between users without centralized management.

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Firewall

A security device that monitors and controls incoming and outgoing network traffic based on predetermined security rules.

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Malware

Malicious software designed to damage, disrupt, or gain unauthorized access to computer systems.

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Phishing

A fraudulent attempt to obtain sensitive information by disguising as a trustworthy entity in electronic communication.

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Data Encryption

A process of converting data into a code to prevent unauthorized access.

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Virtual Private Network (VPN)

A secure network created over the Internet that allows users to send and receive data while maintaining privacy.

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Backup

A process of copying and archiving computer data to use in the event of a data loss.