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Stop Motion Animation
This is a method of photographing or illustrating successive drawings, models, or even puppets, to create an illusion of movement in a sequence.
Traditional Animation
This type of animation is also called Cel animation.
Peg Bar
This tool is used in animation to keep Cels or Drawings in place.
Rotoscoping
This type of animation involves tracing over live-action motion picture footage frame by frame.
Anime
This is a type of animation that originates from Japan.
Stop Motion Animation
This type of animation encompasses claymation, pixilation, object-motion, and many more, and the base mechanics are similar to the traditional style of flipbooks, but instead of drawings, they use physical objects in each frame.
Motion Graphics
This is a digital type of animation which creates the illusion of movement, usually for ads, title sequences for films, but ultimately exists to communicate something to the viewer.
Zoetrope
In 1834, William George Horner created a motion picture projector like the Phenakistoscope called:
Praxinoscope
French Inventor, Pierre Desvignes, created his own version, but named it after the Greek word for "things that turn" or most known as?
J. Stuart Blackton
Who is the Father of American Animation?
Fantasmagorie
The FIRST fully animated movie ever made in 1908, created by Emile Cohl.
Steamboat Willie
This was the first animation premiered by Disney, with synchronized sound in 1928.
Timing
This principle involves specific placement of frames on the timeline of your animation
Straight Ahead Action
This principle involves drawing each frame of an action one after another as you go along.
Pose to Pose
In this principle, you draw key poses first before drawing the in-betweens.
Anticipation
This principle deals with the wind up of a character’s motion, kind of like preparation before an action.
Arc
This principle deals with how objects and living beings move in paths.
Exaggeration
This principle deals with presenting a character’s features and actions in an extreme, these movements may be comedic or dramatic. This can include distortion in a character’s facial features, body movements, etc.
Slow In
This principle shows how an object starts from rest, starts moving, and reaches a steady pace of motion.
Slow Out
This principle shows how an object starts slowing down until eventually coming to a full stop.