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Progressive Era
Updated 1543d ago
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the progressive era
Updated 1292d ago
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The Progressive Era
Updated 1384d ago
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The Progressive Era
Updated 1303d ago
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Progressive Era
Updated 572d ago
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progressive era
Updated 567d ago
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progressive era
Updated 713d ago
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The Progressive Era
Updated 251d ago
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The Progressive Era
Updated 874d ago
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The Progressive Era
Updated 496d ago
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Progressive Era
Updated 547d ago
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The Progressive Era
Updated 1069d ago
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The Progressive Era
Updated 1383d ago
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The Progressive Era
Updated 1252d ago
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Progressive Era
Updated 562d ago
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progressive era
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Progressive Era
Updated 338d ago
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Progressive Era
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The Progressive Era
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The Progressive Era
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Flashcards (10000)
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**Short, easy-to-remember definitions:** 1. **ARDS** – Sudden, life-threatening lung failure where fluid fills the air sacs → severe breathing trouble. 2. **Asphyxia** – Body tissues starved of oxygen. 3. **Asthma** – Airways tighten and swell → reversible wheezing and shortness of breath. 4. **COPD** – Progressive lung disease that makes breathing hard (includes chronic bronchitis + emphysema). 5. **Coccidioidomycosis (Valley fever)** – Fungal lung infection from inhaling dust (Southwest U.S.). 6. **COVID-19** – Contagious coronavirus infection; ranges from mild cold-like symptoms to severe pneumonia/ARDS. 7. **Croup** – Kids’ barking cough + noisy breathing from upper-airway swelling. 8. **Cystic fibrosis (CF)** – Genetic disorder → thick sticky mucus clogs lungs and pancreas. 9. **Deviated septum** – Crooked wall inside the nose → one nasal passage smaller. 10. **Diphtheria** – Serious bacterial throat infection that forms a gray membrane and can block breathing. 11. **Emphysema** – Alveoli lose elasticity and stay over-inflated → air trapping (part of COPD). 12. **Epistaxis** – Nosebleed. 13. **IPF** – Scar tissue slowly builds up in the lungs for unknown reasons → progressive breathing failure. 14. **Influenza (flu)** – Contagious viral respiratory infection with fever, body aches, and cough. 15. **OSA** – Airway collapses repeatedly during sleep → pauses in breathing and loud snoring. 16. **Pertussis (whooping cough)** – Highly contagious bacterial infection with severe coughing fits that end in a “whoop.” 17. **Pleural effusion** – Extra fluid collecting between the lung and chest wall.
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1. Die laaste renoster * Structure: 3 stanzas with varying line lengths (free verse style). * Rhyme Scheme: Free verse / geen vaste rymskema (no fixed rhyme scheme). * Figurative Language: * Vergelyking (Simile): "Soos Rooikruisvliegtuie sirkel aasvoëls" — Compares vultures circling the dead rhino to Red Cross rescue planes coming to a disaster zone. * Personification: * "Sonbesies hou 'n minuut van stilte" — Cicadas observing a minute of silence like humans honoring the dead. * "sidder Afrika se moedelose sug" — Africa itself shuddering and giving a hopeless sigh. * Metaphor: "nuttelose pantser" — Compares the rhino's thick skin to useless body armor that could not protect it from bullets. * What it is about: A poached rhinoceros lying dead in the veld after its horn has been cut off by poachers using chainsaws and guns. * Message: A powerful warning about the devastating impact of rhino poaching and how human greed is driving wild animals toward extinction, leaving all of nature to mourn. 2. Rekenaarspeletjie * Structure: 4 stanzas with 4 lines each (quatrains / kwatryne). * Rhyme Scheme: AABB (Paarrym / Paired rhyme) throughout the poem (e.g., ja/dra, my/afkry, plek/pret, tik/weer...). * Figurative Language: * Metaphor: "want die skelm op die rekenaarskerm" — Calling the game enemy or obstacle a "skelm" (villain/thief) frames the video game as a real battle against a bad guy. * Personification: The actions described inside the digital game treat the computer elements as active opponents in a personal conflict. * What it is about: A child getting permission to use their grandfather's computer to play an exciting video game, becoming completely absorbed in the action until family members interrupt. * Message: Highlights the immersive excitement and imagination children experience while playing video games, contrasted with everyday family routines. 3. Selfoon * Structure: 5 short stanzas breaking down the progression of the phone call. * Rhyme Scheme: Primarily AABB / paired rhyme (paarrym) with slight variations (e.g., selfoon/belfoon, ing/begin, Mevrou/jou, jammer/ander, Pappie/nie). * Figurative Language: * Personification: "Is 'n wonderlike belfoon / Dit 'rieng-rieng-rieng' en 'tra-la-la'" — Giving the phone a lively voice/personality as it rings and sings. * Metaphor: Referring to the phone as a "wonderlike belfoon" plays on the concept of a magic tool that instantly connects to anywhere in the world. * What it is about: A child secretly experimenting with their father's new smartphone, dialing random numbers to pretend-chat with people around the world, only to realize there will be a heavy phone bill to pay. * Message: A humorous take on child curiosity, modern technology, and the unexpected consequences (like a high bill) of playing with things that aren't toys.
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Disorders of the ear
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S1 L5 Present Progressive
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Ayub Khan Era (1958-1969)
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Patho Ear
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In progress
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Vocab Weeks 3+4
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12. ECA terminal branches
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EAR 111 Test 1
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