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Aphorism
A concise, memorable statement expressing a truth or principle; useful for showing an author's moral or philosophical stance; example: Faber uses aphoristic lines to critique comfort replacing wisdom.
Didactic Tone
A tone aimed at teaching or instructing, often morally; useful for analysing texts with social warnings or ideology; example: Bradbury's tone frames the novel as a warning against anti‑intellectualism.
Paradox
A self‑contradictory statement that reveals deeper truth; useful for exploring complexity; example: Zusak's "I am haunted by humans".
Ideology
A system of beliefs shaping society; useful for discussing power and oppression; example: Orwell critiques ideology as a tool for control.
Hedonism
The pursuit of pleasure as the highest good; useful for analysing consumerism and escapism; example: Montag's society chooses distraction over meaning.
Epicureanism
The belief that happiness comes from reason, simplicity, and reduced fear; useful for contrasting shallow vs intentional pleasure; example: Montag shifts toward authentic living.
Dialectic
A tension between two opposing ideas that produces insight; useful for comparison and thematic conflict; example: knowledge vs ignorance in Fahrenheit 451.
Allegory
A narrative where characters/events symbolise broader concepts; useful for political or moral analysis; example: Animal Farm as Soviet allegory.
Propaganda Rhetoric
Manipulative language used to control thought; useful for dystopia/political critique; example: slogans in Animal Farm shape belief.
Structural Irony
A narrative built on persistent contrast between appearance and reality; useful for unreliable narrators and satire; example: Animal Farm's "revolution" becoming tyranny.
Epistemology
The study of knowledge and truth; useful for censorship and constructed reality; example: Bradbury questions who defines truth.
Existentialism
The belief that individuals must create meaning; useful for character arcs about choice; example: Montag seeks authentic existence.
Ontological Uncertainty
Doubt about what is real or true; useful for speculative fiction; example: Arrival's non‑linear time reframes Louise's reality.
Fatalism
The belief that events are predetermined; useful for tragic or cyclical narratives; example: Animal Farm's inevitable collapse.
Hermeneutics
The philosophy/method of interpretation; useful for texts about storytelling; example: The Book Thief as an interpretive act by Death.
Panopticon
A system where possible surveillance enforces control; useful for analysing conformity; example: firemen in Fahrenheit 451 creating cultural surveillance.
Moral Ambiguity
Characters/actions that aren't clearly good or bad; useful for complex character analysis; example: Louise's ethically unclear choice in Arrival.
Defamiliarisation
Making the familiar strange to provoke reflection; useful for dystopia and allegory; example: Death's narration defamiliarises grief.
Metafiction
Writing that draws attention to itself as storytelling; useful for analysing narration; example: The Book Thief's intrusive commentary.
Semiotics
The study of signs/symbols; useful for motif and symbolism analysis; example: Gatsby's colours signal desire and illusion.
Stylised Realism
A blend of realism with heightened or symbolic elements; useful for analysing artistic distortion; example: Arrival mixes naturalism with surreal time imagery.