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These flashcards cover the major concepts, experimental paradigms, and findings from the lecture on social decision-making, including social dilemmas, reciprocity, fairness, punishment, propagation of cooperation, and helping behaviour.
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What is a social dilemma in the classic definition by Dawes (1980)?
A situation where each decision maker has a personally optimal choice that, if taken by everyone, leaves all worse off than if all had cooperated.
In a social dilemma, what distinguishes a social trap from a social fence?
Social trap: one’s action benefits the self but harms the collective; Social fence: one’s action costs the self but benefits the collective.
What is the rational self interest model?
homo Economicus
Humans should optimize outcomes for self over collective
what is the free-rider problem?
Ability for individuals to benefit from collective efforts without contributing
Why are humans ultrasocial?
evolved as challenges to foraging And collaborating with large group
Map onto social psychological ideas of interdependent collaboration and group culture
Humans cooperate more than non-human primates
How did tomasello study humans as ultra social?
humans punish free riders
Children apply distributive justice
Humans intervene as third party in response to norm violations
Humans are motivated to help
These all facility cooperation
What are the four key mechanisms that underlie human cooperation?
Direct reciprocity
Indirect reciprocity
Fairness/norms
Punishment.
What is direct reciprocity?
I help you so you help me
What is the prisoner’s dilemma?
A and B commit a crime And get arrested
Prosecutors need one of them to turn on their partner so they can charge the other
Either cooperate and refuse to talk or defect and testify against
If A and B defect, they get 8 years each, if they cooperate they get 6 months each
If one cooperates and the other defects, its 20 years and other goes free
They do this with money instead for the lab experiments
How is the prisoner’s dilemma iterated for this study?
repeated rounds of prisoners dilemma
Individual conditions = individualists (maximise self-gain), cooperators (maximise gain for each player) and competitors (maximise relative self-gain)
Also looked at totally cooperating and totally defecting
What is the ‘tit-for-tat’ (TFT) strategy in an iterated Prisoner’s Dilemma?
Begin by cooperating and respond in kind to the other’s actions
Eg match the player’s last play
Direct reciprocity
According to Kuhlman & Marshello (1975), what personality trait uses each strategy?
Individualists = tit for tat
Cooperatora = cooperating but also tit for tat but not as much
Competitors = not anything specific as they just want to be better than you
Why can’t direct reciprocity always sustain cooperation?
Because choices can be non-simultaneous, options unequal, or more than two players are involved, making simple turn-taking impossible.
What is indirect reciprocity?
A helps B so B helps C
Or A helps B so C helps A
How did Wedekind & Braithwaite study indirect reciprocity?
each player has £3 at beginning and play in groups and are in pairs of donors and receivers
Donor can gift 50p to receiver but would never be in the same pair again
Image score which increased and decreased and receiver scores were available to donor
Donors more likely to donate when reviver image score was higher than average
Diners with low image scores were more likely to donate
Generosity is insatiably costly but pays off in the long run as image scores = earnings
How did a good reputation in the indirect reciprocity game affect later play in a Prisoner’s Dilemma?
Players with higher image scores earned more, indicating they received more cooperation later on.
How is the ultimatum game used to test fairness?
player a gets initial money and they divide this however and offer part to player B
B can accept or reject and if B rejects then no one gets money
Recipients dont behave rationally and reject unfair offers
Higher offers in japan and aim
What are common emotional responses to fairness?
Less likeable, agreeable and attractive
Respond with disgust, anger and sadness
Aggressiveness too
How are public goods game used to test cooperation in groups?
everyone gets an endowment
Put as many tokens into the pot as they choose
Pot multiplied then split up again
Make more by defecting rather than cooperating
How did Fehr & Fischbacher study fairness and punishment games?
20 rounds of the public goods games
Condition was the opportunity given to punish other players at period 11
Measures how much they contribute to shared pot and if ppts pay to punish
Contributions declined until punishment was added
Even when costly, people are willing to do it
Punishment increases contribution to public goods
What is third-party punishment?
A bystander paying a personal cost to punish someone who behaved unfairly toward another.
How did Fehr & Gächter (2000) study third-party punishment?
ppts watch others play prisoners dilemma and can pay to punish
People are willing to pay even when they witness
Mostly when defector’s other player is a cooperator
Why do people punish to be fair?
norms for fairness drive behaviour beyond rational self interest
Fairness violations elicit power emotions
People will incur a cost to punish for unfairness even when they are witnesses
How did Weber & Murnighan’s (2008) study consistent contributors?
iterated public goods games
Pro social v pro self ppts
No conferate, high status consistent contributor and low status consistent contributor
Contributions were high in groups with consistent contributors
CCs made more money esp when high status
Motivational disposition made no difference
How did Fowler & Christakis study the cooperative cascade?
6 public goods games with different groups
Opportunity to punish or not
Analysed relationship of each person’s behaviour with others across time and groups
How cooperation in one group flows and spreads
Contribution influences other people in next round, this persists and influences others ar further degrees of separation
Even those who they have had no contact with
What is propagation of cooperation?
When someone cooperates with another, it influences the second individual in future interactions
Original individuals cooperative influence persists over time and across the social network
Differentiate ‘helping behaviour’ from ‘cooperation’
Helping can occur with unclear or no reciprocal benefit (‘pure altruism’), whereas cooperation typically involves mutual benefit or shared goals.
Which two empathy related processes underlie helping according to Kanske et al. (2016)?
Perspective-taking (mental state inference) and empathy (affective state inference).
What is the pathway to helping?
perspective taking = helping
Or pt to empathy which leads to empathic concern then helping
Or pt to empathic distress which leads to stress
How did gleichgert and decety study the affective pathways to helping?
7500 physicians
Personality questionnaires about empathetic concern, perspective taking, altruism, empathic distress and alexithyma etc
Measured compassion satisfaction, burnout and secondary trauma
In Gleichgert & Decety’s (2013) physician sample, which variables predicted compassion satisfaction versus burnout?
Empathic concern and perspective-taking predicted compassion satisfaction; empathic distress and alexithymia predicted burnout/secondary trauma.
How did Lim & DeSteno (2017) study experience and helping
Questionarire about advertise life experiences, empathic concern, perspective taking and dispositional compassion
Behavioural measure = donating to Red Cross
Perspective taking didnt predict only adversity and empathic concern
Greater past adversity was linked to higher empathic concern and, through it, increased charitable giving and helping time.
What is the key takeaway about empathy as a moderator of helping behaviour?
Empathy facilitates helping, but the form it takes (concern vs distress) and situational moderators determine whether help is actually given.
Why does human cooperation require more than simple self-interest models to explain?
Because humans are influenced by reputation, fairness norms, punishment motives, empathy, and network dynamics that extend beyond immediate personal gain.