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Learning
Change in behavior or knowledge/skill that is due to experience
Non-associative learning
simple learning from repeated exposure to a stimulus
Classical/Pavlovian Conditioning
learning through forming associations between experiences
Unconditioned Stimulus
a stimulus that provokes an unconditioned response without previous conditioning (meat)
Unconditioned Response
an unlearned reaction to that occurs without conditioning, a reflex (salivating)
Conditioned Stimulus
a previously neutral stimulus that has acquired meaning through conditioning and the capacity to evoke a response (bell)
Conditioned Response
a learning reaction that occurs because of previous conditioning (salivating to a bell)
3 types of classical conditioning associations
Nostalgic childhood associations: smell of playdough or crayons, opening songs to childhood cartoons
Romantic associations: “our” song, cologne/perfume
Anxious associations: phobias are often a conditioned response
Contiguity (timing)
onset of CS a bit before UCS, ends with UCS
Novelty
newer stimuli lead to faster learning because no other associations
Biological Preparedness
prepared stimulus: taste aversion/learned fear
Extinction (classical conditioning)
with repeated presentation of only the CS without the UCS, eventually the CR will extinguish (ring bell continuously without meat, dog will stop drooling at the bell)
Spontaneous Recovery
when the CR rebounds after a time of no exposure to the CS
Discrimination
when learning becomes more specific (example: not all bells, ‘this’ bell means meat)
Generalization
when learned CR to one CS generalizes to other, similar CS objects (little Albert all white creatures)
Operant/instrumental Conditioning
learning controlled by consequences of a behavior
Reinforcement
occurs when the consequences of a behavior *increases an organism's tendency to respond the same way
Positive Reinforcement
response increases because getting a positive (eg give a reward or praise if kid makes bed)
presence of good thing- increases behavior
Negative Reinforcement
response increases because remove a negative (eg stop nagging if kid makes bed)
absence of bad- increases behavior
Punishment
occurs when the consequence of a behavior “decreases” tendency to make that response in the future
Positive Punishment
response decreases because get a negative (spank if bed is not make)
presence of bad thing- decreases behavior
Negative Punishment
response decreases because remove a positive (e take away cell phone if bed is not made)
absence of good- decreases behavior
Skinners reinforcement vs punishment
reinforcement generally preferable to punishment (especially positive punishment)
-Positive punishment may carry unintended consequences (eg associate punisher with fear and anxiety)
Shaping
the reinforcement of closer approximations of a behavior until you get the behavior you want. Initial learning of a behavior (puppy and slipper)
Chaining
reinforcing multiple previously learned behaviors into one behavioral sequence (chain), by reinforcing when the entire “chain” of previously learned behaviors are emitted in the right order
To build the chain- reinforce each behavior as it occurs (in order) then withhold reinforcement until two behaviors are done in the chain, then three, etc, until you build the full chain
Extinction (operant conditioning)
if a behavior was previously reinforced, then becomes unreinforced, behavior will extinguish after time
Over-justification Effect
if you reward a behavior that otherwise was inherently interesting or rewarding, can reduce interest in engaging in the behavior without reward
(Marker study- preschool children)
Implication
rewarding a child for playing the piano/reading can reduce his/her natural enjoyment of it
Resistance to extinction
when an unreinforced behavior continues to be emitted- often due to types of reinforcers or schedules used
Primary Reinforcers
events that are inherently reinforcing because they satisfy basic or biological needs
example: sweet tastes, social approval, loud noises, pain, etc
Secondary Reinforcers
events that acquire reinforcing qualities through association
example: money, grades, the ‘clicker’ for training animals, etc
Continuous reinforcement schedule
when every instance of the desired behavior is reinforced, good for the initial learning (housetraining a puppy)
Partial reinforcement schedule
when the desired behavior is reinforced only some of the time. Can be better for the long-term persistence of behavior
Variable Schedule
reinforcement occurs after an unpredictable number of responses- leading to the greatest resistance to extinction (gambling)
Superstitious Behavior
What happens in operant conditioning with random reinforcement schedule
Habituation
A decrease in behavioral response after repeated exposure to a stimulus
Sensitization
An increase in behavioral response after exposure to a stimulus
Dishabituation
increase in a response because of a change in something familiar
example: birds might stop singing when they detect a predator, the absence of birdsong alerts other animals of potential danger
Rudimentary Learning
inborn simple learning mechanism
Observational Learning
learning through imitation
Vicarious reinforcement and punishment
higher impact on learning when the other receives strong positive or negative consequences
(giving one kid an A for participating would increase imitation rather than thanking them)
Features lead to higher likelihood of observational learning
Vicarious reinforcement and punishment
evoke strong emotions (parents) and/or is liked or admired (celebrity)
Memory
the persistence of learning over time
Encoded
processed to form a memory
Stored
maintain encoded information over time
Retrieved
recover information from storage
Retrograde Amnesics
Problem with memory retrieval
Antegrade Amnesics
Problems with encoding and storage
What gets encoded?
happens automatically
highly emotional events
extremely vivid or unusual events
effortful (studying)
Shallow Processing
structural encoding, noticing physical features
Deep Processing
how do they apply to you or the world at large- you are linking it to other knowledge you already love
3 basic types of memory
sensory memory
short term/working memory
long term memory
Sensory Memory
1/3rd of a second, sensory information persists in its original form (why flip books work)
Short term/working memory (and 2 key components)
limited capacity that can maintain unrehearsed material
-short storage duration-roughly 20 sec. Without rehearsal or engagement
-small capacity, (7 items, +/- 2)
important for problem solving
Long term memory
theoretically unlimited in capacity and unlimited in duration
organized
chunking
can create “chunks” of meaningful material to help us remember, then we can remember 7 or so chunks, each of which can contain more information
Semantic Networks
associations help explain how one idea might spur another idea
Declarative (explicit)
stuff you can talk about
Example: book-learning, facts, events, etc
organized in semantic networks
Semantic
memory for facts
Episodic
memory for specific events
Procedural (implicit)
stuff you can do, ways of responding
Motor Memory (riding a bike)
Habitual patterns of behavior
Associations formed by classical conditioning
Where is long term stored?
no single store for memories, but rather memory traces all over the cortex
Memory Distortion
we are highly suggestible
Beth Loftus study: car crash “collided vs smashed”
false memories can be implanted, because we are capable of vividly imagining events we are told about
Long term memory chart
Retrieval Cues
automatic or effortful
enhanced by cues encoded with memory
context dependent
external cues (location, odors, etc)
state dependent
internal cues (mood, drugs, etc)
Deja Vu
a confusion in memory caused by cues in a new situation that are strongly similar to cues in a past situation, gives a feeling that the new situation is “remembered”
Memory take away point
Much of what we “remember” are reconstructions rather than true reflections of what happened
Cognition
mental content and processes
includes: memory, representation, problem-solving, intelligence, language
How is information or knowledge coded?
analog/sensory
Propositional/symbolic
analog (sensory)
correspond to distinctive sensory features of the stimulus (example: visual, olfactory, etc)
propositional (symbolic)
non-sensory but meaningful, usually verbal concepts and knowledge
(fairness)
Prototype
best or idealized version of a concept
key features of a concept
exemplar
used to shape the prototype
shaped by culture
schema
group information about common concepts, situations, and roles
script
schemas that in addition also carry information about appropriate sequences of behavior
functional fixedness
when representation is too rigid, specifically when you only imagine one function for an object, it is an obstacle to problem solving
(candle, match, tacks example)
can only view it from one way
Mental set
in which the problem can only be solved in a habitual way
(3 jars example)
gets stuck into one way of thinking
Insight
correct solution often seems to appear in a sudden flash of insight
right hemisphere influence
intelligence
being a good problem solver
ability to reason and use knowledge to problem solve
IQ: who created it? How is it measured?
Alfred Binet
(mental age/chronological age) x 100 = IQ
IQ: what is it for?
To predict school performance
reflect thinking ability rather than pre-existing knowledge
IQ: flaws
culturally biased
Spearman
believed all intelligence derived from a single factor of mental ability- “g”- associated with speed of processing and with working memory
Cattel
2 types: fluid and crystalized intelligence
Fluid Intelligence
information processing in novel circumstances, ability to understand relationships between new things or problems (much like g)
drops after age of 20
Crystalized Intelligence
acquired knowledge and skills
continues to grow
Gardner
7-8 types of intellengence
Logic
Linguistic
Bodily kinesthetic
Intrapersonal
Spacial
Musical
interpersonal/social
8th- naturalistic
savant syndrome
a rare condition in which persons with various developmental disorders, including autistic disorder, have an amazing ability and talent
studied by gardner
reaction range
environmental influence on intelligence
genetically determined ranges on IQ
20 point range environment can increase/decrease IQ
Evidence (intelligence)
studies of adopted children
their biological parents (genetic relatives) and adoptive siblings (note genetically related, but shared environments). Children’s IQ significantly correlated with both (genetic parents and adoptive siblings) so clear role for some role of heritability AND clear role of environmental influence
Language
symbols that convey meaning (shared representation), plus rules for combining those symbols
All language is (4 things)
Symbolic: simpler than the objects they represent
Semantic: meaningful
Generative: limited symbols, limitless possibilities (alphabet or phonemes)
Structured: rule-bound (eg rules of grammar)
Sapir Whorf Hypothesis
language determines thoughts
differences in languages don’t determine thought, but can ‘nudge’ different types of thinking, helping to carry cultural differences in understanding and behavior
example: Finnish speakers
Dead Reckoning
process of calculating the current position of a moving object by using a previously determined position
Pormpuraaw and Guugu Yimithirr
Who else has language?
Prairie dogs
Almost all social species communicate emotional state. Many also communicate simple commands/requests, warnings, nouns, and even names. Many seem to be in constant ‘conversation’, and many have strong symbolic capacity
Phonemes
the basic sounds used in a language
english has about 40-45 (depending on dialect)
Where do phonemes come from?
evolutionary constraints of the vocal tract (humans can produce 100 different sounds)
Evolutionary constraints on phoneme choices: ease of production balanced against ease of perception (a,i,u)
categorical perception
we perceive the sounds of language as falling into their meaningful phonemic categories, even though we can sense differences in the acoustic stream (Hindi and Salish example)