Cumulative Course Vocabulary

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100 Terms

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binary
a way of representing information using only two options
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bit
a contraction of "binary digit"; the single unit of information in a computer, typically represented as a 0 or 1
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byte
8 bits
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overflow error
error from attempting to represent a number that is too large
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round-off error
error from attempting to represent a number that is too precise; the value is rounded
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analog data
data with values that change continuously, or smoothly, over time (examples of analog data include music, colors of a painting, or position of a sprinter during a race)
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digital data
data that changes discretely through a finite set of possible values
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sampling
a process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples
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lossless compression
a process for reducing the number of bits needed to represent something without losing any information; this process is reversible
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lossy compression
a process for reducing the number of bits needed to represent something in which some information is lost or thrown away; this process is not reversible
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intellectual property
a work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
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Creative Commons
a collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work; used when an author wants to give people the right to share, use, and build upon a work that they have created
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computing device
a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
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computing system
a group of computing devices and programs working together for a common purpose
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computing network
a group of interconnected computing devices capable of sending or receiving data
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path
the series of connections between computing devices on a network starting with a sender and ending with a receiver
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bandwidth
the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second
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protocol
an agreed-upon set of rules that specify the behavior of some system
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IP address
the unique number assigned to each device on the Internet
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internet protocol (IP)
a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
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router
a type of computer that forwards data across a network
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packet
a chunk of data sent over a network; larger messages are divided into these things and may arrive at the destination in order, out-of-order, or not at all
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redundancy
the inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network
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fault tolerant
can continue to function even in the event of individual component failures; this is important because elements of complex systems like a computer network fail at unexpected times, often in groups
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hypertext transfer protocol (HTTP)
a protocol for computers to request and share the pages that make up the world wide web on the Internet
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internet
a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols
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world wide web
a system of linked pages, programs, and files
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digital divide
differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics
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user interface
the inputs and outputs that allow a user to interact with a piece of software; can include a variety of forms such as buttons, menus, images, text, and graphics
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input
data that are sent to a computer for processing by a program; can come in a variety of forms, such as tactile interaction, audio, visuals, or text
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output
any data that are sent from a program to a device; can come in a variety of forms, such as tactile interaction, audio, visuals, or text
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program statement
a command or instruction; sometimes also referred to as a code statement
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program
a collection of program statements; programs run (or "execute") one command at a time
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sequential programming
program statements run in order, from top to bottom
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event-driven programming
some program statements run when triggered by an event, like a mouse click or a key press
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documentation
a written description of how a command or piece of code works or was developed
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comment
form of program documentation written into the program to be read by people and which do not affect how a program runs
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pair programming
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress
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debugging
finding and fixing problems in an algorithm or program
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developement process
the steps or phases used to create a piece of software; typical phases include investigating, designing, prototyping, and testing
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event
associated with an action and supplies input data to a program; can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution
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expression
a combination of operators and values that evaluates to a single value
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assignment operator
allows a program to change the value represented by a variable
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variable
a named reference to a value that can be used repeatedly throughout a program
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string
an ordered sequence of characters
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boolean value
a data type that is either true or false
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comparison operations
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logical operator
NOT, AND, and OR, which evaluate to a Boolean value
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conditional statement
affect the sequential flow of control by executing different statements based on the value of a Boolean expression
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function
a named group of programming instructions; also referred to as a "procedure"
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function call
a command that executes the code within a function
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list
an ordered collection of elements
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element
an individual value in a list that is assigned a unique index
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index
a common method for referencing the elements in a list or string using numbers
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iteration
a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met; doing some steps over and over
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infinite loop
occurs when the ending condition will never evaluate to true
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traversal
the process of accessing each item in a list one at a time
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data abstraction
manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation
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problem
a general description of a task that can (or cannot) be solved with an algorithm
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algorithm
a finite set of instructions that accomplish a task
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sequencing
putting steps in an order
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selection
deciding which steps to do next
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efficiency
a measure of how many steps are needed to complete an algorithm
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linear search
a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked
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binary search
a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated
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reasonable
algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a(n) ______________ amount of time
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unreasonable
algorithms with exponential or factorial efficiencies are examples of algorithms that run in a(n) ______________ amount of time
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heuristic
provides a "good enough" solution to a problem when an actual solution is impractical or impossible
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decision problem
a problem with a yes/no answer (for example, is there a path from A to B?)
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optimization problem
a problem with the goal of finding the "best" solution among many (for example, what is the shortest path from A to B?)
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undecidable problem
a problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer
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sequential computing
a model in which programs run in order, one command at a time
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parallel computing
a model in which programs are broken into small pieces, some of which are run simultaneously
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distributed computing
a model in which programs are run by multiple devices
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speedup
the time used to complete a task sequentially divided by the time to complete a task in parallel
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parameter
a variable in a function definition; used as a placeholder for values that will be passed through the function
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argument
the value passed to the parameter
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return
used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression
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procedural abstraction
a process that allows a procedure to be used only knowing what it does, not how it does it; allows a solution to a large problem to be based on the solution of smaller subproblems; this is accomplished by creating procedures to solve each of the subproblems
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library
a group of functions (procedures) that may be used in creating new programs
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application problem interface (API)
specifications for how functions in a library behave and can be used
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citizen science
scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices
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cleaning data
a process that makes the data uniform without changing its meaning (for example, replacing all equivalent abbreviations, spellings, and capitalizations with the same word)
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correlation
a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other
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crowdsourcing
the practice of obtaining input or information from a large number of people via the Internet
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information
the collection of facts and patterns extracted from data
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data bias
data that does not accurately reflect the full population or phenomenon being studied
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data filtering
choosing a smaller subset of a data set to use for analysis; (for example, by eliminating or keeping only certain rows in a table)
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computing innovation
an innovation that includes a computer or program code as an integral part of its functionality; can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce)
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personally identifiable information (PII)
information about an individual that identifies, links, relates, or describes them; often required to use or benefit from online applications; becomes more harmful when the information becomes linked to a name (for example, while it is not very harmful for your home address to be on Google Maps, it would become a privacy concern if it were to be publicly linked to your name); can be used to stalk or steal the identity of a person, or plan criminal acts against someone
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phishing
a technique that attempts to trick a user into providing personal information; that personal information can then be used to access sensitive online resources, such as bank accounts and emails
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keylogging
the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information
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malware
software intended to damage a computing system or to take partial control over its operation
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rogue access point
a wireless access point that gives unauthorized access to secure networks
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encryption
a process of encoding messages to keep them secret, so only "authorized" parties can read it
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decryption
a process that reverses encryption, taking a secret message and reproducing the original plain text
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symmetric key encryption
involves one key for both encryption and decryption; this key should be kept a secret
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public key (asymmetric) encryption
pairs a public key for encryption and a private key for decryption; the sender does not need the receiver's private key to encrypt a message, but the receiver's private key is required to decrypt the message; enables parties to initiate secure communications through an open medium, such as the Internet, in which there might be eavesdroppers
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multi-factor authentication
a system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access; the three steps can be something you know (e.g. password), something you possess (e.g. phone), or something you are (e.g. thumbprint or facial recognition)
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certificate authority
an entity that stores, signs, and issues digital certificates; verifies the authenticity of encryption keys used in secure communications and are based on a trust model; a digital certificate certifies the ownership of a PUBLIC KEY