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Sensation
Receiving stimuli from the environment
Perception
When your brain processes information
Absolute Threshold
How much stimuli does it take for an individual to detect its presence 50% of the time
Difference Threshold (Just Noticeable Difference — JND)
The difference between two stimuli that must occur before an individual notices
Subliminal Perception (connected to Subliminal Messaging)
Detection of information below the conscious awareness
Bottom-Up Processing
Used by children and for people experiencing new concepts; looking at something piece-by-piece and noticing details before noticing the larger picture
Top-Down Processing
Knowledge playing a role in understanding and being able to recognize patterns to fill in gaps
Cones
(in eye) Pick up color
Rods
(in eye) Sensitive to light
Trichromatic Color Theory
Three cones (receptors) in the eye that detect different short (red), medium (green), and long (blue) wavelengths of light that overlap`
Opponent-Process Theory (Edwald Hering)
Four receptors in the eye in pairs (red-green and blue-yellow); each side gets stimulated which inhibits the other side
Binocular cues
Cues from both of our eyes
Convergence
(Binocular cue) Eye muscles working together to determine how close/far something is
Monocular Cues
Cues from one eye
Linear Perspective
(Monocular cue) Parallel lines recede and seemingly converge
Texture Gradiation
(Monocular cue) Texture gets denser as it gets further away
Familiar Size
(Monocular cue) We logically understand size (this is also top-down processing)
Depth Perception
(Monocular cue) We have 2D eyes that see a 3D world
Perceptual Illusion (Gestalt)
Misinterpretation of sensory information, caused by the brain's tendency to organize stimuli into meaningful patterns (two heads and a vase or duck/rabbit)
Figure-ground
(Perceptual illusion) Foreground & background in perception (think vase/faces illusion)
Law of Proximity
(Perceptual illusion) The brain makes up “groupings” based on things being near each other
Law of Closure
(Perceptual Illusion) Our brain tends to fill in missing information to perceive objects as whole, even if parts are missing (think Pac-Man four corners making a square illusion)
Perceptual Set
Predisposition to experiencing things in a certain way given stimulus (i.e. if you are drinking something that looks translucent you may describe it as watered-down even if it isn’t)
Perceptual Constancy
Awareness that objects stay the same despite change in senses (i.e. lights turn off, room looks different, but the paint color is still the same)
Attention (“Cocktail Party” effect)
The brain’s ability to focus in on one thing despite there being a lot of stimuli
Stroop Effect
An interference phenomenon where the brain struggles to process conflicting information
Most commonly in the form of detecting color and text: RED GREEN BLUE
Signal Detection Theory
Decision making based on uncertainty (“jumping to conclusions”)
The Sound Shadow (localization)
Using your ears and hearing to understand location
Mirror-Touch-Synesthesia (MTS)
Condition in 2% of humans where you can feel other people’s senses only by learning about/seeing them
Beta waves
Waves that are high when you are awake; concentration & alertness
Alpha waves
Waves responsible for relaxing the brain and slowing it down
Stage 1
Sleep stage characterized by theta waves; Non-REM1
Stage 2
Sleep stage characterized by theta waves and possibility of sleep spindles; Non-REM2
Stage 3
Sleep stage characterized by delta waves and possibility of night tremors; Non-REM3
Stage 4
The sleep stage after the previous one that also had delta waves and was Non-REM3
Stage 5 (Stage R)
Sleep stage with most dreaming and wilder dreams; beta waves; nightmares
Circadian Rhythms
24 hour sleep/wake cycle involving blood pressure and body temperature; goes up as day progresses but then wanes around 3PM
decrease
A ___ in body temperature decreases circadian rhythms
Suprachiasmatic Nucleus
Brain structure that synchronizes its own day/night cycle using information from the retinas (eyes)
Napping
Helps with sleep deprivation — from 8 min to hours
Somniloquy
Sleep talking
Somnambulism
Sleep walking
Ambien
Drug that helps people sleep but has side effects that include sleep driving and eating
Psychodynamic Theory of Dreaming (Freud)
Theory that sleeping is unconscious thoughts surfacing
Manifest content
(Psychodynamic Theory of Dreaming) Literal and surface content of dream
Latent content
(Psychodynamic Theory of Dreaming) Hidden and “true” meaning of dream
Cognitive Theory of Dreaming
Theory that dreams have no hidden meaning and are literally just mental stimulation
Activation Synthesis Theory of Dreaming
Theory that the brain needs to keep moving and being active, and dreams are a result of the “neural ride”
Insomnia
Sleep disorder characterized by the inability to fall asleep or back asleep
Sleep apnea
Sleep disorder characterized by the windpipe failing to open, causing people to be able to suffocate to death in their sleep
REM Behavior Disorder
Sleep disorder characterized by a person physically acting out during REM sleep (i.e. if you dream that you punch you punch your partner in the real world)
Narcolepsy
Sleep disorder characterized by suddenly falling asleep throughout the day
Fatal Familia Insomnia (FFI)
Terminal condition where you progressively sleep less and less, and you are stuck in pre-sleep indefinitely
Tolerance
Continued use of a drug meaning you need to take more of the drug to feel effects
Psychological dependence
Repeat use of a drug for emotional reasons (pleasure)
Physical dependence
Repeat use of a drug or physiological reasons (avoiding cravings, withdrawl)
Alcohol
Substance that is a depressant that can result in an addiction and dependence
Heroin and Morphine
Opiates that induce euphoria and depress the CNS, causing endorphins to become dependent on stimulation
Painkillers
Gateway to heroin
Codeine
Fentanyl
Morphine
Opium
Hydrocodone
Oxycodone
Caffeine
Stimulant that provides short term energy and a short withdrawal period
The #1 drug Americans take
Caffeinism
Overindulgence and high dependence on caffeine (>5 cups of coffee a day)
Nicotine
Stimulant that raises dopamine, attention, and alertness while decreasing anger and anxiety; months long withdrawal
Cocaine
Increases stamina and can cause heart attacks, extremely hard to quit
Crack
The most potent form of cocaine
Inhalants
Stimulants that offer a rapid high — i.e. paint thinner sniffing
Ecstasy (MDMA)
Stimulant and hallucinogen that causes long term impairment and long term depression (killing axons for serotonin)
LSD
Hallucinogen that causes the user to feel warm and fuzzy and alters their perception of colors and images; nausea, tremors, memory loss
Marijuana (cannabis)
Hallucinogen (active ingredient is THC) that affects neuron membranes and hence hormones; used to treat AIDS and cancer
Psychoactive drugs
200+ million annual users; most popular in the mid-late 70s, before dipping in the 80s, spiking in the 90s, and being down in the 00s
Psychadelics
Name for hallucinogens (includes LSD and marijuana)
Non-Associative Learning
Learning about one stimulus
Associative Learning
Learning in which we connect two separate events
Classical Conditioning
(Associative Learning) Stimulus A predicts stimulus B
(UCS) Unconditioned Stimulus
(Classical Conditioning) Thing that produces a reflexive, natural response
(UCR) Unconditioned Response
(Classical Conditioning) Reaction to an unconditioned stimulus
(NS) Neutral Stimulus
(Classical Conditioning) Stimulus with no meaning that can be assigned a meaning with conditioning
(CS) Conditioned Stimulus
(Classical Conditioning) A neutral stimulus that has been assigned to a UCS via conditioning
(CR) Conditioned Response
(Classical Conditioning) A response to a conditioned stimulus that would otherwise be unconditioned
Acquisition
(Classical Conditioning) Initial learning of a stimulus and the response to it
Generalization
(Classical Conditioning) Introduction of a new CS that is similar to the “old” CS
Discrimination
(Classical Conditioning) New, distinct stimulus that is connected to the “old” CS
Extinguished
(Classical Conditioning) Multiple spontaneous recoveries eventually wears out and diminishes the meaning of a CR, and it eventually dies
Spontaneous Recovery
(Classical Conditioning) Reintroduction of a CS after a prolonged period of time — does not last
Ivan Pavlov
👤 Created an experiment with Classical Conditioning with a dog, food, and a bell
John Watson
👤 Known for an experiment with Classical Conditioning with a loud noise, child, and mouse
Counterconditioning
(Classical Conditioning) Weakening the CR by introducing a new UCS with a different meaning (whistle now means pain or something)
Law of Effect
If a behavior has a positive outcome, it is strengthened; if it has a negative outcome, it is weakened
Edward Thorndike
👤 Law of Effect
Operant Conditioning
(Associative Learning) Type of learning in which behavior is strengthened or weakened by the consequences that follow it; involves the use of rewards and punishments to shape behavior
B.F. Skinner
👤 Formal learning theory, strict on empirical research
Positive Reinforcement
(Operant Conditioning) Beneficial stimulus added
Negative Reinforcement
(Operant Conditioning) Negative stimulus taken away
Positive Punishment
(Operant Conditioning) Negative stimulus added
Negative Punishment
(Operant Conditioning) Positive stimulus taken away
Primary Enforcer
(Operant Conditioning) Food, water, or other basic thing (like comfort) that is automatically and inherently satisfying
Conditioned Enforcer
(Operant Conditioning) Not something that is inherently satisfying but can be traded for something satisfying (like money)
Fixed Ratio Schedule of Reinforcement
(Operant Conditioning) After x responses, get reward (where x is a definite and known number)
Variable Ratio Schedule of Reinforcement
(Operant Conditioning) After ??? responses, get reward
Fixed Interval Schedule of Reinforcement
(Operant Conditioning) After x time, get reward (where x is a definite and known amount of time)
Variable Interval Schedule of Reinforcement
(Operant Conditioning) After ??? time, get reward