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Flashcards covering key concepts from Usability Testing and Prototyping lecture notes.
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Prototyping
A manifestation of a design that allows stakeholders to interact with it and explore its usability.
Usability Testing
Testing how easy a design is to use with a group of representative users.
Low-fidelity Prototype
Uses sketches and models to focus on the outward appearance and ‘feel’ of the designed system. It's simple, quick, and cheap to produce.
High-fidelity Prototype
Looks more like the final product and usually provides some functionality, though it may be expensive and time-consuming to fix issues.
Rapid Prototyping
Creates three-dimensional objects additively in a layer-by-layer manner, useful for evaluating features of a prototype.
Vertical Prototyping
Explores a limited number of features in depth, often linking to real data for proof-of-concept.
Horizontal Prototyping
Includes a UI of the entire system but is not fully functional, good for understanding relationships across a broad system.
Storyboard
A series of annotated images showing how someone might chronologically progress through a task.
Wizard of Oz Prototyping
A method where a human simulates the response of a system to test user reactions before development.
Interactive Prototypes
Prototypes that behave like final products, allowing for user interaction to test functionality.