WEEK 22 Usability Testing and Prototyping

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Flashcards covering key concepts from Usability Testing and Prototyping lecture notes.

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10 Terms

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Prototyping

A manifestation of a design that allows stakeholders to interact with it and explore its usability.

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Usability Testing

Testing how easy a design is to use with a group of representative users.

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Low-fidelity Prototype

Uses sketches and models to focus on the outward appearance and ‘feel’ of the designed system. It's simple, quick, and cheap to produce.

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High-fidelity Prototype

Looks more like the final product and usually provides some functionality, though it may be expensive and time-consuming to fix issues.

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Rapid Prototyping

Creates three-dimensional objects additively in a layer-by-layer manner, useful for evaluating features of a prototype.

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Vertical Prototyping

Explores a limited number of features in depth, often linking to real data for proof-of-concept.

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Horizontal Prototyping

Includes a UI of the entire system but is not fully functional, good for understanding relationships across a broad system.

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Storyboard

A series of annotated images showing how someone might chronologically progress through a task.

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Wizard of Oz Prototyping

A method where a human simulates the response of a system to test user reactions before development.

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Interactive Prototypes

Prototypes that behave like final products, allowing for user interaction to test functionality.