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skill
goal oriented movements specific to a task + learned
4 skills
cognitive, perceptual, motor, perceptual-motor
cognitive skill
thinking
perceptual skill
visual, touch, auditory
motor skill
movement
perceptual-motor skill
interpretation + response
gross motor skills
big muscles/movements
fine motor skill
small muscles/ precision
open skill
affected by the environment
closed skill
self paced, controlled environment
serial action
multiple discrete actions.
triple jump
discrete action
1 movement, start + finish
continuous
cycle after cycle
individual skill
outcome doesn’t depend on others
interactive skill
outcome depends on confrontation with others
co-active skill
outcome with others but without confrontation
ability
ability to do something- “performance potential”
levels of experience are impacted by…
experience + coaching
abilities are…
they can be…
stable
genetic
time and practice…
affect the performer
novice vs. expert
Consistency, accuracy, control, efficiency, and fluency
technique
how you do something
formula for skill
skill = ability + technique
fleishmans physical abilities
explosive, stamina, strength
fleishmans perceptual-motor abilities
precision, coordination, wrist-finger speed
simple info processing
input - decision - output
welford info processing
Input-Sensation-Perception-Decision-Efferent Organization-Output-Feedback
sensor input
extero-, proprio-, interceptors
interoceptors
info about the body
exteroceptors
info about the enviornment
response time
reaction + action time
what effects response time
stimulus transmission, detection, recognition, etc
knowledge of performance and results
info about the quality and the outcome of the performance
intrinsic feedback
personal opinions of ourselves
extrinsic feedback
feedback from coaches
selective attention and memory
SA in the STSS
feedback
info from a performance
STSS
1-3 secs, unprocessed info, no attention
STM
15, 30 secs, limited, can be lost easily
LTM
storage for a long time, unlimited
types of memory improvement
rehearsal, chunking, organization, association, practice
psych refractory period
2 stimuli, choose to react to one or the other
executive motor programme
number of motor programs to do a task
motor programmes
set of movements
open loop
muscle memory
closed loop
needle and thread
perceptual trace
you should know how something feels
memory trace
physical record of a memory
schema theory
open + closed loop
recall schema
memory after an action or recall
recognition schema
memory after feeling a movement
response specifications
LTM vs STM
performance and learning
temporary occurrence and a permanent change resulting from practice
4 learning curves
positive acc., negative acc., linear, plateau
transfer
influences from previous experiences that affect new ones
types of transfer
positive, negative, zero/neutral, skill to skill, practice to performance, abilities to skill, bilateral, stage to stage, principles to skill
types of presentation
limit to whole, whole part whole, progressive part, and part
types of practice
distributed, massed, fixed, variable, mental
types of teaching styles
command, reciprocal, problem-solving
role of feedback in learning
feedback should be used as motivation but not overdone. helps improve performance.