Audience and Marketing Campaigns

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14 Terms

1
ACNH sale stats
  • second-best-selling game on the switch with 37.62 million sales

  • around 11,000,000 players log in for at least a few minutes to play a month

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2
who plays ACNH?
casual gamers, female gamers, social gamers, creative gamers, nintendo fans
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3
how does ACNH attract casual gamers?
no levels meaning people don't have to spend a long time on it
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4
how does ACNH attract female gamers?
very feminine game, age appropriate, stereotypically women don't like playing violent games
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5
how does ACNH attract social gamers?
can interact with others online
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6
how does ACNH attract creative gamers?
you can make and collect several things
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7
how does ACNH attract nintendo fans?
similar aesthetic to other games, you can also play with others
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8
key demographic of ACNH?
young females
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9
largest demographic of ACNH?
women aged 19-24
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10
how did covid/lockdown affect ACNH?
  • released in march 2020 just before lockdown

  • social interaction was key for those separated

  • sense of routine and normalcy

  • positive uplifting atmosphere

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11
how did social content affect ACNH?
  • in august 2020, gamers brought social activism into the game through BLM caps and staging in-game protests

  • gamers using social media platforms streamed these protests to raise funds for various causes

  • these can lead to the game coming under fire and following it's use for hong kong pro-democracy protests and it was removed from sale in chine

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12
prosumers
someone who consumes and then produces a product (e.g. twitch streamers making tutorials or game walkthroughs)
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13
clay shirky
  • audience behaviour has changed due to the internet and the ability for audiences to create their own content at home (prosumers)

  • amateur content made this way has different values to professional media producers (promotes a connection between other amateur producers, both care deeply about the products they make)

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14
henry jenkins (fandom)
  • fans often create negotiated readings of the text

  • fans as 'textual poachers' (selecting parts of the text that appeals to them)

  • media is shared, adapted and consumed constantly on a range of platforms

  • spreadable media (spread-ability of it through the internet)

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