HSC CAFS – Social Impact of Technology

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29 Terms

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What is Technology?
Methods, systems, and devices developed through scientific knowledge to solve problems and improve human life.
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Primitive Technology
Simple, traditional tools without electricity, such as stone tools and smoke signals.
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Complex Technology
Advanced tools requiring power or digital systems, such as smartphones, AI, and medical devices.
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Hardware
Physical tools and devices like appliances and gadgets.
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Software
Applications and digital programs like social media and operating systems.
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RESTIC
An acronym for reasons behind technological advancements: Response to Social Problems, Economic Benefit, Social Betterment, Transport & Travel, Improve Upon Existing Technology, Consumer Demand.
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R – Response to Social Problems
Technology develops to address societal issues, improving health and education.
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E – Economic Benefit
Technology increases efficiency and profits, supporting economic wellbeing but can create job insecurity.
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S – Social Betterment
Technology enhances quality of life, improving physical and emotional wellbeing.
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T – Transport & Travel
Innovations in mobility and logistics that improve wellbeing but may contribute to pollution.
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I – Improve Upon Existing Technology
Constant upgrading leads to enhanced social and economic wellbeing but increases e-waste.
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C – Consumer Demand
Technology meets changing expectations of consumers, improving convenience but may increase dependency.
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EGGRACED
An acronym explaining factors affecting access to and acceptance of technology: Education, Geographic Location, Gender, Religion, Age, Culture, Economic Status, Disability.
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E – Education (EGGRACED)
Higher education allows for better access to technology, impacting social and economic opportunities.
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G – Geographic Location (EGGRACED)
Access to technology varies; rural areas often have less access, affecting economic opportunities.
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G – Gender (EGGRACED)
Gender influences access and acceptance of technology, with stereotypes impacting engagement.
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R – Religion (EGGRACED)
Some religions restrict technology use, while faith-based apps can increase acceptance.
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A – Age (EGGRACED)
Younger generations access technology more easily, while older individuals may resist complex tech.
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C – Culture (EGGRACED)
Cultural attitudes influence acceptance of technology, impacting its perceived benefits.
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E – Economic Status (EGGRACED)
Wealthier individuals have more access to technology, while cost barriers limit benefits for lower-income groups.
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D – Disability (EGGRACED)
Assistive technology improves access, with acceptance depending on perceived usefulness.
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HIE

Household Technology acronym: Household Appliances, ICT, Entertainment Technologies.

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Food & Nutrition (FELTH)
Technology improves access to food but can lead to unhealthy choices.
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Education (FELTH)
Technology expands learning opportunities but can increase screen time.
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Leisure and entertainment (FELTH)

enhances social connectivity, accessibility, and wellbeing through digital media, gaming, fitness apps, and virtual experiences, but requires balance to prevent negative effects.

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Transport & Mobility (FELTH)
Technology improves accessibility but can be costly.
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Health & Wellbeing (FELTH)
Technology improves medical care but may reduce in-person interactions.
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HEEFE
A framework for workplace technology's impact: Health & Safety, Equipment, Efficiency, Flexibility, Education & Training.
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Safety Technology (SIIS)
Refers to advancements such as AI-powered surveillance and drones for enhancing safety.