Technology refers to the methods, systems, and devices developed through scientific knowledge to solve problems and improve human life.
Primitive Technology – Simple, traditional tools without electricity.
Example: Stone tools, smoke signals.
Complex Technology – Advanced tools requiring power or digital systems.
Example: Smartphones, AI, medical devices.
Technology can be categorized based on its purpose:
Hardware: Physical tools and devices (e.g., appliances, gadgets).
Software: Applications and digital programs (e.g., social media, operating systems).
Organisation of Knowledge: The way information is structured and stored (e.g., databases, websites).
Technological advancements occur for various reasons, summarized by RESTIC:
Factor | Description | Example | Impact on Wellbeing |
---|---|---|---|
R – Response to Social Problems | Technology develops to address societal issues. | Telehealth for remote patients, online education. | Improves health and education but may reduce human interaction. |
E – Economic Benefit | Technology increases efficiency and profits. | Online banking, e-commerce platforms. | Supports economic wellbeing but can create job insecurity. |
S – Social Betterment | Enhances quality of life. | Smart home systems, mental health apps. | Enhances physical and emotional wellbeing. |
T – Transport & Travel | Innovations in mobility and logistics. | Electric vehicles, high-speed trains. | Improves physical and economic wellbeing, but can contribute to pollution. |
I – Improve Upon Existing Technology | Constant upgrading of devices and services. | Smartphones with better cameras and AI features. | Enhances social and economic wellbeing but increases e-waste. |
C – Consumer Demand | Meets changing expectations of consumers. | Faster internet speeds, AI assistants. | Improves convenience but may increase dependency. |
The EGGRACED acronym explains why people may have different levels of access to and acceptance of technology.
Factor | Impact on Access | Impact on Acceptance | Impact on Wellbeing |
---|---|---|---|
E – Education | Higher education allows for better access. | Educated individuals accept new tech faster. | Social & Economic – Digital divide affects opportunities. |
G – Geographic Location | Rural areas have less access to fast internet. | Urban areas adopt new technology quicker. | Economic – Limited career opportunities in remote areas. |
G – Gender | Women may access tech for household tasks; men for work or gaming. | Gender roles influence acceptance. | Social & Emotional – Stereotypes can limit engagement. |
R – Religion | Some religions restrict tech use (e.g., Amish communities). | Faith-based apps increase acceptance. | Spiritual – Digital tools can support or challenge religious practices. |
A – Age | Younger generations access and use technology more easily. | Older individuals may resist complex technologies. | Social & Emotional – Digital exclusion may isolate older individuals. |
C – Culture | Some cultures embrace tech, others resist it. | Culture influences whether people see tech as beneficial. | Cultural – Tech can help preserve or dilute traditions. |
E – Economic Status | Wealthier individuals have more access. | Lower-income groups may not accept due to affordability. | Economic – Cost barriers limit technological benefits. |
D – Disability | Assistive technology improves access. | Acceptance depends on how useful the tech is. | Physical & Social – Improves independence but can be costly. |
Technology in the home enhances daily living but also creates challenges.
Factor | Impact | Example | Wellbeing |
---|---|---|---|
H – Household Efficiency | Reduces time spent on chores. | Dishwashers, robotic vacuums. | Physical – Less manual labor. |
I – Independence | Allows elderly and disabled individuals to live independently. | Smart home automation, fall-detection devices. | Emotional & Physical – Greater security but may increase isolation. |
E – Environmental Impact | Smart appliances can be energy-efficient but also increase e-waste. | Energy-saving washing machines. | Economic & Environmental – Saves energy costs but contributes to e-waste. |
Technology impacts education, health, transport, and lifestyle in communities.
Factor | Impact | Example | Wellbeing |
---|---|---|---|
F – Food & Nutrition | Easier access but risk of unhealthy choices. | Food delivery apps. | Physical & Economic – Convenience but can lead to poor diet. |
E – Education | Expands learning opportunities. | Online schools. | Social – Greater access but increases screen time. |
L – Law Enforcement & Security | Enhances safety. | CCTV, cyber monitoring. | Emotional – Reduces crime but raises privacy concerns. |
T – Transport & Mobility | Improves accessibility. | Ridesharing, smart traffic lights. | Physical & Economic – Reduces commute time but can be costly. |
H – Health & Wellbeing | Improves medical care. | Telehealth, fitness apps. | Physical & Emotional – Increases access but may reduce in-person care. |
Sure! Here's the information structured into a table:
Technology - SIIS | Workplace Safety (Impact on workplace safety) | Work/Life Balance (Impact on work/life balance) | Career Pathways (Impact on career pathways) |
---|---|---|---|
S - Structure of the Workplace | |||
Health & Safety Structure of the workplace (HEEFE) | - Automation reduces physical strain and injury risks. - AI predicts hazards, improving workplace safety. - VR training enhances safety awareness. | - Remote work reduces commuting risks but can lead to work creep. - Overuse of screens can cause physical health issues (e.g., eye strain, poor posture). | - New careers emerge in workplace health and safety technology (e.g., cybersecurity for remote workers). |
Equipment Structure of the workplace (HEEFE) | - Ergonomic designs and smart wearables prevent injuries. - Sensors detect hazardous conditions in workplaces. | - Mobile technology enables remote work but can lead to burnout. | - Advanced tools create demand for tech-savvy workers, requiring ongoing education. |
Efficiency Structure of the workplace (HEEFE) | - AI and data analytics predict safety risks before accidents occur. | - Automation reduces workload but may cause job insecurity and stress. | - Some jobs become obsolete due to automation, pushing workers to upskill or retrain. |
Flexibility Structure of the workplace (HEEFE) | - Remote monitoring systems improve emergency responses. | - Cloud computing and remote access improve flexibility but blur work/life boundaries. | - The gig economy and remote work expand career options globally. |
Education & Training Structure of the workplace (HEEFE) | - VR and AI-powered simulations enhance safety training. | - Online learning provides upskilling but requires self-motivation. | - AI-driven learning platforms help workers stay competitive in evolving industries. |
I - Introduction of Technology into the Workplace | - Advanced robotics reduce manual labor injuries. - Workplace sensors monitor air quality and other hazards. | - Work-from-home setups improve flexibility but can cause social isolation. | - Technology shifts demand towards highly skilled jobs, requiring continuous learning. |
I - Information and Communication | - Faster communication improves emergency response. - AI chatbots assist in workplace safety training. | - Digital communication tools enhance teamwork but may cause information overload. | - Networking and job-seeking are enhanced by online platforms (e.g., LinkedIn, virtual job fairs). |
S- Safety Technology | - AI-powered surveillance improves security. - Drones assist in hazardous environment inspections. | - Work-life balance can suffer if employees feel constantly monitored. | - Increased demand for careers in cybersecurity and workplace automation. |
💡 Wellbeing Consideration:
Physical Wellbeing: Workplace safety improvements reduce injuries and illnesses.
Emotional & Social Wellbeing: Flexible work arrangements can be beneficial but may lead to isolation or burnout.
Economic Wellbeing: Job security and career progression depend on adapting to technology.