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Broadbent's Filter Model
early-selection model, filters message before incoming information is analyzed for meaning, leaky filter
attenuator
another early-selection model that says less important info is just dampened
perceptual load
limit of brain's processing ability, has to do with info volume and task difficulty
inattention blindness
results when perceptual load is exceeded, attention thresholds and exclusion criteria compromised
change blindness
inability to notice difference between complex scenes, especially if changes are illogical and break natural laws
attentional blink
small gap in attention following shift between stimuli
distributed representation
neurons that encode different features must "bind" together to inform a complete scene
binding problem
complex, competing info from multiple neurons has to somehow be tied to 1 scene
feature integration theory
says info is first processed in a pre-attentional phase where everything's processed unbound, followed by focused attention
illumination, reflection, transmittance
knowledge usually required for adequate visual perception
inverse projection problem
task of determining the object that caused a particular image on the retina given identical stimulations can result from different things
knowledge, external energy
key aspect that inform human perception, can't be completely recreated by computers
occlusion, blurs
other things that can cause issues in visual perception for computers
complex scenes
aid human perception since there's more to draw on
unconscious inference
idea that perceived scene isn't entirely what's seen, brain uses clues to infer based on existing knowledge
likelihood principle
most likely perceptual outcome is considered true, based on Gestalt cues
proximity, similarity, common motion, symmetry, good continuation
primary Gestalt groupings
apparent motion
groups objects together if they move continuously in similar orientation across retina
apparent motion quartet
a display in which four symmetrically placed stimuli presented at alternating moments in time are perceived as two stimuli in apparent motion
visual feedback
ability to update visual info as it changes and act accordingly, limited by how fast it can update
speed-accuracy tradeoff
seen in human perception when trying to keep up with rapidly presented information, related to visual feedback
optic flow
speed at which objects move past your perception, shifts based on focus to guide body through space, puts you off balance due to vestibular system when it's messed with at unpredictable rate
prism adaptation
allows adjustment to erroneous spatial cues based on refracted light
action plan
schedule for how physical environment will be acted on to achieve a task, allows better object identification
perihand space
space near hands where interaction with environment occurs, visual perception focused on this area with low spatial frequency, perception quicker and more accurate here
somatosensory and motor cortices
proximity of these structures in the brain allows them to update mapping, input and output
LIP
region in parietal lobe that controls eye movement and intention behind it, fires most when retaining info about future movements, starts with stimulus and ends with saccade
MIP
region of parietal lobe responsible for hands reaching towards objects in specific orientations
AIP
region of parietal lobe that controls fingers grasping or manipulating specific orientations of objects
bimodal neurons
integrate visual and tactile info, respond strongest when they overlap
hand-centered receptive field
receptive field based on bimodal cells for visual and tactile use, tools activate more as they become more familiar, overlaps with perihand space and its functions
perceptual bistability
a phenomenon in which an unchanging visual stimulus leads to repeated alternation between two different perceptual experiences
binocular rivalry
when differing stimuli are presented to each eye with perception switching as different brain areas are activated, involves perception as early as V1
synchronous firing
theorized to occur in the brain more than localized functions, integrates higher order thinking
Bistable image
Image where perceptual bistability is present, believed to be a perceptual flip that occurs at higher level of consciousness
PPA (parahippocampal place area)
Responds to locations such as buildings
Late-selection model
Theory that says attention is drawn after processing of meaning
Dictionary unit
part of attenuator theory of attention that contains stored words and thresholds for activating the words
Saccade
eye movements in rapid jumps between perceived points of interest
Illusory conjunction
a perceptual mistake where features from multiple objects are incorrectly combined, results from pre-attentional phase of feature integration theory
Magnocellular
Level of V1 that affects movement in space, works with perihand space in low spatial frequency
Cross-talk
Occurs between motor and somatosensory cortices, work together to build mapping of body in space
Stroop Effect
Tendency to confuse features of conflicting stimuli, effect especially strong with language, occurs due to high perceptual load