COMPUTER GRAPHICS - COMP 4471 WEEK 7 - Vocabulary Flashcards

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Vocabulary flashcards based on essential concepts in computer graphics from the lecture notes.

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10 Terms

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Hierarchical modeling

A technique in computer graphics used to organize and manipulate objects efficiently using a structured hierarchy.

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Transformation propagation

The process by which transformations applied to parent objects affect child objects in a hierarchical model.

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Scene graph

A data structure commonly used to represent hierarchical models in computer graphics.

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Matrix stack

A data structure that stores transformation matrices in a hierarchical manner.

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Bounding volume

A simplified geometric shape used to approximate an object's spatial extent for collision detection.

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Perspective projection

A technique in 3D graphics to convert a 3D scene into a 2D image where distant objects appear smaller.

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Z-buffer

A buffer used in rendering to determine visibility by depth testing for each pixel.

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Gimbal lock

A loss of rotational degree of freedom that can occur in three-dimensional space when two axes align.

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Backface culling

A technique used to remove polygons that are facing away from the camera to improve rendering efficiency.

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Frustum culling

The process of discarding objects that are outside the camera’s visible volume before rendering.