5: Network Protocols

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75 Terms

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Peer-to-peer network

In small businesses and homes, many computers function as both the servers and clients on the network. This type of network is called a peer-to-peer network.

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Small Home networks

Small home networks connect a few computers to each other and to the internet.

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Small Office and Home Office (SOHO) networks

The SOHO network allows a home office or a remote office to connect to a corporate network, or access centralized, shared resources.

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Medium to Large networks

These are used by corporations and schools and can have many locations with hundreds or thousands of interconnected hosts.

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World Wide networks

The internet is a network of networks that connects hundreds of millions of computers world-wide.

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Hosts

All computers that are connected to a network and that participate directly in network communication are classified as hosts. Hosts are also called end devices, endpoints, or nodes.

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Servers

Servers are simply computers with specialized software that enables servers to provide information to other end devices on the network.

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File Server

Stores corporate and user files in a central location. The client devices access these files with client software such as Windows Explorer.

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Web Server

Runs web server software and clients use their browser software, such as Windows Internet Explorer, to access web pages on the server.

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Email Server

Runs email server software and clients use their mail client software, such as Microsoft Outlook, to access email on the server.

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Internet Exchange Point (IXP)

Global Tier 1 and Tier 2 ISPs connect portions of the internet together, usually through an Internet Exchange Point.

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Point of Presence (PoP)

Larger networks connect to Tier 2 networks through a Point of Presence, which is usually a location in the building where physical connections to the ISP are made.

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Protocols

Communication is governed by rules called protocols.

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Network protocols

Network protocols provide the means for computers to communicate on networks.

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Message Structure

Specifies how the message is formatted or structured.

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Path Sharing

Specifies the process by which networking devices share information about pathways with other networks.

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Information Sharing

Specifies how and when error and system messages are passed between devices.

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Session Management

Manages the setup and termination of data transfer sessions.

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Open standard protocol suite

This means it is freely available to the public and can be used by any vendor on their hardware or in their software.

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Standards-based protocol suite

This means it has been endorsed by the networking industry and approved by a standards organization.

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DNS (Domain Name System)

Translates domain names into IP addresses.

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DHCPv4 (Dynamic Host Configuration Protocol for IPv4)

Dynamically assigns IPv4 addressing information to DHCPv4 clients at start-up and allows the addresses to be re-used when no longer needed.

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DHCPv6 (Dynamic Host Configuration Protocol for IPv6)

It is similar to DHCPv4. Dynamically assigns IPv6 addressing information to DHCPv6 clients at start-up.

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SLAAC (Stateless Address Autoconfiguration)

A method that allows a device to obtain its IPv6 addressing information without using a DHCPv6 server.

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SMTP (Simple Mail Transfer Protocol)

Enables clients to send email to a mail server and enables servers to send email to other servers.

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POP3 (Post Office Protocol version 3)

Enables clients to retrieve email from a mail server and download the email to the client's local mail application.

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IMAP (Internet Message Access Protocol)

Enables clients to access email stored on a mail server as well as maintaining email on the server.

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FTP (File Transfer Protocol)

Sets the rules that enable a user on one host to access and transfer files to and from another host over a network.

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SFTP (SSH File Transfer Protocol)

Used to establish a secure file transfer session in which the file transfer is encrypted.

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TFTP (Trivial File Transfer Protocol)

A simple and connectionless protocol with best-effort, unrecognized file delivery.

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HTTP (Hypertext Transfer Protocol)

A set of rules for exchanging text, graphic images, sound, video, and other multimedia files on the World Wide Web.

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HTTPS (HTTP Secure)

A secure form of HTTP that encrypts the data that is exchanged over the World Wide Web.

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REST (Representational State Transfer)

A web service that uses application programming interfaces (APIs) and HTTP requests to create web applications.

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TCP (Transmission Control Protocol)

Enables reliable communication between processes running on separate hosts and provides reliable transmissions that confirm successful delivery.

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UDP (User Datagram Protocol)

Enables a process running on one host to send packets to a process running on another host.

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IPv4 (Internet Protocol version 4)

Receives message segments from the transport layer, packages messages into packets, and addresses packets for end-to-end delivery over a network. IPv4 uses a 32-bit address.

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IPv6 (IP version 6)

Similar to IPv4 but uses a 128-bit address.

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NAT (Network Address Translation)

Translates IPv4 addresses from a private network into globally unique public IPv4 addresses.

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ICMPv4 (Internet Control Message Protocol for IPv4)

Provides feedback from a destination host to a source host about errors in packet delivery.

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ICMPv6 (ICMP for IPv6)

Similar functionality to ICMPv4 but is used for IPv6 packets.

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ICMPv6 ND (ICMPv6 Neighbor Discovery)

Includes four protocol messages that are used for address resolution and duplicate address detection.

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OSPF (Open Shortest Path First)

Link-state routing protocol that uses a hierarchical design based on areas. OSPF is an open standard interior routing protocol.

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EIGRP (Enhanced Interior Gateway Routing Protocol)

A Cisco proprietary routing protocol that uses a composite metric based on bandwidth, delay, load and reliability.

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BGP (Border Gateway Protocol)

An open standard exterior gateway routing protocol used between Internet Service Providers (ISPs).

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ARP (Address Resolution Protocol)

Provides dynamic address mapping between an IPv4 address and a hardware address.

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Ethernet

Defines the rules for wiring and signaling standards of the network access layer.

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WLAN (Wireless Local Area Network)

Defines the rules for wireless signaling across the 2.4 GHz and 5 GHz radio frequencies.

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Encapsulation

The process of placing one message format (the letter) inside another message format (the envelope) is called encapsulation.

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De-encapsulation

De-encapsulation occurs when the process is reversed by the recipient and the letter is removed from the envelope.

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Flow Control

Flow control defines how much information can be sent and the speed at which it can be delivered.

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Response Timeout

Hosts on the network use network protocols that specify how long to wait for responses and what action to take if a response timeout occurs.

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Access method

This determines when someone can send a message. When a device wants to transmit on a wireless LAN, it is necessary for the WLAN NIC to determine whether the wireless medium is available.

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Unicast

A one-to-one delivery option means there is only a single destination for the message.

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Multicast

When a host needs to send messages using a one-to many delivery option.

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Broadcast

If all hosts on the network need to receive the message at the same time, a broadcast may be used. Broadcasting represents a one-to-all message delivery option.

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Layered model

A layered model is used to modularize the operations of a network into manageable layers.

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OSI Model Layer 7 - Application

Contains protocols used for process-to-process communications.

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OSI Model Layer 6 - Presentation

Provides representation of the data transferred between application layer services.

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OSI Model Layer 5 - Session

Provides services to the presentation layer to organize its dialogue and to manage data exchange.

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OSI Model Layer 4 - Transport

Defines services to segment, transfer, and reassemble the data for individual communications between the end devices.

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OSI Model Layer 3 - Network

Provides services to exchange the individual pieces of data over the network.

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OSI Model Layer 2 - Data Link

Describe methods for exchanging data frames between devices over a common media.

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OSI Model Layer 1 - Physical

Describe the mechanical, electrical, functional, and procedural means to activate, maintain, and de-activate physical connections for a bit transmission between devices.

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TCP/IP Model Layer 4 - Application

Represents data to the user, plus encoding and dialog control.

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TCP/IP Model Layer 3 - Transport

Supports communication between various devices across diverse networks.

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TCP/IP Model Layer 2 - Internet

Determines the best path through the network.

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TCP/IP Model Layer 1 - Network Access

Controls the hardware devices and media that make up the network.

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Segmentation

The process of dividing a stream of data into smaller units for transmissions over the network.

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Multiplexing

As a large data stream is segmented into packets, more data can be sent over the network without tying up a communications link. This allows many different conversations to be interleaved on the network called multiplexing.

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Protocol Data Unit (PDU)

The form that a piece of data takes at any layer is called a Protocol Data Unit.

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Data

The general term for the PDU used at the application layer.

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Segment

Transport layer PDU.

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Packet

Network layer PDU.

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Frame

Data Link layer PDU.

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Bits

Physical layer PDU used when physically transmitting data over the medium