Textures

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Last updated 2:43 PM on 12/7/25
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20 Terms

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Texels

They are the smallest unit of a texture image. A texel maps to a point on a 3D surface via UV coordinates/texture pixels

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UV mapping

Mapping 3D surface points to 2D texture coordinates

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Name three mapping types

UV, planar, spherical, cylindrical, triplanar

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How to fix textures that stretch?

Adjust UVs or use triplanar mapping

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texture wrapping

How textures behave when UV > 1: repeat, mirrored repeat, clamp

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magnification filtering

Choosing between texels when enlarging texture (nearest/linear).

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minification filtering

Selecting texel values when shrinking texture; requires MIP maps

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MIP map

Chain of precomputed scaled textures for level-of-detail

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why MIP maps?

Remove aliasing, improve performance, smoother textures

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normal mapping

A texture that alters surface normals to fake high detail

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roughness mapping

Controls how blurry or sharp reflections appear in PBR

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metalness mapping

Defines which parts behave like metal vs dielectric

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environment mapping

Using skybox/HDR image to simulate reflections

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displacement mapping

Actually moves geometry based on texture values

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What does filtering prevent?

Aliasing, flickering, blocky textures

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texture atlas

Many textures packed into a single image

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Why HDR maps

Enables realistic global illumination and reflections

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What defines texture detail level?LOD

Resolution, texel density, MIP levels

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sampler

Shader component reading texel values

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Why is UV unwrapping necessary?

Ensures correct mapping of textures to 3D geometry