2.4 - Design processes

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P2 - Design + making

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52 Terms

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Iterative design

a cyclical approach to the design and development process

2
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the design process

aims to create new and original ideas

  • gathers info to inspire new ideas

  • finds most effective way to make prototypes

  • circular/iterative process - not linear

  • further research and modifications carried out several times to produce success

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stages of a circular design process

  • research carried out

  • inspirational materials gathered

  • design brief confirmed

  • further research carried out

  • design criteria established

  • ideas generated

  • ideas modelled and developed

  • ideas tested and evaluated

  • ideas investigates

cycle repeats

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designer investigations

  • context of design

  • needs of target market

  • forecasted trends

  • need to consult with specialists

  • assessment of existing products

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research gathered by designers

  • design features of former products

  • mood boards to inspire a feeling/aesthetic

  • work of other designers

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what is done with research data gathered

analysed

  • ensures investigations are relevant to context

  • ensures it provides a good source of inspiration for possible designs

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use of inspiration

used on mood/theme boards

  • should be illustrated with inspiring images that will generate ideas for design work

  • can include sketches and fabric samples

  • evokes design theme

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methods for generating design ideas

  • quick sketches

  • detailed drawings by hand/using computer software

  • experiments with fabric swatches/colours/textures

  • sampling different working techniques

  • trying potential materials

  • making 3D models out of paper, fabric of CAD

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generation of ideas

must be mindful of brief and specification

  • should take creative risks to generate innovative ideas

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purpose of illustration

records design work - communicates design concepts and final ideas

  • can include suggestions = textures, materials, decorative techniques

  • can provide evidence of suitable manufacturing technologies

  • e.g. sublimation printing

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modelling

the development of 3D shape, proportion and scale

  • using paper, calico or computer software

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purpose of modelling

used to test out ideas and firm decisions about design ideas

  • often uses inexpensive and readily available materials

  • sometimes model on fabrics similar to the final product

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purpose of planning

initial designs are evaluated against a design brief, best are kept

  • development plan exists to keep investigations focused on design criteria

  • works out how a successful prototype can be made

  • seats out possible materials, components, techniques and processes needed

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evaluating and testing against design criteria

  • test for strengths and weaknesses

  • most effective by third party opinions = clients, suppliers, experts, customers

  • biased views help judge design aspects

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prototype development - pattern/template drafting

use

  • an existing commercial pattern

  • block templates

  • pattern drawing software

  • shapes traced from an original product

  • moulage techniques

lay pieces on fabric and cut around them

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pattern notations/labels

  • reference number

  • section identification

  • grain line

  • fold line

  • centre back/front

  • cutting line

  • balance marks/notches

  • adjustment lines

  • fitting line/seam line

  • balance circles

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pattern reference number

identifies the design

  • e.g. V1735

  • commercial patterns = include manufacturers name and possibly a designers name

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section identification

identifies the pattern piece

  • e.g. skirt front, trouser back, collar

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grain line

straight line with arrows either end

  • shows direction the pattern piece should be placed

  • e.g. along the grain line parallel to the selvage

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fold line

line in arrows perpendicular to the line

  • needs to be lined with the fabric fold

  • creates a symmetrical shape when cut out

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centre back/centre front

a dashed line midway between the shoulders

  • always straight and vertical

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cutting line

solid line

  • different line styles for multi size patterns

  • e.g. dash-dot-dash or short dashes

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balance marks/notches

triangle cut into the fabrics

  • e.g. for the placement of a curved sleeve edfe to an armhole

  • single notches = front section of a garment

  • double notches = back section of a garment

  • notches often cut into seam allowance to save fabric - alterations are difficult

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adjustment lines

2 horizontal, parallel lines

  • placed in the best position for lengthening or shortening

  • where it will not effect garment shape

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fitting line or seam line

indicates seam allowance

  • usually 1.5cm unless stated otherwise

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balance circles

matching points

  • e.g. for pocket placement, sleeve alignment, matching points on a dart

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use of block patterns

can use block patterns instead of commercial to create prototypes

  • blocks = commonly used shapes e.g. skirts or sleeves

  • can be traced onto paper and adapted to create the desire prototype shape

  • dont have a seam allowance - easier to add to modified pattern

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pattern master

ruler with straight and curved edges

  • for measuring shapes, seam allowances and drawing patterns

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pattern adaptation - pattern drawing software

basic block patterns can be printed out

  • can be developed and extended using dot and cross paper

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pattern adaptation - using a mannequin

pattern pieces can be tested on a mannequin to check features

  • e.g. pleat position

  • can be altered if necessary

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pattern adaptation - using a commercial pattern

existing pattern provides the basic shape

  • can be redrafted into the desired shape

  • creates a new pattern

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pattern adaptation - using existing products

sections of a garment can be laid out an the shapes can be traced to make a pattern piece

  • pattern master can be used to make the seam allowance

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moulage

moulding fabric around a mannequin to work out garment design and pattern pieces

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use of moulage

templates can be developed from the fabric pieces draped across the mannequin

  • fabric can be draped across the body

  • e.g. to understand how fabric folds and gathers

  • similar process to draping

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use of darts

dispose excess fabric to create shape

  • e.g. around the bust/hip

  • can alter size/position to create a good fit

  • can use curved seams to create shapes - e.g. princess seams

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yoke

a shaped section placed at the back of a shirt or at a hip level in a skirt

  • double layered often

  • supports the lower section of fabric

  • e.g. a gathered skirt can be set into a was it-hip yoke

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toile

a test version of a garment

  • made of cheap fabric like calico or recycled fabric

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use of toiles

made to see how the garment works and what improvements need making

  • made without fastenings and other components

  • not hemmed

  • only test essential features

  • several toiles made throughout the design process until the design is finalised

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products need to be

  • fit for purpose

  • the right price

  • appealing to the target market

  • fashionable

  • exclusive and original

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iterative design in a commercial context

  • iterative process

  • continual cycle of sampling, testing, analysing and refining the design

  • until final prototype is ready for manufacture

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use of methodologies when designing

  • different methods used to create new ideas or develop existing ones

  • method chosen on product type, target market, client and budget for designing

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information sources to guide designers

  • commercial trend forecasts

  • catwalk and celebrity trends

  • sale of current products

  • trade shows - e,g. premiere vision

  • social media, fashion magazines, trade publications

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collaborative working

design team with range of skills work to make a final prototype

  • freelance/in-house designer

  • product developer

  • pattern designer/cutter

  • pattern grader

  • sample machinist

  • garment technologist

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design team - freelance/in house designer

produces designs

  • illustrates and summarises the design requirements

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design team - product developer

plans how the design can be manufactured

  • tests suitable fabrics and components within the budget

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design team - pattern designer/cutter

takes the design and creates a pattern

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design team - pattern grader

develops the patter to provide a range of sizes in proportion to the original pattern

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design team - sample machinist

sews the first prototype using the pattern

  • according to the expected manufacturing process

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design team - garment technologist

ensures the product

  • can be manufactured within budget

  • fits well

  • agrees to the clients specifications

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cycle of prototype testing before commercial manufacture

  • testing against design criteria

  • showing the proposal to the client

  • asking consumers for feedback

  • consulting with experts

  • providing a sample to exhibit on the catwalk

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season collections

  • spring/summer and autumn/winter

  • seasons dictate colour palettes and materials

  • e.g. spring - fresh, pastel colours, sheer fabrics

  • e.g. winter - dark colours, thick fabrics

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style cycles

styles come in and out of fashion cycle over the years

  • variations in styles are more frequent

  • modern manufacturing techniques can respond to customer tastes and demands more quickly