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P2 - Design + making
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Iterative design
a cyclical approach to the design and development process
the design process
aims to create new and original ideas
gathers info to inspire new ideas
finds most effective way to make prototypes
circular/iterative process - not linear
further research and modifications carried out several times to produce success
stages of a circular design process
research carried out
inspirational materials gathered
design brief confirmed
further research carried out
design criteria established
ideas generated
ideas modelled and developed
ideas tested and evaluated
ideas investigates
cycle repeats
designer investigations
context of design
needs of target market
forecasted trends
need to consult with specialists
assessment of existing products
research gathered by designers
design features of former products
mood boards to inspire a feeling/aesthetic
work of other designers
what is done with research data gathered
analysed
ensures investigations are relevant to context
ensures it provides a good source of inspiration for possible designs
use of inspiration
used on mood/theme boards
should be illustrated with inspiring images that will generate ideas for design work
can include sketches and fabric samples
evokes design theme
methods for generating design ideas
quick sketches
detailed drawings by hand/using computer software
experiments with fabric swatches/colours/textures
sampling different working techniques
trying potential materials
making 3D models out of paper, fabric of CAD
generation of ideas
must be mindful of brief and specification
should take creative risks to generate innovative ideas
purpose of illustration
records design work - communicates design concepts and final ideas
can include suggestions = textures, materials, decorative techniques
can provide evidence of suitable manufacturing technologies
e.g. sublimation printing
modelling
the development of 3D shape, proportion and scale
using paper, calico or computer software
purpose of modelling
used to test out ideas and firm decisions about design ideas
often uses inexpensive and readily available materials
sometimes model on fabrics similar to the final product
purpose of planning
initial designs are evaluated against a design brief, best are kept
development plan exists to keep investigations focused on design criteria
works out how a successful prototype can be made
seats out possible materials, components, techniques and processes needed
evaluating and testing against design criteria
test for strengths and weaknesses
most effective by third party opinions = clients, suppliers, experts, customers
biased views help judge design aspects
prototype development - pattern/template drafting
use
an existing commercial pattern
block templates
pattern drawing software
shapes traced from an original product
moulage techniques
lay pieces on fabric and cut around them
pattern notations/labels
reference number
section identification
grain line
fold line
centre back/front
cutting line
balance marks/notches
adjustment lines
fitting line/seam line
balance circles
pattern reference number
identifies the design
e.g. V1735
commercial patterns = include manufacturers name and possibly a designers name
section identification
identifies the pattern piece
e.g. skirt front, trouser back, collar
grain line
straight line with arrows either end
shows direction the pattern piece should be placed
e.g. along the grain line parallel to the selvage
fold line
line in arrows perpendicular to the line
needs to be lined with the fabric fold
creates a symmetrical shape when cut out
centre back/centre front
a dashed line midway between the shoulders
always straight and vertical
cutting line
solid line
different line styles for multi size patterns
e.g. dash-dot-dash or short dashes
balance marks/notches
triangle cut into the fabrics
e.g. for the placement of a curved sleeve edfe to an armhole
single notches = front section of a garment
double notches = back section of a garment
notches often cut into seam allowance to save fabric - alterations are difficult
adjustment lines
2 horizontal, parallel lines
placed in the best position for lengthening or shortening
where it will not effect garment shape
fitting line or seam line
indicates seam allowance
usually 1.5cm unless stated otherwise
balance circles
matching points
e.g. for pocket placement, sleeve alignment, matching points on a dart
use of block patterns
can use block patterns instead of commercial to create prototypes
blocks = commonly used shapes e.g. skirts or sleeves
can be traced onto paper and adapted to create the desire prototype shape
dont have a seam allowance - easier to add to modified pattern
pattern master
ruler with straight and curved edges
for measuring shapes, seam allowances and drawing patterns
pattern adaptation - pattern drawing software
basic block patterns can be printed out
can be developed and extended using dot and cross paper
pattern adaptation - using a mannequin
pattern pieces can be tested on a mannequin to check features
e.g. pleat position
can be altered if necessary
pattern adaptation - using a commercial pattern
existing pattern provides the basic shape
can be redrafted into the desired shape
creates a new pattern
pattern adaptation - using existing products
sections of a garment can be laid out an the shapes can be traced to make a pattern piece
pattern master can be used to make the seam allowance
moulage
moulding fabric around a mannequin to work out garment design and pattern pieces
use of moulage
templates can be developed from the fabric pieces draped across the mannequin
fabric can be draped across the body
e.g. to understand how fabric folds and gathers
similar process to draping
use of darts
dispose excess fabric to create shape
e.g. around the bust/hip
can alter size/position to create a good fit
can use curved seams to create shapes - e.g. princess seams
yoke
a shaped section placed at the back of a shirt or at a hip level in a skirt
double layered often
supports the lower section of fabric
e.g. a gathered skirt can be set into a was it-hip yoke
toile
a test version of a garment
made of cheap fabric like calico or recycled fabric
use of toiles
made to see how the garment works and what improvements need making
made without fastenings and other components
not hemmed
only test essential features
several toiles made throughout the design process until the design is finalised
products need to be
fit for purpose
the right price
appealing to the target market
fashionable
exclusive and original
iterative design in a commercial context
iterative process
continual cycle of sampling, testing, analysing and refining the design
until final prototype is ready for manufacture
use of methodologies when designing
different methods used to create new ideas or develop existing ones
method chosen on product type, target market, client and budget for designing
information sources to guide designers
commercial trend forecasts
catwalk and celebrity trends
sale of current products
trade shows - e,g. premiere vision
social media, fashion magazines, trade publications
collaborative working
design team with range of skills work to make a final prototype
freelance/in-house designer
product developer
pattern designer/cutter
pattern grader
sample machinist
garment technologist
design team - freelance/in house designer
produces designs
illustrates and summarises the design requirements
design team - product developer
plans how the design can be manufactured
tests suitable fabrics and components within the budget
design team - pattern designer/cutter
takes the design and creates a pattern
design team - pattern grader
develops the patter to provide a range of sizes in proportion to the original pattern
design team - sample machinist
sews the first prototype using the pattern
according to the expected manufacturing process
design team - garment technologist
ensures the product
can be manufactured within budget
fits well
agrees to the clients specifications
cycle of prototype testing before commercial manufacture
testing against design criteria
showing the proposal to the client
asking consumers for feedback
consulting with experts
providing a sample to exhibit on the catwalk
season collections
spring/summer and autumn/winter
seasons dictate colour palettes and materials
e.g. spring - fresh, pastel colours, sheer fabrics
e.g. winter - dark colours, thick fabrics
style cycles
styles come in and out of fashion cycle over the years
variations in styles are more frequent
modern manufacturing techniques can respond to customer tastes and demands more quickly