Speed
How fast you’re going with no regard to direction
Velocity
How fast you’re going, but also with the specified direction
Equation: Avg. speed, Distance, Time
v = s/t
Average speed = Distance moved/Time taken
[m/s] = [m]/[s]
Acceleration
How quickly velocity is changing
Equation: Acceleration, Change in velocity, Time
a = (v-u)/t
Acceleration = (Final velocity - initial velocity) / Time taken
[m/s²] = ([m/s]-[m/s]) / s
Equation: Final speed, Initial speed, Acceleration, Distance
v² = u² + 2as
(Final velocity)² = (Initial velocity)² + (2 x Acceleration x Distance)
[m/s]² = [m/s]² + 2 x [m/s²] x [m]
Distance-Time Graphs
Gradient at any point = speed of object
Flat section = stopped
Steeper graph = faster speed
Curve = acceleration
Curve getting steeper = speeding up (increasing gradient)
Levelling off curve = slowing down (decreasing gradient)
Velocity-Time graphs
Gradient = acceleration
Flat section = steady speed
Steeper graph = greater acceleration/deceleration
Uphill section = acceleration
Downhill section = deceleration
Area under any part of graph = distance travelled in that time interval
Curve = changing acceleration
Investigating motion
Set up apparatus as in diagram, holding car still just before light gate
Mark a line on ramp to make sure car starts from same point each time
Measure distance between each light gate - need this to find car’s average speed
Let go of car just before light gate so it starts to roll down slope
Light gates should be connected to computer
When car passes through each light gate, a beam of light is broken and time is recorded by software
Repeat experiment several times to get average time taken for car to reach each light gate
Use these times and distances to find average speed of car on ramp and average speed of car on runway - divide distance between light gates by average time taken for car to travel between gates
Gravity
Gravity attracts all masses, but only noticeable when one of the masses is very big
This has three effects:
On surface of planet, makes things accelerate towards ground
Gives everything weight
Keeps planets, moons, satellites in orbit
Weight vs Mass
Mass is amount of ‘stuff’ in object - same value anywhere in universe
Weight is caused by pull of gravity
Object has same mass on Earth and Moon - but different weight
1kg mass weighs less on Moon (1.6N) than Earth (10N) because force of gravity pulling on it is less
Weight is force measured in newtons
Mass is not a force
Equation: Weight, Mass, Gravity
W = mg
Weight = Mass x Gravitational field strength
[N] = [kg] / [N/kg]
Force
A push or pull
Vector quantity with size + direction
Gravity/Weight
When close to a planet this acts straight downwards
Reaction force
Acts perpendicular to surface and away from it (if surface is horizontal, reaction force acts straight upwards)
Electrostatic force
Between two charged objects
Direction depends on type of charge (like charges repel, opposites attract)
Thrust
e.g. push or pull due to engine/rocket speeding something up
Drag/air resistance/friction
Slows the object down
Lift
e.g. due to aeroplane wing
Tension
in a rope or cable
Drawing the forces acting on a body
Many forces act on everything, but usually not noticed because they balance out
Any object with weight feels reaction force back from the surface it’s on
Otherwise it would just keep falling
When an object moves in fluid (air, water etc.), it feels drag in opposite direction to motion
Friction
If an object has no force propelling it, it always slows down and stops due to friction (force that opposes motion)
To travel at steady speed, objects need driving force to counteract friction
Static friction
Friction between solid surfaces which are gripping
Can be reduced by putting lubricant (oil/grease) between surfaces
Sliding friction
Can be reduced by putting lubricant (oil/grease) between surfaces
Friction between solids often causes wear of two surfaces in contact
Drag
Keeping shape of object streamlined (sports car, boat hull) reduces drag in fluids
Lorries + caravans have ‘deflectors’ to make them more streamlines + reduce drag
Roof boxes on cars spoil their streamlined shape so slow them down
For a given thrust, higher drag = lower top speed of car
Opposite extreme is parachute (need as high drag as possible)
In fluid, friction always increases as speed increases
Newton’s First Law of Motion
As long as forces on object are balanced, it will stay still, or if already moving, it carries on at same velocity
Newton’s Second Law of Motion
If there is unbalanced force, object accelerates in that direction
Equation: Force, Mass, Acceleration
F = ma
Force = Mass x Acceleration
[N] = [kg] x [m/s²]
Newton’s Third Law of Motion
If object A exerts force on object B, then object B exerts an equal and opposite force on object A
e.g. swimming, push back against water with arms + legs, and water pushes you forwards with equal-sized force in opposite direction
Vector quantities
Have size and direction
e.g. force, velocity, acceleration, momentum
Scalar quantities
Only size, no direction
e.g. mass, temperature, time, length
Resultant force
When multiple forces act on object, you can find resultant force acting on object by adding/subtracting - need to know size of all different forces acting on object and their direction
Terminal velocity
Frictional forces increase with speed - but only up to a certain point
When object first starts to fall, it has much more force accelerating it than resistance slowing it down
As velocity increases, resistance builds up
Resistance force gradually reduces acceleration until resistance force is equal to accelerating force
At this point, object can’t accelerate any more, it has reached terminal velocity
Factors affecting terminal velocity
Accelerating force acting on all falling objects is gravity
All objects would accelerate at the same rate without air resistance
Air resistance causes things to fall at diff speeds, and terminal velocity of object is determined by its drag compared to its weight
Drag depends on shape and area
Stopping distance
Distance covered in the time between driver first spotting a hazard and the car coming to complete stop
Stopping Distance = Thinking Distance + Braking Distance
Factors affecting thinking distance
Reaction time - affected by tiredness, drugs, alcohol and old age
Factors affecting braking distance
Speed - faster speed = further distance before stopping
Mass of vehicle - larger mass = longer time to stop
Quality of brakes - worn/faulty brakes increase braking distance
Grip - depends on road surface, weather conditions (e.g. icy), tyres
Equation: Moment, Force, Perp distance from pivot
M = Fd
Moment = Force x perpendicular Distance from pivot
[Nm] = [N] x [m]
Centre of gravity
The point at which the weight of an object acts
A freely suspended object swings until centre of gravity is vertically below point of suspension
Finding centre of gravity
Suspend shape and a plumb line from same point, and wait until they stop moving
Draw line along plumb line
Repeat but suspend shape from different pivot point
Centre of gravity is where two lines cross
Principle of moments
If object is balanced:
Total Anticlockwise moments = Total Clockwise moments
Upwards forces with heavy object on light beam
If a light rod (no weight) is being supported at both ends, upwards force provided by each support isn’t always the same
If heavy object is placed on rod, support closest to object provides larger force
Equation: Pressure difference
p = h x ρ x g
Pressure difference = Height x Density x Gravitational field strength
[Pa] = [m] x [kg/m³]
Investigating how extension varies with applied force
Set up apparatus as in diagram
Measure length of spring using mm ruler when no load is applied
Ensure ruler is vertical and measure spring at eye level (this is spring’s natural length)
Add one mass at a time and allow spring to come to rest, then measure new length of spring
Extension = change in length from original length
Repeat process until you have enough measurements
Once done, repeat experiment and calculate average value for length of spring for each applied weight
Repat experiment using metal wire or rubber band instead of spring
Hooke’s Law
Extension of stretched wire is proportional to load/force
Metal spring (or other object) also obeys Hooke’s law if a pair of opposite forces are applied to each end
Force-extension graph
There’s a limit to force you can apply for Hooke’s law to stay true
First part of graph shows Hooke’s law being obeyed - straight-line relationship between force and extension
When force becomes great enough, graph starts to curve
If you increase force past elastic limit (marked E on graph), material is permanently stretched
When all force is removed, material will be longer than at the start
Elastic behaviour
Ability of material to recover to original shape after forces causing deformation have been removed
Equation: Momentum, Mass and Velocity
p = mv
Momentum = Mass x Velocity
[kg m/s] = [kg] x [m/s]
Conservation of momentum
Momentum Before = Momentum After
Equation: Force, Change in momentum, Time
F = (mv-mu) / t
Force = Change in momentum / Time
[N] = [kg m/s] / [s]
Example of Force from change in momentum
How safety features work
Larger force = faster change of momentum
Similarly, if momentum changes very quickly (like in car crash), forces on body will be very large + more likely to cause injury
So cars are designed to slow people down over longer time when they crash → smaller force → less severe injury
Crumple zones
Crumple on impact, increasing time taken for car to stop
Seat belts
Stretch slightly, increasing time taken for wearer to stop, reducing forces acting on chest
Air bags
Slow you down more gradually
Electrical conductors
Materials that conduct charge easily - current can flow through
Usually metals e.g. copper + silver
Electrical insulators
Don’t conduct charge very well - current can’t flow
e.g. plastic + rubber
Static charge
Charge which builds up in one place and is not free to move
More common on insulators, where current can’t flow
Electrostatic charge
Common cause of static electricity is friction
When two insulating materials are rubbed together, electrons are scraped off one and dumped on the other
Leaves a +ve electrostatic charge on one and -ve electrostatic charge on the other
Which way electrons are transferred depends on two materials involved
Static charge on conductors
Static charges can occur on conductors too - cars often get static charge on outside because they gain/lose electrons from air rushing past them
Charged conductor can be discharged safely by connecting to earth with metal strap
Electrons flow down strap to ground if charge is negative and flow up the strap from ground if charge is positive
Experiment: charging insulating materials by friction
Static charges can be caused by friction
e.g. polythene + acetate rods being rubbed with cloth duster
When polythene rod is rubbed with duster, electrons move from duster to rod
Rod becomes negatively charged + duster is left with equal positive charge
When acetate rod is rubbed, electrons move from rod to duster
Duster becomes negatively charged + rod is left with equal positive charge
Laws of attraction
Unlike charges attract
Like charges repel
Sparks
As electric charge builds on isolated object, voltage between object and earth (0 volts) increases
If voltage gets large enough, electrons can jump across gap - spark
Can also jump to any earthed conductor nearby - which is why you can get static shocks from clothes, or getting out of a car
Usually happens when gap is small
Lightning
Rain drops + ice bump together inside storm clouds, knocking off electrons → top of cloud = positively charged, bottom of cloud = negative
Creates huge voltage + big spark
Fuelling
As fuel flows out of filler pipe, static can build up
Can easily lead to spark
Solution: make nozzles out of metal so charge is conducted away instead of building up
Have earthing straps between fuel tank and fuel pipe
Inkjet printer
Tiny ink droplets are forced out of fine nozzle, making them electrically charged
Droplets are deflected as they pass between two oppositely charged metal plates
Droplets are attracted to plate of opposite charge + repelled from plate with same charge
Size + direction of voltage across each plate changes so each droplet is deflected to hit different place on paper
Lots of tiny dots make up printout
Photocopier
Image plate is positively charged
Image of what you’re copying is projected onto it
Whiter bits of what you’re copying make light fall on plate and charge leaks away in those places
Charged bits attract negatively charged black powder, transferred onto positively charged paper
Paper heated so powder sticks
Series circuits
Components connected in a line, end to end, between +ve and -ve of power supply
If you remove/disconnect one component, circuit is broken + all stop working
Not very useful, only a few things are practically connected in series e.g. fairy lights
Voltage in series circuit
There’s a bigger supply p.d. when more cells are connected in series
Total p.d. of supply is shared between components
p.d. of each component depends on its resistance
Current in series circuit
Current same everywhere, I₁ = I₂
Size of current depends on total p.d. and total resistance of circuit
Resistance in series circuit
Total resistance of circuit depends on number + type of components
Total resistance is sum of resistance of each component in circuit
Parallel circuits
Each component is separately connected to +ve and -ve of supply
If you remove/disconnect one component, others are hardly affected
This is how most things are connected
e.g. cars and household electrics
Each light switch in your house is part of branch of parallel circuit (turns one light on/off)
Everyday circuits often contain mixture of series and parallel parts - rules of series circuits apply to components on same branch
Current in parallel circuit
Current shared between branches
Total current flowing around circuit = total of all currents through separate components
There are junctions where current splits or rejoins
Total current going into junction = total current leaving it
Current through branch depends on resistance, higher resistance = lower current
Voltage in parallel circuit
P.d. is same across all branches, V₁ = V₂
Resistance in parallel circuit
Total resistance of circuit decreases if you add second resistor in parallel
Wire voltage-current characteristics
Current through wire is proportional to voltage
Resistor voltage-current characteristics
Current through resistor is proportional to voltage
Different resistors have different resistances
Metal filament lamp voltage-current characteristics
As temp of metal filament increases, resistance increases
Diode voltage-current characteristics
Current only flows through diode in one direction
Ammeter
Measures current (in amps) through component
Must be placed in series anywhere in main circuit
Voltmeter
Measures voltage (in volts) across component
Must be placed in parallel around component
Investigating V-I characteristics
Component, ammeter and variable resistor are in series, so can be put in any order
Voltmeter must be placed in parallel around component under test
As you vary variable resistor, it alters current flowing through circuit
Allowing you to take pairs of readings from ammeter and voltmeter
Effect of changing resistance on current
More resistance = less current
LDR
Changes resistance depending on how much light it receives
In bright light, resistance falls
In darkness, resistance is highest
Useful for various electronic circuits e.g. burglar detectors
Thermistor
Temperature-dependent resistor
Hot = resistance drops
Cool = resistance increases
Useful for temperature detectors e.g. car engine temp sensors, thermostats
LED
Light-emitting diodes emit light when current flows through them in forward direction
Used for numbers on digital clocks and traffic lights
Unlike light bulb, don’t have filament that can burn out
LEDs and lamps can be used to…
indicate presence of current in circuit
Often used in appliances to show they’re switched on
Equation: Voltage, Current and Resistance
V = IR
Voltage = Current x Resistance
[V] = [A] x [Ω]
Current
Rate of flow of charge around a circuit
Equation: Charge, Current and Time
Q = It
Charge = Current x Time
[C] = [I] x [s]
In solid metal conductors, current is…
a flow of negatively charged electrons
Plugs
Have three wires - live, neutral, earth
Only live and neutral wires usually needed, but earth wire stops you getting hurt if something goes wrong
LIVE WIRE alternates between HIGH +VE AND -VE VOLTAGE of 230V
NEUTRAL WIRE always at 0V
Electricity normally flows in through live and neutral wire
EARTH WIRE and fuse are just for safety
Double insulation
If appliance has plastic casing and no metal parts showing, it’s said to be double insulated
Plastic is insulator, so stops current flowing - meaning you can’t get a shock
Anything with double insulation doesn’t need earth wire
Earthing and fuses
If fault develops in which live touches metal case, then because case is earthed, big current flows through live wire, case and earth wire
Surge in current melts the fuse, cutting off the live supply
This isolates the whole appliance, making it impossible to get electric shock from case
Also prevents risk of fire caused by heating effect of large current
Circuit breakers
Protect circuit from damage if too much current flows
When circuit breakers detect surge in current, they break circuit by opening a switch
Circuit breaker can easily be reset by flicking a switch on the device
This makes them more convenient than fuses (have to be replaced once melted)
Heating effect in resistors
When there is electrical current in resistor, there is energy transfer which heats resistor
Because electrons collide with ions in lattice that make up resistor as they flow through it
This gives ions energy, causing them to vibrate and heat up
Heating effect increases resistor’s resistance - so less current flows
Heating effect can cause components in circuit to melt - so circuit stops working
Use of heating effect in resistors
Toasters contain coil of wire with very high resistance
When current passes through coil, temp increases so much that it glows and emits IR (heat) radiation which cooks bread
Equation: Power, Current and Voltage
P = IV
Power = Current x Voltage
[W] = [A] x [V]
Fuse ratings
Fuses have current ratings and should be rated as near as possible but just higher than the normal operating current
To work out the fuse needed, you need to work out the current that item normally uses
Equation: Energy, Current, Voltage and Time
E = IVt
Energy transferred = Current x Voltage x Time
[J] = [A] x [V] x [s]