Sensation & Perception : Hearing

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65 Terms

1
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True, 0.9 degrees difference can be detected

T/F : Humans are very good at sound localization.

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Auditory Space

Surrounds an observer and exists wherever there is sound.

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Azimuth Coordinates, Elevation Coordinates, Distance Coordinates

What do researchers use to study how sounds are localized in space?

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Azimuth Coordinates

Position left to right

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Elevation Coordinates

Position up and down

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Distance Coordinates

Position from observer

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Time, Intensity, Phase Difference, Pinna, Visual Object

What are the direction cues?

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Time

Sound must travel different distances to reach the two ears.

  • At 90 degrees Azimuth : 0.6 msec earlier than the hidden ear

    • Discriminate up to 10 micro sec.

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Binaural Cues

Location cues based on the comparison of the signals received by the left and right ears.

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Interaural Time Difference (ITD)

Difference between the times sounds reach the two ears.

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False, when distance is the same

T/F : When distance to each ear is different, there are no differences in time.

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Intensity

One ear receives the sound directly from the source, and the other ear is in the “sound shadow” or “acoustic shadow” → Intensity Difference

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Low Frequency

Bend around the head readily.

  • Less than 3000 Hz

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High Frequency

Tend to rush right past the hidden ear.

  • Exaggerates the intensity difference

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Phase Difference

Sound is arriving at two ears in a different portion of its cycle of compression and rarefaction.

  • Works better with low frequency sounds

  • 1000 Hz : 1 msec → 1 cycle

    • 0.5 msec earlier (62 degrees) → ½ cycle ahead

      • For this, 2000 Hz → Same Phase

16
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Dual Theory of Sound Localization

Low Frequency : Cued by phase difference

High Frequency : Cued by intensity difference

Most Errors Occurred : 2000 - 4000 Hz

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Pinna

For vertical, horizontal, front, & back location

  • Monaural Cue

18
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True

T/F : Pinna with asymmetrical shape and folds delay or amplify different frequencies by different amounts.

19
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Directional Transfer Function (DTF)

Sounds with different elevation of location gives different levels of intensity with different frequencies.

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Visual Object

Interaction between hearing & vision.

  • Ventriloquist Effect

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Ventriloquist Effect

An observer perceives the sound as coming from the visual location rather than the source for the sound.

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Sekuler et al. Experiment

Balls moving without sound appeared to move past each other.

  • Balls with an added “click” appeared to collide.

23
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Jeffress ITD Neuron Model

These neurons receive signals from both ears.

  • Coincidence detectors fire only when signals arrive from both ears simultaneously.

    • Other neurons in the circuit fire to locations corresponding to other ITDs.

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Broadly-Tuned ITD Neurons

Research on gerbils indicates that neurons in the left hemisphere respond best to sound from the right, and vice versa.

  • Location of sound is indicated by the ration of responding for two types of neurons.

  • This is a distributed coding system.

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Hearing Inside Rooms

When a listener is outside, most sound is direct.

  • However inside building, there is direct & indirect sound.

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Direct Sound

Sound that reaches the listener’s ears straight from the source.

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Indirect Sound

Sound that is reflected off of environmental surfaces and then to the listener.

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Precedence Effect

Sound may bounce around the room, reflecting from various places, but we don’t experience overwhelming confusion.

  • We respond only to the first of the many sounds.

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Litovsky et al. Experiment

Listeners sat between two speakers : Lead & Lag Speaker

  • When sound comes from lead speaker followed by lag speaker with long delay → Listeners hear two sounds.

  • When delay is decreased to 5-20 msec, listeners hear the sound as only coming from the lead speaker → Precedence Effect.

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Relative Intensity, Reverberation, Frequency, Loudness Constancy

What are the Distance Cues?

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Relative Intensity

Nearer sounds being more intense.

  • Familiar sound

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Reverberation

Sound reached our ears both directly and after being reflected or reverberated.

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False, as the source gets further away

T/F : As the source gets closer, the ratios of direct & indirect sounds are different.

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Frequency

Sounds with mostly high frequencies : seem to come from quite nearby.

  • High : Easily blocked by obstacles

  • Low : Farther away

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Loudness Constancy

As speaker moves further, perceived loudness of a sound source remains constant.

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Architectural Acoustics

Study of how sounds are reflected in rooms.

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Reverberation Time, Intimacy Time, Bass Ratio, Spaciousness Factor

Factors that affects perception in concert halls?

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Reverberation Time

Time it takes sound to decrease by 1/1000th of its original pressure.

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“Muddled”

If reverberation time is too long, sounds are ______.

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“Dead”

If reverberation time is too short, sounds are ______.

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2

Ideal times are around _____ seconds.

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Intimacy Time

Time between when sound leaves its source and when the first reflection arrives.

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20 ms

Best time is around _____.

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Bass Ratio

Ratio of low to middle frequencies reflected from surfaces.

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True

T/F : High bass ratios are best.

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Spaciousness Factor

Fraction of all the sound received by listener that is indirect.

47
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False, high spaciousness factors

T/F : Low spaciousness factors are best.

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0.4 to 0.6 seconds

Ideal reverberation time in small classroom is ____ to ____.

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1.0 to 1.5 seconds

Ideal reverberation time in auditoriums is ____ to ____.

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Voices

Ideal reverberation time in classroom helps maximize ability to hear _____.

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True

T/F : Most classrooms have times of one second or more.

52
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Octave

Sounds separated by octave seem more similar than sounds separated by less than an octave.

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262.2 Hz

Middle C

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523.2 Hz

One octave high

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True

T/F : Letters in the musical scale repeat.

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True

T/F : Notes with the same letter name (separated by octaves) have fundamental frequencies that are multiples of each other.

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Chroma

Notes with the same letter name have the same tone _____.

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Gestalt Principles

Heuristics that help to perceptually organize stimuli.

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Location

Single sound source tends to come from one location and to move continuously.

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Timbre & Pitch Similarity

Similar sounds are grouped together.

61
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Bregman & Campbell Experiment

Stimuli were alternating between high & low tones.

  • When stimuli are played quickly, the listener hears two streams ; one high and one low.

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Deutsch Experiment

Scale illusion or melodic channeling.

  • Perceptual heuristic that sounds with the same frequency come from the same source, which is usually true in the environment.

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Warren et al. Experiment

Tones were presented interrupted by gaps of silence or by noise.

  • Silence Condition : Sound stopped during the gaps.

    • Noise Condition : Perception was that the sound continued behind the noise.

64
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Auditory Stream Segregation

Bregman & Campbell Experiment, Deutsch Experiment

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Good Continuation

Warren et al. Experiment