Introduction to computer systems

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16 Terms

1

Computer

An electronic device that operates under the control of instructions stored in its own memory, which accepts data, processes it, produces results, and stores the results for future use.

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2

Data

A collection of unprocessed items, which can include text, numbers, images, audio, and video.

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3

Information

Meaningful data that conveys value and is useful to people.

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4

Information Processing Cycle

The process by which computers convert input data into information via the steps of input, process, output, and storage.

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5

Input Devices

Hardware components that allow users to enter data and instructions into a computer, such as keyboards, mice, and scanners.

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6

Output Devices

Hardware components that convey information from a computer to users, such as printers, monitors, and speakers.

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7

Storage Devices

Devices that hold data, instructions, and information for future use, like USB flash drives and hard disks.

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8

Software

A series of related instructions organized for a common purpose that tells the computer what tasks to perform.

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9

System Software

Programs that control or maintain the operations of the computer and its devices, serving as an interface between user and hardware.

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10

Application Software

Programs designed to assist users in carrying out tasks and making them more productive.

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11

Mainframe

A powerful computer that can handle hundreds or thousands of connected users simultaneously, used by enterprises for large-scale operations.

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12

Supercomputer

The fastest and most powerful type of computer, capable of processing over one quadrillion instructions per second for complex tasks.

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13

Embedded Computer

A special-purpose computer that functions as a component within a larger system, found in everyday products.

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14

Network

A collection of computers and devices connected to share resources and information.

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15

Programming Language

A formal language consisting of instructions that can be used to produce various kinds of outputs, often used by programmers to write software.

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16

User Interface

The means by which a user interacts with a computer or software program.

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