AP Physics 1 Equations and Facts

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24 Terms

1
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Constant acceleration

  • Special case freefall

  • Freely falling objects experience a constant downward acceleration of 9.8 near the Earth’s surface

  • Falling objects are experienced freefall when the only force acting upon them is gravity

  • Free fall is a good approximation for dense objects that do not fall too fast

  • Objects can be in free fall both while rising and falling

  • Freely falling objects release together fall together

<ul><li><p>Special case freefall</p></li><li><p>Freely falling objects experience a constant downward acceleration of 9.8 near the Earth’s surface</p></li><li><p>Falling objects are experienced freefall when the only force acting upon them is gravity </p></li><li><p>Free fall is a good approximation for dense objects that do not fall too fast</p></li><li><p>Objects can be in free fall both while rising and falling</p></li><li><p>Freely falling objects release together fall together</p></li></ul><p></p>
2
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The chart

slope, equation, area

3
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Newton’s 1st Law

  • An object will not accelerate unless pushed or pulled

  • Inertia=mass

  • Increasing inertia decreases acceleration

  • Inertia cannot prevent motion, only forces can do that

4
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Newton’s Third Law

  • For every action there is an equal and opposite reaction, always true

  • No time delay between action and reaction

  • Equal and opposite forces act upon different objects

5
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Fg=mg

  • Mass stays the same

  • g = Freefall acceleration (can be used with constant acceleration equations for objects and freefall)

  • Force of gravity = weight

6
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a = Fnet/m

  • What is it touching, are you on planet, is there friction?

  • Increasing inertia decreases acceleration

7
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Ff= μFn

  • Kinetic friction: Opposes sliding created by surface bonds constantly breaking and reforming

  • Static friction: Opposes motion (traction) created when surface bonds stretch without breaking

  • Friction is proportional into normal force

  • Independent of surface area

  • Independent of velocity

  • Because bonds stretch (<) and break at max (=)

  • Kinetic friction is less than static friction

8
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Ff= μkFn

  • Opposes sliding

  • Bonds break and reform

  • Smooth, dry, clean surfaces

  • Can push an object forward if both forces are in motion

  • Must break gravity into components to find normal force on a ramp

9
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Ff= μsFn

  • Prevents sliding

  • Bonds stretch (<) until they reach breaking point (=)

  • Smooth, dry, clean surfaces

  • Provides the force that both speeds up and slows down cars

  • Must break gravity into components to find normal force on a ramp

  • Static friction adjusts to match pull

10
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J=Fnet∆t

J=∆P

  • Useful for sharp impact and other non-constant force problems

  • P=mv

  • F∆t= F vs t area

  • Do not forget gravity for vertical problems

  • Fnet∆t=∆P=0 (momentum conserved) for isolated systems (no outside net force), sharp collisions

11
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Pi=Pf

  • Momentum conservation

  • Only useful if you can track where the momentum goes

  • Works well for isolated objects (Fnet=0) on the system

  • Good approximation for relating the velocities right before to the velocities right after a sharp collision

  • m1v1i+m2v2i=m1v1f+m2v2f

  • For 2D, use vector components

12
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<p>Projectile Motion</p>

Projectile Motion

  • Free fall

  • Horizontal motion (x-range)

  • Vertical motion (y-height)

  • Velocity must be broken into x and y components

  • Voxcosθ

  • Voysinθ

13
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ac= v²/r

  • inward acceleration due to changing direction while moving in a circle

  • use inward - outward when applying fnet=ma to this situation

  • single object

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a=rα

v=rω

  • connects system variables to single particle variables

  • describes a tangential acceleration

  • all points rotate the same (ω, α, θ)

  • s=rθ

  • 1 rev= 2π rad = 360°

15
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θ=θ00t+1/2αt²

ω=ω0+αt

  • constant acceleration equations for rotational motion

  • variables describe the rotational motion for the whole system

16
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α=τnet/I

  • rotational motion version of Fnet=ma

  • moment-of-inertia increases as mass moves farther away from the fulcrum

17
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L=

  • angular momentum definition

  • Li=Lf angular momentum conservation

  • Always true, but only useful for isolated systems and sharp collisons

  • L=mvrperp for colliding objects

18
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ΔL=τΔt

  • Angular version of Fnet=ΔP

  • Useful for sharp impact and other non-constant force problems

  • τΔt= τ vs t area

19
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W=Fᵢᵢd=Fdcosθ

Pₐᵥ₉= W/△t=△E/△t

Pᵢₙₛₜ=Fᵢᵢv=Fvcosθ

  • Work describes the transfer of energy

  • Net work equals the change in kinetic energy

  • Area under the F versus D graph equals work

  • Power describes how fast work is done

20
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△Ug= mg△y

UG=-Gm₁m₂/r

  • GPE ?: is it off the ground?

  • mgh: it’s a formula that works well near a planet’s surface

  • Second formula needs to be used away from the surface

  • Earth/object system must be used

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Fs=-k△x

△Us=1/2k(△x)²

  • SPE ?: is there a compressed or stretched spring?

  • Hooke’s Law: Spring force is proportional to stretch

  • Object/spring system must be used

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K=1/2mv²

K=1/2Iω²

  • KE ?: Is it moving?

  • KEᵣₒₜ ?: Is it spinning?

  • v=rω if the object rolls without slipping

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  • Period is independent of amplitude for both a pendulum and a spring-made system

  • Pendulum period is independent of mass, too

24
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  • Equation describing an oscillating mass-spring system (Simple Harmonic Oscillator)

  • x vs t graph is a sinusoidal with the amplitude telling you the max displacement from equilibrium