Lecture Notes Vocabulary Flashcards: Siege, Necromancy, and Escape

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A set of 30 vocabulary flashcards derived from the scene notes, covering characters, powers, and key concepts like siege dynamics, necromancy, and the planned escape.

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30 Terms

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Arthur

Protagonist planning escape; leads his family through a siege and faces the encircling guards.

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Johnny

Companion ally who survives; viewed through a close, perceptual lens; foreshadows escape.

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Cassie

Young or supportive family member who is injured and ultimately dies during or after the escape.

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Tim

Family member whose fate is sealed in the conflict; dies amid the horde.

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Father

Patriarch who sacrifices by holding the door to allow others to escape.

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Mother

Family member who dies during the attempt to flee; overwhelmed during the tug of war for escape.

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Oraganar

The necromancer leading the attacking force; orchestrates the channeling and corruption.

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Necromancy

Magical practice used to raise or control the dead and corrupt living beings.

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Perimeter

A protective ring around the house, created by the guards to prevent entry or exit.

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Circle

The ring of guards surrounding the house; a visual representation of the siege.

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Channeling

Interlocking hands ritual used to cast a spell or spread corruption.

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Corruption

Neuro- necromantic energy that spreads through beings during channeling.

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Stables

Horses’ building; potential escape route and a focal point for the channeling damage.

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Interlock

Act of linking hands to begin or sustain a necromantic spell.

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Hive mind

A sense that guards move with unified intent, facing the same direction.

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Visor

Arthur lifts a visor to reveal something (a corpse) and heighten the moment of realization.

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Corpse

Dead body found inside the house that triggers shock and urgency.

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False sense of security

Momentary belief of safety that is immediately undermined by danger.

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Two-story house

A house with two floors, contributing to claustrophobic tension.

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L-shaped house

Architectural layout with a protruding wing forming an L shape.

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Protruding roof

Roof feature that emphasizes tight, enclosed space and anxiety.

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Uniform direction

Guards all facing the same way to create a coordinated, hive-like posture.

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Perspective shot

Camera or character POV, such as Johnny’s perspective, to heighten immersion.

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Zombies/undead attackers

The invading soldiers/creatures that attack the house.

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Front door

Primary entry point repeatedly attacked during the siege; central to the climax.

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Escape route

Plan to reach safety, including exits like stairs, windows, or a horse line.

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Foreshadowing

Hints about subsequent deaths or changes that heighten tension.

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Sacrifice

Acts of giving up something (or someone) to save others; pivotal to the escape.

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Beams of corruption

Directed necromantic energy beams signaling aggression and threat.

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Claustrophobic atmosphere

Mood created by close quarters and imminent danger, intensifying panic.