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A set of 30 vocabulary flashcards derived from the scene notes, covering characters, powers, and key concepts like siege dynamics, necromancy, and the planned escape.
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Arthur
Protagonist planning escape; leads his family through a siege and faces the encircling guards.
Johnny
Companion ally who survives; viewed through a close, perceptual lens; foreshadows escape.
Cassie
Young or supportive family member who is injured and ultimately dies during or after the escape.
Tim
Family member whose fate is sealed in the conflict; dies amid the horde.
Father
Patriarch who sacrifices by holding the door to allow others to escape.
Mother
Family member who dies during the attempt to flee; overwhelmed during the tug of war for escape.
Oraganar
The necromancer leading the attacking force; orchestrates the channeling and corruption.
Necromancy
Magical practice used to raise or control the dead and corrupt living beings.
Perimeter
A protective ring around the house, created by the guards to prevent entry or exit.
Circle
The ring of guards surrounding the house; a visual representation of the siege.
Channeling
Interlocking hands ritual used to cast a spell or spread corruption.
Corruption
Neuro- necromantic energy that spreads through beings during channeling.
Stables
Horses’ building; potential escape route and a focal point for the channeling damage.
Interlock
Act of linking hands to begin or sustain a necromantic spell.
Hive mind
A sense that guards move with unified intent, facing the same direction.
Visor
Arthur lifts a visor to reveal something (a corpse) and heighten the moment of realization.
Corpse
Dead body found inside the house that triggers shock and urgency.
False sense of security
Momentary belief of safety that is immediately undermined by danger.
Two-story house
A house with two floors, contributing to claustrophobic tension.
L-shaped house
Architectural layout with a protruding wing forming an L shape.
Protruding roof
Roof feature that emphasizes tight, enclosed space and anxiety.
Uniform direction
Guards all facing the same way to create a coordinated, hive-like posture.
Perspective shot
Camera or character POV, such as Johnny’s perspective, to heighten immersion.
Zombies/undead attackers
The invading soldiers/creatures that attack the house.
Front door
Primary entry point repeatedly attacked during the siege; central to the climax.
Escape route
Plan to reach safety, including exits like stairs, windows, or a horse line.
Foreshadowing
Hints about subsequent deaths or changes that heighten tension.
Sacrifice
Acts of giving up something (or someone) to save others; pivotal to the escape.
Beams of corruption
Directed necromantic energy beams signaling aggression and threat.
Claustrophobic atmosphere
Mood created by close quarters and imminent danger, intensifying panic.