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Commodity
A product that is bought and sold.
Commodification
The process of turning something into a product that can be bought and sold.
Media
The platform/technology for disseminating/communicating information (ideas, thoughts, values, and/or feelings).
Traditional Mass Media
Includes print, cinema, and broadcast media.
New Mass Media
Refers to digital platforms.
Reithian Principles of Broadcasting
The three principles stating that media should inform, educate, and entertain.
Mediasport
A compound word capturing the unavoidable connections between media and sport.
Karl Marx
A theorist who argued that a society’s economy directly shapes its other elements.
Political Economy
The intersection of politics and economics, examining the relationships between political institutions, economic systems, and broader social structures.
Late Capitalism
The current stage of capitalism characterized by the production and consumption of cultural products.
Spectacularization
The production of sport events as entertainment-focused spectacles designed to generate high volume of spectators and viewers.
Financialization
The increasing trend of sport becoming a target for investment capital and subject to financial motives.
Commercialization
Structuring an institution primarily for the purpose of generating profit in the consumer marketplace.
Celebritization
The process of creating sport celebrities who reflect cultural values.
Digitalization
The increased use of digital technologies for communication and marketing in sports.
Mediasport Cycle
The interconnected processes of corporatization, commercialization, spectacularization, celebritization, digitalization, and financialization in sport.