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Rule 1: Applicability
These rules shall apply to all vessels upon the high seas and in all waters connected therewith navigable by seagoing vessels
LINE OF DEMARCATION: dividing line between international and inland waters
Rule 2: Responsibility
Rules must be obeyed, but not blindly obeyed at the expense of good seamanship
GENERAL PRUDENTIAL RULE: Mariners are responsible not only for complying with the rules, but also for avoiding collisions
Special and in-extremis situations
Rule 3
General definitions
Vessel (definition)
Every description of watercraft that are used or capable of being used as means of transportation. Human/animal powered vessel are not covered under the rules, but still don’t hit them
Vessel (types)
Power Driven
Sailing
Power-driven vessel
Any vessel propelled by machinery
Sailing vessel
Any vessel under sail (not using engines for propulsion)
Underway (2 conditions)
Making way
Not making way
Special conditions
Vessel engaged in fishing
Not under command
Restricted in ability to manuver
Constrained by draft
Not under command
Through some exceptional circumstance is unable to maneuver as required
Restricted in ability to manuver
A vessel in which, from the nature of her work, is RAM
Constrained by draft
Vessel that is severely restricted in her ability to deviate from her course due to the depth and width of available water relative to her deep draft
Seaplane
A seaplane includes any aircraft designed to maneuver on the water
Vessel engaged in fishing
Any vessel fishing with nets, lines, trawls, or other fishing apparatus which restricts maneuverability
Does NOT include a vessel engaged in trolling
Wing in Ground
Multimodal craft which, in its main operational mode, flies in close proximity to the surface by utilizing surface-effect action
Rule 4: Application
Rules in this section apply in any condition of visibility
Rule 5: Look Out
Maintain a proper lookout
Use all available means
Required at anchor
Rule 6: Safe Speed
Every vessel shall at all times proceed at a safe speed so that she can take proper and effective action to avoid collision and be stopped within a distance appropriate to the prevailing circumstances and conditions
I watch MTV (maneuverability, traffic, visibility) in my SDBs (sea state, draft, background lighting)
Rule 7: Risk of Collision
Every vessel shall use all available means to determine is a risk of collision exists
CBDR
Rule 8: Action to Avoid Collision
Any action taken to avoid collision shall be positive, made in ample time, and with due regard to the observance of good seamanship
Action taken should be large enough to be readily apparent to the other vessel
Action taken to avoid collision with another vessel shall result in passing at a safe distance
The effectiveness of the action shall be carefully checked until the vessel is passed and clear
You can alter course and speed to avoid collision
Stand on vessels also need to take action
Rule 9: Narrow Channels
Stay on the “right” side of the channel
Sailing / <20 m vessels shall not impede
Fishing vessels shall not impede
Crossing vessels shall not impede
Do not anchor in a channel
Rule 10: Traffic Separation Schemes
Small angle of approach to enter or exit the TSS
Cross the TSS at right angles
Do not use the inshore zone
Fishing is allowed as long as it doesn’t impede the passage of other vessels
Small/sailing vessels shall not impede power sailing vessels operating in a TSS
Rule 11: Application
These rules apply to vessels in sight of one another
Rule 12: Sailing Vessles
When two sailing vessels are approaching one another, so as to involve risk of collision, one of them shall keep out of the way of the other as follows:
Wind on different sides: vessel with port side wind keeps out of way of other
If wind on same side, windward vessel keeps out of leeward vessel’s way
If you’re not sure, just keep out of way
Rule 13: Overtaking
Requires overtaking vessel to keep out of the way from the way of the vessel being passed
Vessel approaches another vessel more than 22.5 degrees abaft the beam
Rule 14: Head On Situation
Both vessels maneuver to starboard
Rule 15: Crossing Situation
Requires a power driven vessel that has another power driven vessel on its starboard side to keep clear
Rule 16/17: Action by Give-way and Stand-on Vessels (definition)
GIVE WAY: every vessel which is directed to keep out of the way of another vessel shall, so far as possible, take early and substantial action to keep well clear
STAND ON: where one of two vessels is to keep out of the way, the other shall keep her course and speed
The stand on vessel is on the starboard side of the other boat
The give way vessel is on the port side
For example, if you see a red light (port) on your starboard, you are the GIVE WAY
Rule 16/17: Action by Give-way and Stand-on Vessels (action)
The stand in vessel should take action to avoid collision if it is obvious that the give-way vessel is not maneuvering, or if collision is so close that action by the give way vessel alone will not avoid collision
Normally you should not alter your course to port for a vessel on your port side
SHALL, MAY, SHALL
Rule 18: Responsibilities Between Vessels in Sight of One Another
Remember: News Reels Catch Fish, So Purchase Some Weekly
Not Under Command
Restricted in Ability to Manuver
Constrained by Draft
Fishing Vessels
Sailing Vessels
Power Driven Vessels
Seaplanes
WIG
Rule 19: Vessels in Restricted Visibility
Applicable to vessels not in sight of one another when operating in or near an area of restricted visibility
Every vessel shall proceed at a safe speed consistent with visibility conditions
A power driven vessel shall have her engines ready for immediate maneuvering
Rule 19: Vessels in Restricted Visibility (RADAR ONLY)
ID if collision risk exists
Take avoiding action early
The following action should be AVOIDED:
turn to port for a vessel forward of the beam
Al alteration of course toward a vessel abeam or abaft of beam
Rule 19: Vessels in Restricted Visibility (HEARING SOUND SIGNAL)
If a vessel hears a fog signal of another vessel forward of her beam, or cannot avoid a close quarters situation forward of the beam:
Reduce speed to bare steerageway
If necessary take all way off
Navigate with extreme caution until the risk of collision has passed
Rule 20: Application of Light and Day Shapes (DISPLAYED)
Lights shall be displayed:
From sunset to sunrise
In conditions of restricted visibility
In all other circumstances when deemed appropriate
Rule 20: Application of Light and Day Shapes (PURPOSE)
Purpose of Light and Day Shapes
Determine stand on and give way status
Indicate the occupation of a certain vessel
Determine the target angle and course of a vessel
Rule 21
Light Definitions
Masthead
White
Port Sidelight
Red
Starboard Sidelight
Green
Sternlight
White
Towing
Yellow
Rule 21: Lights (FLASHING)
Flashing: a light flashing at regular intervals at a frequency of 120 flashes or more per minute
Special Flashing: a yellow light flashing at regular intervals at a frequency of 50-70 flashes per minute, placed forward and with an arc of 180-225 degrees
Rule 22
Visibility of lights
Masthead Light
Unbroken arc over horizon of 225, fixed to show light from ahead to 22.t degrees from abaft the beam on either side of vessel
Sidelight
Unbroken arc over 112.5 degrees, show light from right ahead to 22.5 degrees abaft the beam on its respective side
Sternlight
Unbroken light over arc of 135 degrees and so fixed as to show the light 67.5 degrees from right aft on each side of vessel
Should be visible from 22.50 abaft the beam on the port and starboard side
Towing light also applies to these rules
Rule 23: Power Driven Vessels
A power driven vessel underway shall exhibit
A masthead light forward
A second masthead light abaft oh and higher than the forward one
Sidelights
A Sternlight
Rule 24
Towing and Pushing
Tow < 200 m
2 masthead lights in a vertical line
Tow > 200 m
Three masthead lights in a vertical line
Pushing ahead or alongside
Two masthead lights in vertical line
INLAND: two towing lights, vice a towing light, and a sternlight
Dayshape
Diamond shape
Rule 25: Sailing Vessels (LIGHTS)
Side and Stern Light
All around red or green
All around white
Rule 25: Sailing Vessel (DAYSHAPE)
Downwards conical shape
Rule 26: Fishing (TRAWLING)
Lights: all around green over white
Dayshape: 2 cones in vertical alignment with the apexes together
Rule 26: Fishing (FISHING)
Lights: red over white
Dayshape: two kissin’ fish!
Rule 27: Vessels not Under Command
Lights: all around red over all around red
Dayshape: two balls in a vertical line
Rule 27: Vessels Restricted in Ability to Manuver
Lights: all round red, over white, over red
Dayshape: ball over diamond over ball
Diving: code flag A
Mine clearance
Lights: all around green x3
Dayshape: 3 balls in the shape of a T
Rule 28: Vessels Constrained by Draft
Lights: 3 all around red
Dayshape: cylinder
Draft = drink = cylinder (like a can)
Rule 30: Vessels Anchored and Vessels Aground (ANCHORED)
A vessel at anchor shall exhibit:
An all around white light or ball in the fore part of the vessel
An all around white light at or near the stern, lower than the light at the fore part
A vessel of < 50 m may exhibit an all around white light
A vessel > 100 m shall use all available light to illuminate her deck
Rule 30: Vessels Anchored and Vessels Aground (AGROUND)
A vessel aground shall exhibit:
Two all-rounded red lights in a vertical line
Three balls in a vertical line
An all around white light or ball in the fore part of the vessel
An all around white light at or near the stern, lower than the light in the fore part A vessel
A vessel of < 50 m may exhibit an all around white light
Rule 31: Signals of Action vs Signals of Intent (INTERNATIONAL)
Sound signals are signals of action
Sounded upon the rudder order
Exchanged by a power driven vessel and another vessel
Sound signals are exchanged if vessels are “in sight” and maneuvering is required
Rule 31: Signals of Action vs Signals of Intent (INLAND)
Sound signals are signals of intent
Sounded upon the rudder order
Sound signals are exchanged between power driven vessels only
Sound signals are to be exchanged if the vessels are in sight
Rule 32/33: Definitions and Equipment
Whistle: any sound signaling appliance capable for producing the prescribed blasts
Prolonged blast (-): 4-6 seconds
Short blast (°): 1 second
Rule 34: Maneuvering and Warning Signals (MEETING- INTERNATIONAL)
International
One short blast = starboard
Two short blasts = port
Three short blasts = astern propulsion
Rule 34: Maneuvering and Warning Signals (MEETING- INLAND)
Inland
One short blast = intend to leave on port
Two short blasts = intend to leave on starboard
Three short blasts: operating astern propulsion
Acknowledgement: mimick
Rule 34: Maneuvering and Warning Signals (OVERTAKING- INTERNATIONAL)
International: in sight of one another in a narrow channel
Two long, one short: intend to overtake on starboard side
Two long, two short: intend to overtake on port side
Acknowledgement: one long, one short, one long, one short
Rule 34: Maneuvering and Warning Signals (OVERTAKING- INLAND)
Inland
One short: intend to overtake on starboard side
Two short: intend to overtake on port
Acknowledgement: vessel being overtaken sounds same signal, if not 5 or more short blasts
Rule 34: Maneuvering and Warning Signals (DANGER)
5 or more short blasts
One long blast: used when in a channel where views of other vessels may be obstructed
One long blast: used when approaching a bend
Rule 34: Maneuvering and Warning Signals (LEAVING A DOCK OR BERTH)
Inland only
One long: power driven vessel leaving a dock or berth
Rule 35: Sound and Light Signals in Restricted Visibility
Shall be sounded in intervals not more than two minutes
One long: power driven vessel making way
Two long, not more than two sec apart: power driven vessel underway but not making way
One long, two short: RAM, not under command, constrained by draft, towing/pushing, or fishing RAM
One long, three short: last vessel in a tow
Rule 35: Sound and Light Signals in Restricted Visibility (BELLS)
5 sec rapid ringing/min: vessel anchored
5 sec rapid ringing forward, 5 sec aft/min: anchored vessel > 100m
One short, one long, one short: vessel at anchor, warning other vessels
3 strokes of bell, 5 sec bell, 3 strokes of bell, 5 sec gong: vessel aground
Rule 36: Attract Attention
Do something light/sound-wise not found in the rule book