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Call to Adventure
#1, the hero receives an invitation/challenge for an adventure
Assistance
#2, Hero needs help from someone older and wiser, receives a mentor
Departure
#3, Hero crosses threshold from their home to an unfamiliar world (Ordinary World to Special World)
Trials
#4, Hero faces many obstacles, solves problems, defeats monsters, etc.
Approach
#5 Hero is going to face their biggest fear
Crisis
#6, Hero’s darkest hour, almost died to biggest fear or dies and is reborn
Treasure
#7, Hero defeats fears, recognized with honor, gets power, prize, etc.
Result
#8, What the Hero does after winning
Return
#9, Hero crosses threshold again the return from Special world to Ordinary world/home
New Life
#10, Has a new life and has outgrown their old self, something is different
Resolution
#11, Tangled up or confused plot lines are all smoothed out
Status Quo/New Status Quo
#0 and #12, New Status Quo is Hero’s life before the adventure, Status Quo is Hero’s better life after the adventure
Ordinary World
#13, Hero’s familiar home, where the Hero’s journey starts and ends
Special World
#14, Unfamiliar world where hero travels for their mission/adventure