Hero's Journey Circle Quiz

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14 Terms

1
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Call to Adventure

#1, the hero receives an invitation/challenge for an adventure

2
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Assistance

#2, Hero needs help from someone older and wiser, receives a mentor

3
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Departure

#3, Hero crosses threshold from their home to an unfamiliar world (Ordinary World to Special World)

4
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Trials 

#4, Hero faces many obstacles, solves problems, defeats monsters, etc.

5
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Approach

#5 Hero is going to face their biggest fear

6
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Crisis

#6, Hero’s darkest hour, almost died to biggest fear or dies and is reborn

7
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Treasure

#7, Hero defeats fears, recognized with honor, gets power, prize, etc.

8
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Result

#8, What the Hero does after winning

9
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Return

#9, Hero crosses threshold again the return from Special world to Ordinary world/home

10
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New Life

#10, Has a new life and has outgrown their old self, something is different

11
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Resolution

#11, Tangled up or confused plot lines are all smoothed out

12
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Status Quo/New Status Quo

#0 and #12, New Status Quo is Hero’s life before the adventure, Status Quo is Hero’s better life after the adventure

13
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Ordinary World

#13, Hero’s familiar home, where the Hero’s journey starts and ends

14
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Special World

#14, Unfamiliar world where hero travels for their mission/adventure