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Sustaining Technologies
Maintain current rate of performance improvement of the products and services that use them (Ex. New Phone)
Disruptive Technologies
Technology offers different set of attributes than what is currently used (Ex. AI)
Two-Way Conversations
Allows for interaction between creator and users (Ex.Blog)
Interactive User Experience
Websites are more like desktop apps (Ex. Gmail)
User-Generated Content
Users create the content itself (Ex. Youtube)
Emergent Structures
Info is organized by users through tagging and collaborative filtering
Crowdsourcing
Obtaining ideas from a large group of people rather than employee
Types of Crowdsourcing (4)
Knowledge Discovery
Distributed Human Intelligence Tracking
Broadcast Search
Peer-Vetted Creative Production
Knowledge Discovery
Uses knowledge from public to source info (Ex. Wikipedia)
Distributed Human Intelligence Tracking
Used for tasks where human intelligence is needed (Ex. Surveys)
Broadcast Search
Focused on finding specialists outside organization (Ex. Kaggle)
Peer-Vetted Creative Production
Where firms reach out to public for ideas
Crowdsourcing Success Factors
Be Diverse
Be Decentralized
Be Independent
Prediction Markets
Diverse crowd is polled, and their opinions form a forecast of an eventual outcome
Sharing Economy
An economy where offerings are shared between individuals (Ex. AirBNB)
The Mobile Platform
Use of smartphones, with apps as medium for accessing services and information
Mobile Device Characteristics
Ubiquity - Access From Anywhere
Identifiability - Identify through SIM cards
Context Awareness - Use GPS
Enablers of E-Commerce
Affordable Computing Equipment
Access to Internet
Ease of Use
Open Standards
eCommerce
Buying & Selling of goods electronically over internet
eBusiness
Use of IT to streamline business processes and operations
Transaction Types
B2C (Ex. Online Retail)
B2B (Ex. Supplier - Manufacturer)
C2B (Ex. Freelancers)
C2C (Ex. Marketplace)
eGovernment
eGovernment
Digital transaction between government and business (Ex. Tax filing)
Company Structures
Brick & Mortar
Bricks & Clicks
Pure Play
Brick & Mortar
Business with only physical location
Bricks & Clicks
Businesses operating both physically & online
Pure Play
Businesses operating solely online
Business Model
Captures firms concept & value proposition
Revenue Models
Pay For Service
Subscription
Advertisement Support
Affiliate
Freemium
Pay For Service
Customers pay for product either at flat rate or based on usage
Advertisement Support
Offers free content to consumers but with ads
Affiliate
Business earns revenue from third parties based on traffic generated
Dominant Business Models
Online Retailing
Infomediaries
Content Providers
Online Communities
Exchanges
Online Retailing
Businesses sell products to consumers through eCommerce
Infomediaries
Provide specialized information, linking to online retailers without taking ownership of inventory
Content Providers
Firms that create and publish a wide variety of content
Online Communities
Foster user interaction and sharing
Exchanges
Marketplace where buyers and sellers interact, facilitating transactions
eCommerce Implications
Disintermediation
Reintermediation
Market Efficiency
Channel Conflict
Self-Service
Disintermediation
Cutting out intermediaries and selling D2C
Reintermediation
Creating new intermediaries (Ex. Expedia)
Market Efficiency
Reduced search costs make it harder for companies to profit
Channel Conflict
Conflict when choosing between disintermediation and reintermediation
Self-Service
Empowerment of employees and customers to perform tasks independently