COGSCI 1 Lecture 18 - Robotics

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26 Terms

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GOFAI

Good Old-Fashions Artificial Intelligence Robotics

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Shakey

  • Early robot developed by Stanford Research Institute (c. 1970)

  • First robot that was able to move around, perceive, follow instructions, and implement complex instructions

  • Software on a separate computer system and communicated withe Shakey via radio antenna

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Limitations of GOFAI

the robot is not embedded in a real-life environment and can never really come to terms with real-life problems and challenges;

  • Can only operate in a highly constrained environment

  • Cannot learn to solve problems; solutions are built in

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Dynamical Systems

behaviors emerge out of complex interactions between an organism and its environment

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Traditional explanation for U-shaped developmental trajectory of stepping

  • Infant’s initial stepping movements are purely reflexive

  • They disappear during the non-stepping window bc the cortex has matured enough to inhibit reflex responses

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Studies by Esther Thelen and Linda Smith

research indicated that stepping movements could be artificially induced or inhibited in infants by manipulating features of the environment

  • Placing baby on treadmill or suspending them in warm water

Stepping movements vary independently of how the cortex has developed

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Dynamical Models

  • Are used to understand how agents are embedded in their environments

  • Use calculus-based methods to track the evolving relationship between a small number of variables over time

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Situated Cognition

  • Propose a dynamical systems-like approach to robotics

  • Believe that we should start small and focus on basic ecologically valid problems

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Barbara Webb Robot Crickets

Can identify the source of a sound and move automatically toward the source without any of the systems normally assumed by GOFAI

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Biorobotics

Using knowledge of living insects, as well as AI, to create agents capable of moving about and solving problems in their environment

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Morphological Computation

exploiting features of body shape to simplify what might otherwise be highly complex information-processing tasks

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Morphological Computation in Robotics

building as much of the computation as possible directly into the physical structure of the robot

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Yokoi Hand

Constructed from elastic and deformable materials that allow the hand to adapt itself to the shape of the objects being grasped

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Subsumption Architectures

Operate on a set of relatively simple stimulus-response mechanism

  • Bottom up intelligence

  • Based on the idea that intelligence does not require formal symbolic representation

  • Robots make reflexive responses to environmental stimuli

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Obstacle Avoidance Layer

Directly connects perception to action

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Rodney Brook’s Robot Allen

  • Basic layer = obstacle-avoidance layer

  • More layers were added overtime, mimicking evolution

  • Semi-autonomous subsystems operate independently of each other

  • No central “controller” comparable to PLANEX in SHAKEY

  • Direct perception-action links allows robot to deliver immediate motor responses

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Situated Cognition

embedded in the world, and which does not deal with abstract descriptions, but through its sensors with the here and now

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Embodied Cognition

has a physical body and experiences the
world directly through the influence of the world on that body

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Xenobot

  • Small Biological Machine (<1mm) created by scientists at the University of Vermont and Tufts University

  • Built using skin and heart cells harvested from frog embryos

  • Designed and programmed by a supercomputer using an evolutionary algorithm

  • Able to move in a coherent fashion to explore their watery environment
    and can survive for days or weeks, powered by embryonic energy stores

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Imitation Learning

Roboticist puppeteers pairs of metallic robotic arms;

  • helps master fine motor movements of hands: one of the biggest challenges in robotics

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Reinforcement learning

subdivides each demonstration into a series of sub-tasks and mines successful simulations

→ able to learn more from less data

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Affective Computing

Computing that relates to, arises from, or deliberately influences emotions

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Uncanny Valley Effect

humanoid objects that imperfectly resemble actual human beings provoke uncanny feelings of uneasiness and revulsion in observers

(eg. Polar Express)

<p><span style="color: rgb(0, 0, 0);"><span>humanoid objects that imperfectly resemble actual human beings provoke uncanny feelings of uneasiness and revulsion in observers</span></span></p><p><span style="color: rgb(0, 0, 0);"><span>(eg. Polar Express)</span></span></p>
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Moley Roboics

robot kitchen that cooks and cleans up after itself

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Automated Restaurants

  • Spyce Restaurant in Boston: created by a team of MIT graduates

  • CaliExpress by Flippy in Pasadena is first AI-powered eatery

  • Qianxi Robot Catering Group has introduced fully automated restaurant where all processes from cooking to serving are handled by robotic machines

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Advantages of Autonomous Restaurants

  • Every second added to someone waiting for their meal is lost opportunity for revenue for restaurant, so speed of automation at these restaurants is a big plus

  • Prices at these restaurants tend to be very competitive

  • Can produce 300 bowls of food an hour

  • Can sear proteins, steam grains, and measure toppings to create delicious food in less than 3 min

  • Also, the food will presumably be cooked precisely the same every time so the automation “should result in improvement in taste”

  • Customers tend to love robot waiters