Speed
How fast you’re going with no regard to direction
Velocity
How fast you’re going, but also with the specified direction
Equation: Avg. speed, Distance, Time
v = s/t
Average speed = Distance moved/Time taken
[m/s] = [m]/[s]
Acceleration
How quickly velocity is changing
Equation: Acceleration, Change in velocity, Time
a = (v-u)/t
Acceleration = (Final velocity - initial velocity) / Time taken
[m/s²] = ([m/s]-[m/s]) / s
Equation: Final speed, Initial speed, Acceleration, Distance
v² = u² + 2as
(Final velocity)² = (Initial velocity)² + (2 x Acceleration x Distance)
[m/s]² = [m/s]² + 2 x [m/s²] x [m]
Distance-Time Graphs
Gradient at any point = speed of object
Flat section = stopped
Steeper graph = faster speed
Curve = acceleration
Curve getting steeper = speeding up (increasing gradient)
Levelling off curve = slowing down (decreasing gradient)
Velocity-Time graphs
Gradient = acceleration
Flat section = steady speed
Steeper graph = greater acceleration/deceleration
Uphill section = acceleration
Downhill section = deceleration
Area under any part of graph = distance travelled in that time interval
Curve = changing acceleration
Investigating motion
Set up apparatus as in diagram, holding car still just before light gate
Mark a line on ramp to make sure car starts from same point each time
Measure distance between each light gate - need this to find car’s average speed
Let go of car just before light gate so it starts to roll down slope
Light gates should be connected to computer
When car passes through each light gate, a beam of light is broken and time is recorded by software
Repeat experiment several times to get average time taken for car to reach each light gate
Use these times and distances to find average speed of car on ramp and average speed of car on runway - divide distance between light gates by average time taken for car to travel between gates
Gravity
Gravity attracts all masses, but only noticeable when one of the masses is very big
This has three effects:
On surface of planet, makes things accelerate towards ground
Gives everything weight
Keeps planets, moons, satellites in orbit
Weight vs Mass
Mass is amount of ‘stuff’ in object - same value anywhere in universe
Weight is caused by pull of gravity
Object has same mass on Earth and Moon - but different weight
1kg mass weighs less on Moon (1.6N) than Earth (10N) because force of gravity pulling on it is less
Weight is force measured in newtons
Mass is not a force
Equation: Weight, Mass, Gravity
W = mg
Weight = Mass x Gravitational field strength
[N] = [kg] / [N/kg]
Force
A push or pull
Vector quantity with size + direction
Gravity/Weight
When close to a planet this acts straight downwards
Reaction force
Acts perpendicular to surface and away from it (if surface is horizontal, reaction force acts straight upwards)
Electrostatic force
Between two charged objects
Direction depends on type of charge (like charges repel, opposites attract)
Thrust
e.g. push or pull due to engine/rocket speeding something up
Drag/air resistance/friction
Slows the object down
Lift
e.g. due to aeroplane wing
Tension
in a rope or cable
Drawing the forces acting on a body
Many forces act on everything, but usually not noticed because they balance out
Any object with weight feels reaction force back from the surface it’s on
Otherwise it would just keep falling
When an object moves in fluid (air, water etc.), it feels drag in opposite direction to motion
Friction
If an object has no force propelling it, it always slows down and stops due to friction (force that opposes motion)
To travel at steady speed, objects need driving force to counteract friction
Static friction
Friction between solid surfaces which are gripping
Can be reduced by putting lubricant (oil/grease) between surfaces
Sliding friction
Can be reduced by putting lubricant (oil/grease) between surfaces
Friction between solids often causes wear of two surfaces in contact
Drag
Keeping shape of object streamlined (sports car, boat hull) reduces drag in fluids
Lorries + caravans have ‘deflectors’ to make them more streamlines + reduce drag
Roof boxes on cars spoil their streamlined shape so slow them down
For a given thrust, higher drag = lower top speed of car
Opposite extreme is parachute (need as high drag as possible)
In fluid, friction always increases as speed increases
Newton’s First Law of Motion
As long as forces on object are balanced, it will stay still, or if already moving, it carries on at same velocity
Newton’s Second Law of Motion
If there is unbalanced force, object accelerates in that direction
Equation: Force, Mass, Acceleration
F = ma
Force = Mass x Acceleration
[N] = [kg] x [m/s²]
Newton’s Third Law of Motion
If object A exerts force on object B, then object B exerts an equal and opposite force on object A
e.g. swimming, push back against water with arms + legs, and water pushes you forwards with equal-sized force in opposite direction
Vector quantities
Have size and direction
e.g. force, velocity, acceleration, momentum
Scalar quantities
Only size, no direction
e.g. mass, temperature, time, length
Resultant force
When multiple forces act on object, you can find resultant force acting on object by adding/subtracting - need to know size of all different forces acting on object and their direction
Terminal velocity
Frictional forces increase with speed - but only up to a certain point
When object first starts to fall, it has much more force accelerating it than resistance slowing it down
As velocity increases, resistance builds up
Resistance force gradually reduces acceleration until resistance force is equal to accelerating force
At this point, object can’t accelerate any more, it has reached terminal velocity
Factors affect terminal velocity
Accelerating force acting on all falling objects is gravity
All objects would accelerate at the same rate without air resistance
Air resistance causes things to fall at diff speeds, and terminal velocity of object is determined by its drag compared to its weight
Drag depends on shape and area
Stopping distance
Distance covered in the time between driver first spotting a hazard and the car coming to complete stop
Stopping Distance = Thinking Distance + Braking Distance
Factors affecting thinking distance
Speed - faster speed = further distance before stopping
Reaction time - affected by tiredness, drugs, alcohol and old age
Factors affecting braking distance
Speed - faster speed = further distance before stopping
Mass of vehicle - larger mass = longer time to stop
Quality of brakes - worn/faulty brakes increase braking distance
Grip - depends on road surface, weather conditions (e.g. icy), tyres
Equation: Moment, Force, Perp distance from pivot
M = Fd
Moment = Force x perpendicular Distance from pivot
[Nm] = [N] x [m]
Centre of graivty
The point at which the weight of an object acts
A freely suspended object swings until centre of gravity is vertically below point of suspension
Finding centre of gravity
Suspend shape and a plumb line from same point, and wait until they stop moving
Draw line along plumb line
Repeat but suspend shape from different pivot point
Centre of gravity is where two lines cross
Principle of moments
If object is balanced:
Total Anticlockwise moments = Total Clockwise moments
Upwards forces with heavy object on light beam
If a light rod (no weight) is being supported at both ends, upwards force provided by each support isn’t always the same
If heavy object is placed on rod, support closest to object provides larger force
Equation: Pressure difference
p = h x ρ x g
Pressure difference = Height x Density x Gravitational field strength
[Pa] = [m] x [kg/m³]
Investigating how extension varies with applied force
Set up apparatus as in diagram
Measure length of spring using mm ruler when no load is applied
Ensure ruler is vertical and measure spring at eye level (this is spring’s natural length)
Add one mass at a time and allow spring to come to rest, then measure new length of spring
Extension = change in length from original length
Repeat process until you have enough measurements
Once done, repeat experiment and calculate average value for length of spring for each applied weight
Repat experiment using metal wire or rubber band instead of spring
Hooke’s Law
Extension of stretched wire is proportional to load/force
Metal spring (or other object) also obeys Hooke’s law if a pair of opposite forces are applied to each end
Force-extension graph
There’s a limit to force you can apply for Hooke’s law to stay true
First part of graph shows Hooke’s law being obeyed - straight-line relationship between force and extension
When force becomes great enough, graph starts to curve
If you increase force past elastic limit (marked E on graph), material is permanently stretched
When all force is removed, material will be longer than at the start
Elastic behaviour
Ability of material to recover to original shape after forces causing deformation have been removed
Equation: Momentum, Mass and Velocity
p = mv
Momentum = Mass x Velocity
[kg m/s] = [kg] x [m/s]
Conservation of momentum
Momentum Before = Momentum After
Equation: Force, Change in momentum, Time
F = (mv-mu) / t
Force = Change in momentum / Time
[N] = [kg m/s] / [s]
Example of Force from change in momentum
Safety features
Larger force = faster change of momentum
Similarly, if momentum changes very quickly (like in car crash), forces on body will be very large + more likely to cause injury
So cars are designed to slow people down over longer time when they crash → smaller force → less severe injury
Crumple zones
Crumple on impact, increasing time taken for car to stop
Seat belts
Stretch slightly, increasing time taken for wearer to stop, reducing forces acting on chest
Air bags
Slow you down more gradually