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motivation and emotion
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motivation
translates knowledge into action
3 components of emotion
affect: the subjective feeling
fear, pain, hunger, etc.
NOT directly observable
physiological response
autonomic and hormonal changes
heart rate, stress hormones, salivation, etc.
behavioural responses
observable actions
fleeing, freezing, avoiding, etc.
the automaton problem
animals might behave as if they feel
but could theoretically function without subjective experience
like very sophisticated machines
we must be careful not to equate behaviour with affect
Behaviour ≠ proof of feeling
judgment bias
a method to infer an animals emotional state by examining how it responds to ambiguous stimuli
drive theory
drive = internal state arising from a physiological need
the drive energizes behaviour toward need reduction
hull’s formula
behaviour = learning x drive
both learning and drive are necessary for behaviour to occur
incentive learning
occurs when an animal learns that a particular action or reinforcer actually reduces a drive
its not enough to simply perform an action; the animal must experience the reinforcer while in the relevant motivational state to understand its value
textbook rats example:
rats that were given food while hungry were more likely to press the lever for food then those who were only given food when already satiated
had to associate the food as being the solution to hunger
negative contrast
if reward decreases in size or value, the animal is less likely to work for it
ex: previously received 5 pellets → now only 2 → performance drops
positive contrast
if reward increases, the animal is more likely to work for it
ex: previously received 2 pellets → now 5 → performance increases
combined model of behaviour
behaviour = drive + learning + incentive
captures both immediate needs and historical motivation
rG-sG mechanism
RG = response to goal
rG = residual response to goal
sG = stimulus generated from rG
example:
jimmy got a new job he likes (the liking of the job = RG)
next time hes on his way to work he gets that good feeling of liking again, though less strong than the first time (smaller feeling of liking = rG)
that feeling of liking his job makes him rush to get to work faster (that feeling turns into a stimulus = sG)
partial reinforcement extinction effect (PREE)
behaviour that was partially reinforced persists longer during extinction than behaviour that was always reinforced
uncertainty pushed you to keep trying
opponent process theory
every strong emotion automatically triggers an opposing emotion
initial emotion = a-process
opposing emotion = b-process
ex:
people dont feel pleasure during the nightmare, they feel it when it ends
fear (a-process) → relief/pleasure (b-process)
the end of something bad produces a good feeling
**after repeated exposure, opponent emotion begins sooner and gets stronger, altering motivation and behahviour