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Learning
The modification of behavior based on specific experiences.
Associative learning
Learning that certain events occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequences (as in operant conditioning).
Classical conditioning
A type of learning in which one learns to link two or more stimuli and anticipate events
Unconditioned stimulus
(UNLEARNED, UCS) In classical conditioning, a stimulus that unconditionally-naturally and automatically-triggers a response
Unconditional response
(UNLEARNED, UCR) in classical conditioning, the unlearned, naturally occurring response to the unconditioned stimulus
Conditioned stimulus
(LEARNED, CS) In classical conditioning, an originally irrelevant stimulus that, after association with an unconditioned stimulus, comes to trigger a conditioned response
Conditioned Response
(LEARNED, CR) In classical conditioning, the learned response to a previously neutral (but now conditioned) stimulus (CS)
Stimulus
Any events or objects in our environment that elicit sensory reactions from our senses (e.g., sight, sound, touch).
Aquisition
INITIAL STAGE; when one links a neutral stimulus and an unconditioned stimulus so the triggering the conditioned response.
In operant conditioning, the strengthening of a reinforced response
Extinction
In classical conditioning, the DECREASE IN RESPONSE resulting from repeated presentation of the conditioned stimulus without the presence of the unconditioned stimulus.
Generalization
In classical conditioning, the process by which two distinct but similar stimuli come to produce the same response.
Discriminization
In classical conditioning, the learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned stimulus.
Spontaneous Recovery
In classical conditioning the RE-OCCURENCE of CONDITIONING after it had appeared to be extinct
Learned taste aversion
“GARCIA EFFECT” the development of a strong association between a particular food and illness or discomfort.
Operant Conditioning
A type of associative learning that occurs through REWARDS AND PUNISHMENTS for behavior (Skinner).
Law of Effect
if the CONSEQUENCES of a BEHAVIOR are PLEASENT, the Stimulus Response (SR) connection will be strengthened and the likelihood of the behavior will INCREASE
Positive reinforcement
(SUPPLYING STIMULUS) ADDING something good to INCERASE THE LIKELINESS of the behavior repeating
Positive punishment
(SUPPLYING STIMULUS) Something unpleasant is added as a consequence that DECREASES THE BEHAVIOR
Negative Punishment
(REMOVING STIMULUS) Something pleasant is SUBTRACTED and DECREASES THE BEHAVIORS
Negative Reinforcement
(REMOVING STIMULUS) TAKING something AWAY to increase the likeliness of the behavior repeating
Primary
(REINFORCER TYPE) Things we can't live without; food, water, shelter
Secondary
(REINFORCER TYPE) A stimulus that becomes an EFFECTIVE REINFORCER because of its association with a primary or unconditioned reinforce
Operant chamber
(OPERANT CONDITIONING) A chamber (skinner box) containing a bar / key that an animal (RAT) can MANIPULATE to obtain a FOOD OR WATER REINFORCER.
Contains attached devices recording the animals rate of bar pressing or key pecking
Shaping
OPERANT CONDITIONING procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior
Chaining
Putting specific BEHAVIORS TOGETHER
Continuous
(REINFORCEMENT) reinforcing the desired response every time it occurs
Intermittent
(REINFORCEMENT) An operant conditioning principle in which only some of the responses made are followed by reinforcement
Fixed ratio
(OP COND.) Reinforcement schedule which REINFORCES A RESPONSE only after a SPECIFIED NUMBER OF RESPONSES
Variable ratio
(OP COND.) Reinforcement schedule that REINFORCES A RESPONSE only after an UNPREDICTABLE NUMBER OF REPONSES
Fixed Interval
(OP COND.) Reinforcement schedule REINFORCES RESPONSE ONLY AFTER SPECIFIC TIME has elapsed;
Set test dates
Variable Interval
(OP COND) Reinforcement schedule REINFORCING RESPONSES AT UNPREDICTABLE time intervals;
Produces SLOW and STEADY responses
Token Economies
the practice of PHYSICALLY REWARDING AN INDIVIDUAL for their demonstration of specific behaviors that are established as an expectation
Partial Reinforcement
CONDUCTED ON SCHEDULES “FR, FI, VR and VI” and the fastest learning occurring with the continuous reinforcement
Observational learning
Modeling, Imitation, Mimicking, Emulation, Mirroring
Mirror Neurons
Biological basis for observational learningO
Observational learning
Learning by OBSERVING OTHERS (AKA Social learning)
Latent learning
Learning that occurs but it’s NOT APARENT until and INCENTIVE is PRESENT to demonstrate it
Insight learning
Solving problems through SUDDEN INSIGHT; Contrasts with Strategy-based solutions