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acquisition
Period of initial learning in classical conditioning where a neutral stimulus begins to elicit the conditioned response.
associative learning
A form of learning connecting certain stimuli or events that occur together in the environment.
classical conditioning
Learning in which the stimulus occurs before the behavior and is then paired with the behavior.
cognitive map
A mental picture of the layout of the environment.
conditioned response (CR)
Response caused by the conditioned stimulus.
conditioned stimulus (CS)
Stimulus that elicits a response due to being paired with an unconditioned stimulus.
continuous reinforcement
Rewarding a behavior every time it occurs.
extinction
Decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus.
fixed interval reinforcement schedule
Behavior rewarded after a set amount of time.
fixed ratio reinforcement schedule
Set number of responses must occur before a behavior is rewarded.
habituation
Learning not to respond to a stimulus presented repeatedly without change.
higher-order conditioning
Using a conditioned stimulus to condition a neutral stimulus.
instinct
Unlearned knowledge involving complex patterns of behavior.
latent learning
Learning that occurs but may not be evident until there is a reason to demonstrate it.
law of effect
Behaviors followed by satisfying consequences will be repeated; those followed by unpleasant consequences will be discouraged.
learning
Change in behavior or knowledge resulting from experience.
model
Person who performs a behavior that serves as an example in observational learning.
negative punishment
Taking away a pleasant stimulus to decrease or stop a behavior.
negative reinforcement
Taking away an undesirable stimulus to increase a behavior.
neutral stimulus (NS)
Stimulus that does not initially elicit a response.
observational learning
Type of learning that occurs by watching others.
operant conditioning
Form of learning where the stimulus/experience happens after the behavior is demonstrated.
pairing
A friendly term for classical conditioning.
partial reinforcement
Rewarding behavior only some of the time.
positive punishment
Adding an undesirable stimulus to stop or decrease a behavior.
positive reinforcement
Adding a desirable stimulus to increase a behavior.
primary reinforcer
Has innate reinforcing qualities, such as food, water, and shelter.
punishment
Implementation of a consequence to decrease a behavior.
reflex
Unlearned, automatic response to a stimulus in the environment.
reinforcement
Implementation of a consequence to increase a behavior.
secondary reinforcer
Has no inherent value until linked with something else, like money or tokens.
shaping
Rewarding successive approximations toward a target behavior.
spontaneous recovery
Return of a previously extinguished conditioned response.
stimulus discrimination
Ability to respond differently to similar stimuli.
stimulus generalization
Demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus.
unconditioned response (UCR)
Natural (unlearned) behavior to a given stimulus.
unconditioned stimulus (UCS)
Stimulus that elicits a reflexive response.
variable interval reinforcement schedule
Behavior rewarded after unpredictable amounts of time.
variable ratio reinforcement schedule
Number of responses differ before a behavior is rewarded.
vicarious punishment
Observer sees the model punished, making them less likely to imitate the model's behavior.
vicarious reinforcement
Observer sees the model rewarded, making them more likely to imitate the model's behavior.